1
0
backgammon-vt100/gameplan.hdr
2019-08-30 10:39:29 +02:00

42 lines
1.4 KiB
Plaintext
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/* GAMEPLAN.HDR */
/*================================================================*/
/* change nothing in this file */
/*vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv*/
#define TRUE 1
#define FALSE 0
#define ME 1
#define YU 2
#define YRBAR 0
#define MYBAR 25
#define YRHOME 26
#define MYHOME 27
#define ERROR 999
#define MYLEVEL 2
extern int list[2][28]; /* two dice, two lists */
extern struct board {
int stones, /* number of stones on that point */
owner, /* and whose they are */
x,y, /* x and y coordinates of point base */
lastx,lasty, /* last location drawn on this point */
cx,cy; /* coordinates for column numbers */
}
point[28], bdsave[28]; /* 24 points, plus 2 bars, 2 homes */
extern struct { int cube, whosecube; } doubles;
extern struct { int fr,to,flag; } pending;
extern int level, dice[2], myscore, yrscore, player, movesleft, cantuse,
myturns, swapped, tswap, deciding, expert, tone, show, moremsgline,
firstmove, helpdisabled, yrdice, lookforit, startcubevalue;
extern char *chatter[80];
/*----------------------------------------------*/
/* end of header -- change NOTHING in this file */
/*----------------------------------------------*/