333 lines
15 KiB
Plaintext
333 lines
15 KiB
Plaintext
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Patching QTERM for your system.
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This explains the patches in QTERM, and can be used to patch QTERM
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directly (it is written as if being used in that manner), however
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it also provides an explanation of the subroutines that would be
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needed if a QT-?????.Z patch source were to be written, based on the
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template QT-PATCH.Z provided.
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The first thing to do is to back QTERM up, and then invoke DDT, SID, ZSID,
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Z8E, or whatever your local patch utility is, in the following way:
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A>DDT QTERM.COM
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DDT (etc.) will read in QTERM, and then prompt. The following is a list of
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patch areas where QTERM should be changed to reflect your system. Some of
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these are mandatory (i.e. QTERM won't work without them), whereas others
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can be changed to null subroutines or empty data without preventing QTERM
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from working, it just won't have all the features available.
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1. Modem input status: 0110 - 011F
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QTERM calls here to check modem input status. Return with the zero flag
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set if no character is available, or with the zero flag clear if a char
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is available. Generally this can be an input from the usart / sio / dart
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status port followed by an 'and'.
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2. Read modem character: 0120 - 012F
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This gets a character from the modem input port once the input status has
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decided it's there. Return the character in the a register. Generally this
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can be an input from the usart / sio / dart data port.
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3. Modem output status: 0130 - 013F
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Check if the modem output port can accept another character. Return with the
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zero flag set if the output port can't receive a character, or with the zero
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flag clear if the output port is ready. Generally this can be an input from
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the usart / sio / dart status port followed by an 'and'.
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4. Write modem character: 0140 - 014F
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Send the character in the a register to the modem output port. This will only
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be called after the output status routine has returned a non-zero status.
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Generally this can be an output to the usart / sio / dart data port.
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These first four patches are all necessary for QTERM to work. The next few
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are not necessary, but they will be useful.
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5. Start break: 0150 - 015F
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End break: 0160 - 016F
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The start break subroutine at 0150 should initiate a break condition on
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the modem output line, and 0160 should clear the break condition. If these
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are to be omitted, then just put return (C9) instructions at 0150 and 0160.
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Note that the Start Break routine need not check that the transmit buffer
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is empty, since there will always be a 1/10th. second delay after the last
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character is sent, before calling this subroutine.
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6. Drop DTR: 0170 - 017F
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Restore DTR: 0180 - 018F
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The drop DTR subroutine causes DTR to be made inactive, and restore DTR
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returns DTR to an active state. If your modem does not respond to DTR, but
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can be made to hang up by sending a string, then put a return (C9) at 0170.
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Use the space from 0171 to 018F to contain the string, with the following
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notes: at 0171 should be the length of the string, to transmit a break,
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use an 0FFH byte, to cause a two second delay use an 0FEH byte. Hence the
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following could be used to hang up a Hayes compatible:
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0C FE FE 2B 2B 2B FE FE 41 54 48 30 0D
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0C - length: 12 bytes follow
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FE - delay (twice)
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2B - '+' sent three times
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FE - delay (twice)
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41 54 48 30 0D - ATH0 <return>
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If neither DTR nor a string is to be used, then place a return (C9) at
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0180 and 0171, and a nop (00) at 0170. The string is used only if a C9
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is found at 0170, so by placing the C9 at 0171 the string print is
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inhibited.
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7. Baud rate setting: 0190 - 019F
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Baud rate table: 01A0 - 01AF
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These two patch areas work together to allow QTERM to change the baud rate
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of the modem port. The baud rate table holds pairs of bytes for setting the
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baud rate to eight different values: 38400, 19200, 9600, 4800, 2400, 1200,
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600 and 300, in that order. In these pairs, the first byte will be passed
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to the subroutine at 0190, and the second byte is used to enable that baud
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rate: an 0FFH in the second byte enables the rate, and a zero disables.
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So if your system only went up to 9600, (using a value of 1 to get 9600)
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the first six bytes in the table would be:
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00 00 no value for 38400: disable by the 00
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00 00 no value for 19200: disable by the 00
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01 FF 01 is the value for 9600: enable by the FF
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In all cases of enabled baud rates, the subroutine at 0190 gets the
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appropriate value in the a register and should use it to set the baud rate.
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If this is to be omitted, then just put a return (C9) instruction at 0190,
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and fill the table from 01A0 to 01AF with 00's.
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8. Communication mode setting: 01B0 - 01BF
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Communication mode table: 01C0 - 01CB
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These two patch areas work together to allow QTERM to change the
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communications format of the modem port. The mode table holds bytes for
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setting 12 different formats, selecting number of data bits (7 or 8)
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parity (odd, even, or none) and number of stop bits (1 or 2). In order
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the 12 values are for 7n1, 8n1, 7n2, 8n2, 7e1, 8e1, 7e2, 8e2, 7o1, 8o1,
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7o2, and 8o2. The subroutine at 01B0 gets one of these values in the a
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register and should use it to set the communications mode. If this is to
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be omitted, then just put a return (C9) instruction at 01B0.
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9. Reserved for later use: 01CC
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This byte is reserved for later expansion, and should not be used.
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10. Protocol transfer size: 01CD
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During protocol transfers, disk reads and writes take place every 8K. This
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is normally possible without causing a timeout, and reduces disk access to
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a minimum. However if your disk is slow, you can drop this to 4, 2 or even
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1 to reduce the size of transfer, and hence prevent timeouts.
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11. Processor speed: 01CE
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This is the speed in Mhz that your Z80 runs at: 4, 6 or whatever. For
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a 2.5Mhz cpu, use 3.
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12. Escape character: 01CF
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All special functions of QTERM are activated by the use of escape sequences.
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At 01CF is the byte used for the escape character (the default is ^\). Any
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byte can be used, but a little used value is best selected, also using a
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printable character (' ' thru '~') may have undesirable results. Note that to
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transmit the escape value itself, just type it twice.
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These previous three are necessary.
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13. Signon message: 01D0 - 01EF
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This must be a string that identifies your system / terminal. It must be
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present, and is printed when QTERM first starts. It should be composed of
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printable characters, and terminated by a zero byte.
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14. Clear screen: 01F0 - 01FF
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This must be a string that clears the terminal screen, and leaves the
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cursor in the top left hand corner. This should also be terminated by a
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zero byte.
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15. Moveto: 0200 - 022E
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QTERM requires the ability to move the cursor around the screen. It calls
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this subroutine with the required coordinates in hl: where h is the row,
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and l the column to move to. The top left hand corner of the screen is 0,0;
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and the bottom right corner is 23,79. This subroutine will have to do
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terminal output: at 0109H is a routine that prints a character in the c
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register, and at 010CH is a routine to print a decimal number in hl (mainly
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for the use of vt100 and vt220 compatibles). Note that the above two
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subroutines may destroy all registers, so appropriate action should be
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taken if needed.
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16. Teminal capability bit map: 022F
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This byte contains one bit set for each of the following terminal
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capabilities:
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bit 0: (01H) end highlight mode
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bit 1: (02H) start highlight mode
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bit 2: (04H) delete line
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bit 3: (08H) insert line
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bit 4: (10H) delete character
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bit 5: (20H) insert character
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bit 6: (40H) clear to end of line
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bit 7: (80H) clear to end of screen
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17. Terminal capability strings: 0230 - 026F
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In this area are eight strings, each of which can be at most seven characters
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long. They are the strings to be printed to perform the terminal capabilities
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mentioned above. Each one of them should be terminated by a zero byte. Hence
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at 0230 is the string for end highlight, at 0238 is the string for start
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highlight, etc., with 0268 being the string for clear to end of screen.
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Programs that use these will check the terminal capability bitmap at 022F
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before using them, to determine if they are available.
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18. Entry subroutine: 0270 - 0272
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Upon entry to QTERM, this subroutine will be called. If it is not needed
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then a return instruction (0C9H) should be placed at 0270, otherwise there
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is enough space to put in a jump to code that is to be executed when QTERM
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starts. This can be used for several purposes: if custom initialisation is
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needed to enable communications, or select a particular baud rate, or
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whatever, this can be done here. In addition, if all chat scripts and disk
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access is to be done on a specific drive, then by using the CP/M BDOS
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functions to set drive (and set user if desired), QTERM can be made to
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automatically be in the correct place to find scripts. This is explained
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in QTCHAT.DOC
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19. Exit subroutine: 0273 - 0275
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After an <Escape> Q has been issued to exit QTERM, this subroutine will
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be called immediately before exiting back to CP/M. As with the entry
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subroutine, if not needed, a return instruction (0C9H) should be placed at
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0273H, otherwise any termination code can be added.
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20. User subroutine: 0276 - 0278
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The <Escape> U command from terminal mode, and !U in chat scripts cause
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a call to this location. This can be used to do whatever is wanted,
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enabling special features, selecting different ports for communication
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whatever. Note that at 027C is a jump to ilprmt: an inline prompt
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subroutine. If the user subroutine is invoked from terminal mode, then
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calling this subroutine will prompt, and read a line of text into the
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buffer at 0080, it is terminated with a zero byte. If invoked with a !u
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from a chat script, then the remaining text on the line will be moved
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to the buffer, creating the impression it had just come from the
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keyboard. Following the call to ilprmt should be a prompt message,
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terminated by a null byte. NOTE: if no prompt is required, then two zero
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bytes are needed.
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call ilprmt
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db 'Prompt message\0'
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call ilprmt
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db 0,0
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are examples. This subroutine should only be called once per invocation of
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the user subroutine, since a second call when used in a chat script may
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have unpredictable results.
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21. Keyboard map: 0279 - 027B
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All keystrokes read from the keyboard are passed through the keyboard map
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subroutine, so that actions like mapping arrow keys to VT100 escape
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sequences can be performed. When this is called, the value of the key
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just pressed is in the a register, and the b register is zero. On exit
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the value in b determines what action is to be taken. If b is zero, then
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the value passed on to QTERM is whatever vaule is in the a register, so
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that placing a 'RET' instruction at 0279H causes no effect at all. If b
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contains 1, then QTERM will assume that the keyboard map routine "swallowed"
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the character, and instead of passing it on, QTERM immediately polls the
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keyboard for another character. If b contains 2, then QTERM takes this
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to mean that the keyboard map routine wishes to output another character
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without further input from the keyboard. In this case, QTERM passes the
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current value in a along, then calls straight into the keyboard map routine
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again, without polling the keyboard. To provide some examples:
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A. Assume that your system has some function keys that send the following
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strings:
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^A 1, ^A 2, ^A 3, ^A 4,
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and you wish to map those keys to ^H ^J ^K and ^L, with ^A followed by
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any other character being mapped to just the second character. The
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keyboard map would start by looking for ^A, if it saw any other character,
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it would return it unchanged with b equal to zero. On getting a ^A, it
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wants to see the next character from the keyboard without sending anything
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on, so it sets b to 1, and is at liberty to return any value in a. QTERM
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immediately gets the next key value, and passes it to the keyboard map. If
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it's one of 1, 2, 3, or 4, then the keyboard map sets a to ^H, ^J, ^K, or
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^L as appropriate, and returns with zero in b, otherwise it simply returns
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the value in a, again with b holding zero.
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B. Assume you want to do the reverse mapping: ^H ^J ^K and ^L to ^A 1, ^A 2
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etc. Here, the keyboard map is looking for ^H ^J etc., passing all other
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characters unchanged, with b zero. Assume it sees a ^H, which is to be
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mapped to ^A 1. It sets b to 2 (to say that there is more to come) and
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returns a ^A in the a register. QTERM will pass the ^A on, and then call
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te map again, at which point it would return 1, with b set to zero this
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time: this is because there are no more characters to be sent.
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C. In the most complex case, assume that ^E followed by any other character
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is to be mapped to two copies of the character, followed by ^A. In this
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case, all characters save ^E are passed unchanged, with zero in b. When a
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^E is detected, b is returned with 1, to say that the ^E was swallowed,
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and when the next character is passed to the map, it should be saved, but
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also returned, however b should be 2. QTERM will process the character,
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then since b was 2, it will call the map subroutine. The map routine
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returns the character again, with b set to 2 a second time. On the third
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call to the map routine, it should return the terminating ^A, with b equal
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to zero to say all the work is done.
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22. ILPRMT subroutine jump: 027C - 027E
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These three bytes are reserved to hold a jump to the in line prompt
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subroutine, and should not be overwritten by the patch.
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23. Patch area: 0280 - 04FF
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Since the area provided for the above patches is limited, it may be necessary
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to use more space. The block of memory from 0280 to 04FF is set aside for
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custom patches, this can be used if the individual spaces are not big enough.
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Once all the patches have been made, exit the patch program (usually by
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typing ^C), and finish up by saving a new copy of QTERM:
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A>SAVE 69 QTERMNEW.COM
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In addition, the patch area only can be saved as follows:
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A>SAVE 4 QTERMPAT.XXX
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Which will create a 1K file containing all the patches needed to make this
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particular version of QTERM work. By doing this, when a new release of QTERM
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needs to be patched, all that is necessary is to read in the new unpatched
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version with DDT or whatever, then overlay the patch area. This is typically
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done by typing:
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IQTERMPAT.XXX
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to DDT, SID, ZSID etc. to set up the command line to read QTERMPAT.XXX, then
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follow this with a:
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R
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to read it. This should overlay the saved patch area on the new version,
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hence doing all the patches at once. Then exit DDT with ^C, and do the
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first save shown above to save the new working version.
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NOTE: With V4.2 and later, the patch area has grown yet again, so again the
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overlaying of earlier patches will not work. By and large, overlaying patches
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in this manner is not recommended, it is far easier to work with the patch
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sources available, applying them with ZSM and ZPATCH as needed. However, the
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V4.3 patch area is the same as the V4.2 patch area, so no changes are needed
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to convert from V4.2 to V4.3
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