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qterm/files/QTERM.PAT
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Patching QTERM for your system.
This explains the patches in QTERM, and can be used to patch QTERM
directly (it is written as if being used in that manner), however
it also provides an explanation of the subroutines that would be
needed if a QT-?????.Z patch source were to be written, based on the
template QT-PATCH.Z provided.
The first thing to do is to back QTERM up, and then invoke DDT, SID, ZSID,
Z8E, or whatever your local patch utility is, in the following way:
A>DDT QTERM.COM
DDT (etc.) will read in QTERM, and then prompt. The following is a list of
patch areas where QTERM should be changed to reflect your system. Some of
these are mandatory (i.e. QTERM won't work without them), whereas others
can be changed to null subroutines or empty data without preventing QTERM
from working, it just won't have all the features available.
1. Modem input status: 0110 - 011F
QTERM calls here to check modem input status. Return with the zero flag
set if no character is available, or with the zero flag clear if a char
is available. Generally this can be an input from the usart / sio / dart
status port followed by an 'and'.
2. Read modem character: 0120 - 012F
This gets a character from the modem input port once the input status has
decided it's there. Return the character in the a register. Generally this
can be an input from the usart / sio / dart data port.
3. Modem output status: 0130 - 013F
Check if the modem output port can accept another character. Return with the
zero flag set if the output port can't receive a character, or with the zero
flag clear if the output port is ready. Generally this can be an input from
the usart / sio / dart status port followed by an 'and'.
4. Write modem character: 0140 - 014F
Send the character in the a register to the modem output port. This will only
be called after the output status routine has returned a non-zero status.
Generally this can be an output to the usart / sio / dart data port.
These first four patches are all necessary for QTERM to work. The next few
are not necessary, but they will be useful.
5. Start break: 0150 - 015F
End break: 0160 - 016F
The start break subroutine at 0150 should initiate a break condition on
the modem output line, and 0160 should clear the break condition. If these
are to be omitted, then just put return (C9) instructions at 0150 and 0160.
Note that the Start Break routine need not check that the transmit buffer
is empty, since there will always be a 1/10th. second delay after the last
character is sent, before calling this subroutine.
6. Drop DTR: 0170 - 017F
Restore DTR: 0180 - 018F
The drop DTR subroutine causes DTR to be made inactive, and restore DTR
returns DTR to an active state. If your modem does not respond to DTR, but
can be made to hang up by sending a string, then put a return (C9) at 0170.
Use the space from 0171 to 018F to contain the string, with the following
notes: at 0171 should be the length of the string, to transmit a break,
use an 0FFH byte, to cause a two second delay use an 0FEH byte. Hence the
following could be used to hang up a Hayes compatible:
0C FE FE 2B 2B 2B FE FE 41 54 48 30 0D
0C - length: 12 bytes follow
FE - delay (twice)
2B - '+' sent three times
FE - delay (twice)
41 54 48 30 0D - ATH0 <return>
If neither DTR nor a string is to be used, then place a return (C9) at
0180 and 0171, and a nop (00) at 0170. The string is used only if a C9
is found at 0170, so by placing the C9 at 0171 the string print is
inhibited.
7. Baud rate setting: 0190 - 019F
Baud rate table: 01A0 - 01AF
These two patch areas work together to allow QTERM to change the baud rate
of the modem port. The baud rate table holds pairs of bytes for setting the
baud rate to eight different values: 38400, 19200, 9600, 4800, 2400, 1200,
600 and 300, in that order. In these pairs, the first byte will be passed
to the subroutine at 0190, and the second byte is used to enable that baud
rate: an 0FFH in the second byte enables the rate, and a zero disables.
So if your system only went up to 9600, (using a value of 1 to get 9600)
the first six bytes in the table would be:
00 00 no value for 38400: disable by the 00
00 00 no value for 19200: disable by the 00
01 FF 01 is the value for 9600: enable by the FF
In all cases of enabled baud rates, the subroutine at 0190 gets the
appropriate value in the a register and should use it to set the baud rate.
If this is to be omitted, then just put a return (C9) instruction at 0190,
and fill the table from 01A0 to 01AF with 00's.
8. Communication mode setting: 01B0 - 01BF
Communication mode table: 01C0 - 01CB
These two patch areas work together to allow QTERM to change the
communications format of the modem port. The mode table holds bytes for
setting 12 different formats, selecting number of data bits (7 or 8)
parity (odd, even, or none) and number of stop bits (1 or 2). In order
the 12 values are for 7n1, 8n1, 7n2, 8n2, 7e1, 8e1, 7e2, 8e2, 7o1, 8o1,
7o2, and 8o2. The subroutine at 01B0 gets one of these values in the a
register and should use it to set the communications mode. If this is to
be omitted, then just put a return (C9) instruction at 01B0.
9. Reserved for later use: 01CC
This byte is reserved for later expansion, and should not be used.
10. Protocol transfer size: 01CD
During protocol transfers, disk reads and writes take place every 8K. This
is normally possible without causing a timeout, and reduces disk access to
a minimum. However if your disk is slow, you can drop this to 4, 2 or even
1 to reduce the size of transfer, and hence prevent timeouts.
11. Processor speed: 01CE
This is the speed in Mhz that your Z80 runs at: 4, 6 or whatever. For
a 2.5Mhz cpu, use 3.
12. Escape character: 01CF
All special functions of QTERM are activated by the use of escape sequences.
At 01CF is the byte used for the escape character (the default is ^\). Any
byte can be used, but a little used value is best selected, also using a
printable character (' ' thru '~') may have undesirable results. Note that to
transmit the escape value itself, just type it twice.
These previous three are necessary.
13. Signon message: 01D0 - 01EF
This must be a string that identifies your system / terminal. It must be
present, and is printed when QTERM first starts. It should be composed of
printable characters, and terminated by a zero byte.
14. Clear screen: 01F0 - 01FF
This must be a string that clears the terminal screen, and leaves the
cursor in the top left hand corner. This should also be terminated by a
zero byte.
15. Moveto: 0200 - 022E
QTERM requires the ability to move the cursor around the screen. It calls
this subroutine with the required coordinates in hl: where h is the row,
and l the column to move to. The top left hand corner of the screen is 0,0;
and the bottom right corner is 23,79. This subroutine will have to do
terminal output: at 0109H is a routine that prints a character in the c
register, and at 010CH is a routine to print a decimal number in hl (mainly
for the use of vt100 and vt220 compatibles). Note that the above two
subroutines may destroy all registers, so appropriate action should be
taken if needed.
16. Teminal capability bit map: 022F
This byte contains one bit set for each of the following terminal
capabilities:
bit 0: (01H) end highlight mode
bit 1: (02H) start highlight mode
bit 2: (04H) delete line
bit 3: (08H) insert line
bit 4: (10H) delete character
bit 5: (20H) insert character
bit 6: (40H) clear to end of line
bit 7: (80H) clear to end of screen
17. Terminal capability strings: 0230 - 026F
In this area are eight strings, each of which can be at most seven characters
long. They are the strings to be printed to perform the terminal capabilities
mentioned above. Each one of them should be terminated by a zero byte. Hence
at 0230 is the string for end highlight, at 0238 is the string for start
highlight, etc., with 0268 being the string for clear to end of screen.
Programs that use these will check the terminal capability bitmap at 022F
before using them, to determine if they are available.
18. Entry subroutine: 0270 - 0272
Upon entry to QTERM, this subroutine will be called. If it is not needed
then a return instruction (0C9H) should be placed at 0270, otherwise there
is enough space to put in a jump to code that is to be executed when QTERM
starts. This can be used for several purposes: if custom initialisation is
needed to enable communications, or select a particular baud rate, or
whatever, this can be done here. In addition, if all chat scripts and disk
access is to be done on a specific drive, then by using the CP/M BDOS
functions to set drive (and set user if desired), QTERM can be made to
automatically be in the correct place to find scripts. This is explained
in QTCHAT.DOC
19. Exit subroutine: 0273 - 0275
After an <Escape> Q has been issued to exit QTERM, this subroutine will
be called immediately before exiting back to CP/M. As with the entry
subroutine, if not needed, a return instruction (0C9H) should be placed at
0273H, otherwise any termination code can be added.
20. User subroutine: 0276 - 0278
The <Escape> U command from terminal mode, and !U in chat scripts cause
a call to this location. This can be used to do whatever is wanted,
enabling special features, selecting different ports for communication
whatever. Note that at 027C is a jump to ilprmt: an inline prompt
subroutine. If the user subroutine is invoked from terminal mode, then
calling this subroutine will prompt, and read a line of text into the
buffer at 0080, it is terminated with a zero byte. If invoked with a !u
from a chat script, then the remaining text on the line will be moved
to the buffer, creating the impression it had just come from the
keyboard. Following the call to ilprmt should be a prompt message,
terminated by a null byte. NOTE: if no prompt is required, then two zero
bytes are needed.
call ilprmt
db 'Prompt message\0'
call ilprmt
db 0,0
are examples. This subroutine should only be called once per invocation of
the user subroutine, since a second call when used in a chat script may
have unpredictable results.
21. Keyboard map: 0279 - 027B
All keystrokes read from the keyboard are passed through the keyboard map
subroutine, so that actions like mapping arrow keys to VT100 escape
sequences can be performed. When this is called, the value of the key
just pressed is in the a register, and the b register is zero. On exit
the value in b determines what action is to be taken. If b is zero, then
the value passed on to QTERM is whatever vaule is in the a register, so
that placing a 'RET' instruction at 0279H causes no effect at all. If b
contains 1, then QTERM will assume that the keyboard map routine "swallowed"
the character, and instead of passing it on, QTERM immediately polls the
keyboard for another character. If b contains 2, then QTERM takes this
to mean that the keyboard map routine wishes to output another character
without further input from the keyboard. In this case, QTERM passes the
current value in a along, then calls straight into the keyboard map routine
again, without polling the keyboard. To provide some examples:
A. Assume that your system has some function keys that send the following
strings:
^A 1, ^A 2, ^A 3, ^A 4,
and you wish to map those keys to ^H ^J ^K and ^L, with ^A followed by
any other character being mapped to just the second character. The
keyboard map would start by looking for ^A, if it saw any other character,
it would return it unchanged with b equal to zero. On getting a ^A, it
wants to see the next character from the keyboard without sending anything
on, so it sets b to 1, and is at liberty to return any value in a. QTERM
immediately gets the next key value, and passes it to the keyboard map. If
it's one of 1, 2, 3, or 4, then the keyboard map sets a to ^H, ^J, ^K, or
^L as appropriate, and returns with zero in b, otherwise it simply returns
the value in a, again with b holding zero.
B. Assume you want to do the reverse mapping: ^H ^J ^K and ^L to ^A 1, ^A 2
etc. Here, the keyboard map is looking for ^H ^J etc., passing all other
characters unchanged, with b zero. Assume it sees a ^H, which is to be
mapped to ^A 1. It sets b to 2 (to say that there is more to come) and
returns a ^A in the a register. QTERM will pass the ^A on, and then call
te map again, at which point it would return 1, with b set to zero this
time: this is because there are no more characters to be sent.
C. In the most complex case, assume that ^E followed by any other character
is to be mapped to two copies of the character, followed by ^A. In this
case, all characters save ^E are passed unchanged, with zero in b. When a
^E is detected, b is returned with 1, to say that the ^E was swallowed,
and when the next character is passed to the map, it should be saved, but
also returned, however b should be 2. QTERM will process the character,
then since b was 2, it will call the map subroutine. The map routine
returns the character again, with b set to 2 a second time. On the third
call to the map routine, it should return the terminating ^A, with b equal
to zero to say all the work is done.
22. ILPRMT subroutine jump: 027C - 027E
These three bytes are reserved to hold a jump to the in line prompt
subroutine, and should not be overwritten by the patch.
23. Patch area: 0280 - 04FF
Since the area provided for the above patches is limited, it may be necessary
to use more space. The block of memory from 0280 to 04FF is set aside for
custom patches, this can be used if the individual spaces are not big enough.
Once all the patches have been made, exit the patch program (usually by
typing ^C), and finish up by saving a new copy of QTERM:
A>SAVE 69 QTERMNEW.COM
In addition, the patch area only can be saved as follows:
A>SAVE 4 QTERMPAT.XXX
Which will create a 1K file containing all the patches needed to make this
particular version of QTERM work. By doing this, when a new release of QTERM
needs to be patched, all that is necessary is to read in the new unpatched
version with DDT or whatever, then overlay the patch area. This is typically
done by typing:
IQTERMPAT.XXX
to DDT, SID, ZSID etc. to set up the command line to read QTERMPAT.XXX, then
follow this with a:
R
to read it. This should overlay the saved patch area on the new version,
hence doing all the patches at once. Then exit DDT with ^C, and do the
first save shown above to save the new working version.
NOTE: With V4.2 and later, the patch area has grown yet again, so again the
overlaying of earlier patches will not work. By and large, overlaying patches
in this manner is not recommended, it is far easier to work with the patch
sources available, applying them with ZSM and ZPATCH as needed. However, the
V4.3 patch area is the same as the V4.2 patch area, so no changes are needed
to convert from V4.2 to V4.3