# VT100 games for CP/M

In this repository, I want to collect some games for CP/M which work when using
a VT100 compatible terminal (i.e. VT100 ANSI escape sequences).

These games use VT100 either per default or were adopted to using them.

Whenever possible, I will provide working binaries (i.e. .COM files) and also the
sources or original files that I found online.

## Backgammon

by David C. Oshel; C/asm sources available; I've adopted the code to VT100.

See this repository: https://git.imzadi.de/acn/backgammon-vt100

## Games in this repository

* [2048](2048/)
* [Ladder](Ladder/)
* [Ladder (Turbo Pascal version)](LadderTP/)
* [Rogue](Rogue/)
* [Wanderer](Wanderer/)
* [CatChum](CatChum/)
* [Quatris](Quatris/)
* [Worm](Worm/)
* [Cpmtris](cpmtris/)
* [Sokoban](Sokoban/)
* [Battleships](Battleships/)
* [Blocks](Blocks/)
* [Robots](Robots/)
* [FindThatMine](FindThatMine/)
* [Snake](Snake/)

## More Games on the Interwebs

* [Gorilla.bas](https://github.com/sblendorio/gorilla-cpm): GORILLA.BAS port to CP/M in Turbo Modula-2. Supported terminals: VT52, VT100, ANSI, ADM-31, KayPro, C128, Memotech monochrome, CPC / Zenith Z19
* [Hangman](https://github.com/sblendorio/hangman-cpm): C implementation for CP/M of the classic "hangman" included in "bsdgames" popular package for UNIX

## HD image

In the directory [HDimage](HDimage/), you can find a 4MB z80pack compatible HD image conaining all the game files (minimal file count).
All games are on user area 0, except Wanderer, which uses a lot of data files - Wanderer is placed in user area 1.
This HD image file should be usable e.g. on the IMSAI 8080 clone or any other z80pack powered emulation.

