71 lines
2.8 KiB
Plaintext
71 lines
2.8 KiB
Plaintext
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This is a version of Battleships played on a 10x10 grid, with you
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playing against the computer. There's a reasonable amount of onscreen
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help, so you should be able to figure out how to work it pretty
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quickly.
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It's a port of a Unix curses version hacked by a few different people.
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A formatted version of the man page (documentation) is given below,
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and the 'readme' from the last person to hack it is in 'esr.txt'.
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-Rus.
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BATTLESHIPS(6) BATTLESHIPS(6)
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NAME
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bs - battleships game
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SYNOPSIS
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bs [ -b | -s ] [ -c ]
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DESCRIPTION
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This program allows you to play the familiar Battleships
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game against the computer on a 10x10 board. The interface
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is visual and largely self-explanatory; you place your
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ships and pick your shots by moving the cursor around the
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`sea' with the rogue/hack motion keys hjklyubn. If your
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UNIX has a modern (non-BSD) curses, your arrow keys will
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also work.
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Note that when selecting a ship to place, you must type
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the capital letter (these are, after all, capital ships).
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During ship placement, the `r' command may be used to
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ignore the current position and randomly place your cur-
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rently selected ship. The `R' command will place all
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remaining ships randomly. The ^L command (form feed, ASCII
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12) will force a screen redraw).
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The command-line arguments control game modes.
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-b selects a `blitz' variant
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-s selects a `salvo' variant
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-c permits ships to be placed adjacently
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The `blitz' variant allows a side to shoot for as long as
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it continues to score hits.
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The `salvo' game allows a player one shot per turn for
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each of his/her ships still afloat. This puts a premium
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scoring hits early and knocking out some ships and also
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makes much harder the situation where you face a superior
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force with only your PT-boat.
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Normally, ships must be separated by at least one square
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of open water. The -c option disables this check and
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allows them to close-pack.
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The algorithm the computer uses once it has found a ship
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to sink is provably optimal. The dispersion criterion for
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the random-fire algorithm may not be.
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AUTHORS
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Originally written by one Bruce Holloway in 1986. Salvo
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mode added by Chuck A. DeGaul (cbosgd!cad). Visual user
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interface, `closepack' option, code rewrite and manual
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page by Eric S. Raymond <esr@snark.thyrsus.com> August
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1989. Keypad support and ANSI/POSIX conformance, November
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'93. See http://www.ccil.org/~esr/home.html for updates,
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also other software and resources by ESR.
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Nov 15 1993 1
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