2020-06-27 22:12:06 +02:00
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#pragma output REGISTER_SP = 0xa000
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2020-06-25 14:41:27 +02:00
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#include <stdio.h>
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#include <ctype.h>
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#include <stdlib.h>
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#include <time.h>
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#include "ansi.h"
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#define BOARD_WIDTH 40
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#define BOARD_HEIGHT 20
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#define BOT_COUNT 10
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char board[BOARD_HEIGHT][BOARD_WIDTH];
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int posX, posY;
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int robotX[BOT_COUNT];
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int robotY[BOT_COUNT];
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unsigned int robotCount;
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short seed;
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unsigned char color = 0;
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void displayStatus(char *text) {
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gotoxy(5, 22);
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clrline();
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printf("%s", text);
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}
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void drawBoard() {
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int i;
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int j;
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for (i=0;i<BOARD_HEIGHT;i++) {
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for(j=0;j<BOARD_WIDTH;j++) {
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gotoxy(j + 5, i + 1);
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switch(board[i][j]) {
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case 'X':
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if (color) {
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printf("\033[1;36mX\033[0m");
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} else {
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printf("X");
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}
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break;
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case '*':
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if (color) {
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printf("\033[1;32m*\033[0m");
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} else {
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printf("*");
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}
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break;
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case '+':
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if (color) {
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printf("\033[1;33m+\033[0m");
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} else {
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printf("+");
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}
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break;
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case ' ':
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printf(" ");
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break;
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}
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}
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}
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}
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void setupBoard() {
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int i;
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int j;
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robotCount = BOT_COUNT;
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for (i=0;i<BOARD_HEIGHT;i++) {
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for (j=0;j<BOARD_WIDTH;j++) {
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if (rand() % 20 == 5) {
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board[i][j] = 'X';
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} else {
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board[i][j] = ' ';
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}
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}
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}
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for (i=0;i<BOARD_HEIGHT;i++) {
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board[i][0] = 'X';
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board[i][BOARD_WIDTH-1] = 'X';
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}
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for (i=0;i<BOARD_WIDTH;i++) {
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board[0][i] = 'X';
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board[BOARD_HEIGHT-1][i] = 'X';
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}
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// add player
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do {
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posX = rand() % (BOARD_WIDTH - 2) + 1;
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posY = rand() % (BOARD_HEIGHT - 2) + 1;
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} while (board[posY][posX] == 'X');
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board[posY][posX] = '*';
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// add robots
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for (i=0;i<BOT_COUNT;i++) {
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do {
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robotX[i] = rand() % (BOARD_WIDTH - 2) + 1;
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robotY[i] = rand() % (BOARD_HEIGHT - 2) + 1;
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} while (board[robotY[i]][robotX[i]] != ' ');
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board[robotY[i]][robotX[i]] = '+';
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}
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}
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int robotMove() {
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int i;
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int j;
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int newX;
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int newY;
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for (i=0;i<BOT_COUNT;i++) {
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if (robotX[i] == -1 && robotY[i] == -1) continue;
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if (robotX[i] - posX > 0) {
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newX = robotX[i]-1;
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} else if (robotX[i] - posX < 0) {
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newX = robotX[i]+ 1;
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} else {
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newX = robotX[i];
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}
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if (robotY[i] - posY > 0) {
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newY = robotY[i]-1;
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} else if (robotY[i] - posY < 0) {
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newY = robotY[i]+ 1;
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} else {
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newY = robotY[i];
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}
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if (board[newY][newX] == 'X') {
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robotCount--;
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gotoxy(robotX[i] + 5, robotY[i] + 1);
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printf(" ");
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board[robotY[i]][robotX[i]] = ' ';
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robotY[i] = -1;
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robotX[i] = -1;
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} else if (board[newY][newX] == '+') {
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// destroy both robots;
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for (j=0;j<BOT_COUNT;j++) {
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if (robotX[j] == newX && robotY[j] == newY) {
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robotX[j] = -1;
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robotY[j] = -1;
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}
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}
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gotoxy(robotX[i] + 5, robotY[i] + 1);
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printf(" ");
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board[robotY[i]][robotX[i]] = ' ';
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robotX[i] = -1;
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robotY[i] = -1;
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robotCount -= 2;
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board[newY][newX] = ' ';
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gotoxy(newX + 5, newY + 1);
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printf(" ");
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} else if (board[newY][newX] == '*') {
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// uh oh
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gotoxy(robotX[i] + 5, robotY[i] + 1);
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printf(" ");
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gotoxy(newX + 5, newY + 1);
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if (color) {
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printf("\033[1;33m+\033[0m");
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} else {
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printf("+");
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}
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displayStatus("Executed by a Robot! You're Dead. Press a key to Exit");
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return 1;
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} else {
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board[robotY[i]][robotX[i]] = ' ';
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board[newY][newX] = '+';
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gotoxy(robotX[i] + 5, robotY[i] + 1);
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printf(" ");
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gotoxy(newX + 5, newY + 1);
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if (color) {
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printf("\033[1;33m+\033[0m");
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} else {
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printf("+");
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}
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robotY[i] = newY;
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robotX[i] = newX;
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}
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}
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if (robotCount == 0) {
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displayStatus("You win! Press a key to Exit");
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return 1;
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}
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return 0;
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}
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int playerMove() {
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char key;
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int newX;
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int newY;
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int done = 0;
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while (!done) {
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key = fgetc(stdin);
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done = 1;
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switch (tolower(key)) {
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case '7':
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newX = posX - 1;
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newY = posY - 1;
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break;
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case '8':
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newY = posY - 1;
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newX = posX;
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break;
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case '9':
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newY = posY - 1;
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newX = posX + 1;
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break;
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case '4':
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newX = posX - 1;
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newY = posY;
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break;
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case '6':
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newX = posX + 1;
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newY = posY;
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break;
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case '1':
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newX = posX - 1;
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newY = posY + 1;
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break;
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case '2':
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newY = posY + 1;
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newX = posX;
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break;
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case '3':
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newY = posY + 1;
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newX = posX + 1;
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break;
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case '0':
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return 0;
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case 'j':
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newX = rand() % (BOARD_WIDTH -2) + 1;
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newY = rand() % (BOARD_HEIGHT -2) + 1;
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break;
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case 'q':
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exit(0);
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break;
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default:
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done = 0;
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break;
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}
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}
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if (board[newY][newX] == ' ') {
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// safe move
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board[newY][newX] = '*';
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board[posY][posX] = ' ';
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gotoxy(posX + 5, posY + 1);
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printf(" ");
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gotoxy(newX + 5, newY + 1);
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if (color) {
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printf("\033[1;32m*\033[0m");
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} else {
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printf("*");
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}
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posY = newY;
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posX = newX;
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return 0;
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}
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else {
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if (board[newY][newX] == 'X') {
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// electrocuted
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displayStatus("High Voltage! ZAPP!! You're Dead. Press a key to Exit");
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} else {
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// robot got you!
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displayStatus("Executed by a Robot! You're Dead. Press a key to Exit");
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}
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return 1;
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}
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}
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int main()
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{
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int done = 0;
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int quit = 0;
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seed = 9374;
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srand(seed);
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while (!quit) {
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clrscr();
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if (!color) {
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printf(" ___ _ _ ___ _ \n");
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printf("| _ \\___| |__ ___| |_ / __| |_ __ _ ___ ___ \n");
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printf("| / _ \\ '_ \\/ _ \\ _| | (__| ' \\/ _` (_-</ -_)\n");
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printf("|_|_\\___/_.__/\\___/\\__| \\___|_||_\\__,_/__/\\___|\n");
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printf("\nBased on the game \"CHASE\" appearing in the book\n");
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printf(" \"More BASIC Computer Games\" by David Ahl\n\n");
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printf("P - Play\n");
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printf("I - Print Instructions\n");
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printf("C - ANSI Color (off)\n");
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printf("S - Enter Random Seed (%u)\n", seed);
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printf("Q - Quit\n");
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} else {
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printf("\033[1;35m ___ _ _ ___ _ \n");
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printf("| _ \\___| |__ ___| |_ / __| |_ __ _ ___ ___ \n");
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printf("| / _ \\ '_ \\/ _ \\ _| | (__| ' \\/ _` (_-</ -_)\n");
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printf("|_|_\\___/_.__/\\___/\\__| \\___|_||_\\__,_/__/\\___|\n");
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printf("\n\033[1;32mBased on the game \"CHASE\" appearing in the book\n");
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printf(" \"More BASIC Computer Games\" by David Ahl\n\n");
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printf("\033[1;36mP \033[1;37m- Play\n");
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printf("\033[1;36mI \033[1;37m- Print Instructions\n");
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printf("\033[1;36mC \033[1;37m- ANSI Color (\033[1;32mon\033[1;37m)\n");
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printf("\033[1;36mS \033[1;37m- Enter Random Seed (\033[1;32m%u\033[1;37m)\n", seed);
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printf("\033[1;36mQ \033[1;37m- Quit\n");
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}
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switch(tolower(fgetc(stdin))) {
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case 'p':
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done = 0;
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clrscr();
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setupBoard();
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if (!color) {
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printf(" R O B O T\n");
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printf(" C H A S E\n");
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printf("\n");
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printf(" Turn NUM LOCK on!\n");
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printf("\n");
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printf(" 7 8 9 J - Jump\n");
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printf(" \\ | / 0 - Pass\n");
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printf(" 4 - * - 6\n");
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printf(" / | \\\n");
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printf(" 1 2 3 Q - Quit\n");
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printf("\n");
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printf(" * - You\n");
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printf(" X - High Voltage Line\n");
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printf(" + - Killer Robot\n");
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} else {
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printf(" \033[1;35mR O B O T\033[0m\n");
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printf(" \033[1;35mC H A S E\033[0m\n");
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printf("\n");
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printf(" \033[1;31mTurn NUM LOCK on!\033[0m\n");
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printf("\n");
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printf(" \033[1;37m7 8 9 J - Jump\033[0m\n");
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printf(" \033[1;37m\\ | / 0 - Pass\033[0m\n");
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printf(" \033[1;37m4 - * - 6\n");
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printf(" \033[1;37m/ | \\\n");
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printf(" \033[1;37m1 2 3 Q - Quit\033[0m\n");
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printf("\n");
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printf(" \033[1;32m* \033[1;37m- You\033[0m\n");
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printf(" \033[1;36mX \033[1;37m- High Voltage Line\033[0m\n");
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printf(" \033[1;33m+ \033[1;37m- Killer Robot\033[0m\n");
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}
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drawBoard();
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while (!done) {
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gotoxy(79, 23);
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if (playerMove()) break;
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done = robotMove();
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}
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fgetc(stdin);
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break;
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case 'i':
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clrscr();
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if (color) {
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printf("\033[0m");
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}
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printf("You are trapped in a maze of high voltage power\n");
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printf("fences and posts. There are also killer robots\n");
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printf("trying to destroy you.\n\n");
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printf("Your only hope is to lure the robots into a fence\n");
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printf("or each other to destroy them.\n\n");
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printf("If things get hopeless, you can do a mega jump,\n");
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printf("but you could end up anywhere, including on top\n");
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|
printf("of a power fence or a robot!\n");
|
|
|
|
|
|
|
|
if (color) {
|
|
|
|
printf("\033[1;37m");
|
|
|
|
}
|
|
|
|
printf("\nPress a key to continue!\n");
|
|
|
|
fgetc(stdin);
|
|
|
|
break;
|
|
|
|
case 'c':
|
|
|
|
color = !color;
|
|
|
|
break;
|
|
|
|
case 's':
|
|
|
|
printf("Please enter a seed: ");
|
|
|
|
scanf("%u", &seed);
|
|
|
|
srand(seed);
|
|
|
|
break;
|
|
|
|
case 'q':
|
|
|
|
if (color) {
|
|
|
|
printf("\033[0m");
|
|
|
|
}
|
|
|
|
quit = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
clrscr();
|
|
|
|
printf("Thanks for playing Robot Chase!\n");
|
|
|
|
return 0;
|
|
|
|
}
|