71 lines
3.0 KiB
Plaintext
71 lines
3.0 KiB
Plaintext
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Wanderer.
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The idea of the game is to wander around the screen picking up diamonds,
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and when you have them all, exit. However there are a few things to make
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life difficult. Here is a list of what you will see in the play area.
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@ You.
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= # Impassable rock.
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! Landmines - these explode if you move on top of them.
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/ \ Deflectors - boulders, arrows and balloons slide off these.
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O Boulders - these will fall down when their support is
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removed. They kill you if they land on you.
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< > Speeding Arrows - These run left or right as appropriate,
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and will slide off boulders, just like they do off deflectors.
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These also kill you when they hit you.
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^ Balloons - these go up, they are also popped if hit by
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speeding arrows. They do not kill you if they hit you.
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* Diamonds - these are what you are after - score 10 points.
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: Passable earth - goes away when you dig through it - score
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1 point.
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T Teleport - Moves you somewhere else, and scores 20 points when
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you use it.
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X The way out - you can't get out unless you have got all the
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diamonds - score 250 for a successful escape
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C Time capsule - on some screens where moves are limited these
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give you 250 extra moves, and scores 5 points.
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M Big monster - always chases you. It can be killed by falling
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boulders, or speeding arrows, but not by balloons. Scores 100
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when you kill him.
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S Small monster - these run round things, but if they run
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into you they will eat you. They can be caught in .....
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+ Cages. These catch one Small monster each, and turn into
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diamonds, and score 20 points
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To move around use H J K L (H left, J down, K up, L right)
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To quit, use Q
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There is a screen jump facility built in, to jump to any screen, type ~
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and the number of the screen you want to jump to
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In addition there is a screen editor built into wanderer. This allows
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you to create your own screens. Just say
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A>WANDERER -E
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and you are in the editor. The motion keys will move you around (HJKL),
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typing other letters (as shown in the instructions) will place that
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item at the current cursor location. Other commands are:
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Q Quits editing session, and save current changes. While
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a screen is being edited, it is kept in a file SCREEN,
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this command writes the screen out to SCREEN, and returns
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to CP/M.
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P Play the current screen. This first writes the screen to
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file SCREEN, and then enters normal play mode so you can
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test the screen.
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V Alter the number of moves for the screen. To allow unlimited
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moves, enter zero.
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A note about screens:
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In the rightmost column of screens, you may see '-' characters. These are
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translated to spaces for playing, and are necessary because certain
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editors have a tendancy to trim trailing spaces from text files being
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edited. It would be best to leave these as is, because if someone else
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ever goes to work on your screen with such an editor, and the '-'s are
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NOT there, then the screen will get broken.
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