91 lines
5.0 KiB
Plaintext
91 lines
5.0 KiB
Plaintext
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WANDERER CREDITS
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==================
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This file should always be available to all players of the game. Feel free to
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add anything necessary, eg, if you create some new screens, but don't *delete*
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anything! The people in here have worked hard and deserve all the fame they
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can get :-)
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-Steven Shipway
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-----------------------------------------------------------------------------
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Wanderer was created by Steven Shipway, a first year mathematics
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student at Warwick University, England. The idea came from games such as
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Boulderdash, Xor, and especially the Repton games from Superior Software.
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Later improvements came from play@nl.cwi, who designed the editor
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and made countless bugfixes, of which there are too many to list here. He
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also improved many parts of the original code, and also designed some
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screens. Also Dave (david@ist.co.uk), who did most of the work towards the
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improved level jumping routine (sorry, I had to alter it a bit due to other
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changes). Jason (jason@uucp.aeras) is responsible for the help routine, for
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which I am eternally grateful since it saved me a lot of work.
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I should really mention Harvey Thompson (hjt@uk.ac.warwick.cs) as
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well, since he provided the idea behind the encryption system ( the seeded
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random exclusive or ). However I won't, since it will annoy him terribly!
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Thanx to meulenbr@nl.philips.prl.cst (Frans) for the idea behind the
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addition of the balloons.
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Assisting in the development were Rob McMahon (our systems manager)
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and Mark Sunnarks. In screen development were the following:
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Screens 1,2,3,4,7,8,10,12,16,23,24,26
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Steven Shipway ( maujp@uk.ac.warwick.cu )
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Screens 5,6 James Beckett ( csutg@uk.ac.warwick.cu )
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Screen 9,27,29 Kenton Oatley ( maukr@uk.ac.warwick.cu )
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Screens 11,13,14,19,20
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Nameless ( play@nl.cwi )
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Screen 17 David ( david@ist.co.uk )
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Screens 15,18,41,42
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Bruce Butterfield & Son ( bruce@au.oz.utas.tasis )
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Screens 21,22 Max Rockatansky ( jn@uk.ac.ukc )
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Screen 25 Will Bent ( whb@hoh-2.ATT.COM )
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Screen 28 Frans Meulenbrooks ( meulenbr@nl.philips.prl.cst )
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Screen 31 Alan Bland ( mab@druwy.uucp )
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Screen 32 Ed Strong ( ems%nanotech@edu.princeton )
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Screen 33,35 Mark Maplethorpe ( csttrjs@uk.ac.warwick.cu )
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Screen 34,53 David Goodenough ( dg%lakart.uucp@xait.xerox.com )
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Screen 36 Kevin Pickard ( kevin%perle@uucp.uunet )
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Screens 37,38,39
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Paul Metcalf ( maukw@uk.ac.warwick.cu )
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Screen 40,50,51
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Bill Martin ( wjmartiniii@edu.waterloo.violet )
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Screen 43 Bryan Ewbank ( bdewbank@ixlpo.uucp )
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Screens 44,55,56
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Hans Bodlaender ( hansb@ruuinf.uucp )
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Screen 45 Mark Sergent ( ai3!mark@artecon.uucp )
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Screens 48 Kevin O'Donnell ( kjo@uk.ac.ukc )
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Tony Newell ( adn@uk.ac.ukc )
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Screen 49 Paul White ( white@pdnag1.uucp )
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Screens 54,52,46,47
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Hugo Wouters ( hugo@cs.kuleuven.ac.be )
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Screen 57 Danny Young ( danny@iconsys.uucp )
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Screens 58,59 Ronald Lamprecht ( v61%dhdurz1.bitnet@cunyvm.cuny.edu )
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Screens 30,60 I cant remember. If either of these is yours, please mail
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me or post to the net for correction to this list.
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All of these screens are possible with the current version of Wanderer (2.2).
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Any new screens you wish to have added to the list please mail to
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me for release in a official update package. The address is currently
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maujp@uk.ac.warwick.cu or maujp%uk.ac.warwick.cu@nsfnet-relay.ac.uk .
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Please note that the bitnet address has changed recently, and several items of
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email have gone astray.
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The X-Windows port - which is pretty impressive - comes from Mike Cuddy.
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His address is cuddy%convex@edu.umich.cc.umix or convex!cuddy. Although
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I haven't been able to see this one for myself a friend assures me that the
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graphics are fantastic.
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The official PC Port for Wanderer was done by Greg Margo, who may be found
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at gmago@uucp.netxcom or ...!uunet!netxcom!gmargo.
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The Acorn Archimedes port was done by Max Rockatansky, jn@uk.ac.ukc . Mail
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him if you want a copy. ( Although he could well charge for the disc... )
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The port to the Amiga was courtesy of Alan Bland ( mab@druwy.uucp ) who has
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included sound and graphics to the game. As before, he's the one to mail if
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you want to know more.
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Also thanks to Paul Metcalf for thinking of a name for the game!
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- THE END -
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