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vt100-games/HDimage/u0/BS.DOC

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BATTLESHIPS
CP/M port of the Unix game.
Copyright: * bs.c - original author: Bruce Holloway * salvo option by:
Chuck A DeGaul * with improved user interface, autoconfiguration and
code cleanup * by Eric S. Raymond esr@snark.thyrsus.com * v1.2 with
color support and minor portability fixes, November 1990 * v2.0
featuring strict ANSI/POSIX conformance, November 1993. * v2.1 for
Linux, October 1994. * Slipstreamed in fixes to make it gcc -Wall clean,
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May 95. * fairly seriously hacked for Hitech C and CP/M, rjm 95/8/14
I found it as part of the ZCN repository:
https://github.com/jamesots/zcn
The C source has been modified for VT100 compatibility and some minor
changes have been made by me (Anna Christina Naß acn@acn.wtf.
bs.com is the compiled binary.
See the *.txt files for more information.
Modes
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- -b selects a “blitz” variant
- -s selects a “salvo” variant
- -c permits ships to be placed adjacently
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The “blitz” variant allows a side to shoot for as long as it continues
to score hits.
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The “salvo” game allows a player one shot per turn for each of his/her
ships still afloat. This puts a premium scoring hits early and knocking
out some ships and also makes much harder the situation where you face a
superior force with only your PT-boat.
Keys
To position your ships: move the cursor to a spot, then type the first
letter of a ship (using CAPITAL letters) type to select it, then type a
direction ([hjkl] or [4862]), indicating how the ship should be pointed.
You may also type a ship letter followed by
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r' to position it randomly, or typeR to place all remaining ships
randomly.
Navigation and aiming keys:
yz k u 7 8 9
\|/ \|/
h-+-l 4-+-6
/|\ /|\
b j n 1 2 3
Key Action Key Action
------- -------------------------- ----------- --------------------------
h / 4 move left y / z / 7 move up+left
l / 6 move right b / 1 move down+left
j / 2 move down u / 9 move up+right
k / 8 move up n / 3 move down+right
r place this ship randomly R place all ships randomly
^L screen redraw Q quit game
Compiling
HiTech C has been used to compile it, but it needs a lot of free memory
(TPA).
For compiling, I used the command c bs.c in CP/M.