New ZIP package creation script and packages added
This commit is contained in:
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@ -2,4 +2,4 @@ N;2048
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F;2048.COM
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S;2048.ASM
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R;README.md
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D;2048 game for CP/M + VT100/ANSI color
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D;2048 - 2048 game for CP/M (VT100/ANSI color)
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@ -1,8 +1,9 @@
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N;BACKGMMN
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N;GAMMON
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F;backgmmn.com
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S;backgmmn.c
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S;gameplan.c
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S;gameplan.hdr
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S;mylib2.c
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R;README.md
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D;Backgammon game for CP/M + VT100/ANSI color
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R;README.md;BACKGMMN.DOC
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D;GAMMON IV v2.0 - Backgammon game for CP/M
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D;patched for VT100 and ANSI color
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@ -4,4 +4,5 @@ S;bs.c
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S;esr.txt
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R;README.md;BS.DOC
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S;readme.txt
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D;Battleships for CP/M + VT100
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D;BATTLESHIPS v2.1 - Play Battleships
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D;against the computer on CP/M + VT100
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@ -4,4 +4,5 @@ S;blocks.c
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S;kslibfun.h
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S;kslib.h
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R;README.md
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D;Blocks, a SameGame clone for CP/M + VT100/ANSI(color)
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D;BLOCKS! - A SameGame clone for CP/M
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D;adapted for VT100/ANSI color
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@ -3,4 +3,6 @@ F;CATCHUM.COM
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F;CATCHUM.DAT
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F;CATCONF.COM
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R;README.md
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D;CatChum - a PacMan Clone for CP/M
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D;CATCHUM - a PacMan Clone for CP/M
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D;configured for VT100, includes
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D;configuration program
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@ -4,5 +4,5 @@ F;ftm.com
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S;gpl-3.0.txt;GPL3.TXT
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S;ks.h
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R;README.md
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D;FindThatMine, a Minesweeper clone for CP/M
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D;VT100/ANSI color version
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D;FINDTHATMINE v2.1, a Minesweeper clone
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D;for CP/M - VT100/ANSI color version
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@ -3,5 +3,6 @@ F;LADCONF.COM
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F;LADDER.COM
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F;LADDER.DAT
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R;README.md
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D;Ladder - a jump and run game for CP/M
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D;(configured for VT100)
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D;LADDER - a jump and run game for CP/M
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D;configured for VT100, includes
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D;configuration program
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@ -13,6 +13,6 @@ S;LADTYPE.PAS
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S;LADUTILS.PAS
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S;LADVAR.PAS
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R;README.md
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D;Ladder (TP version) - jump and run game for CP/M
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D;TPLADDER - jump and run game for CP/M
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D;Recreation of Ladder in Turbo Pascal
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D;configured for VT100 terminal
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@ -3,5 +3,5 @@ S;Makefile
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S;mazezam.c
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F;mazezam.com
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R;README.md
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D;MazezaM - a puzzle game for CP/M
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D;MAZEZAM - a puzzle game for CP/M
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D;for VT100/ANSI color terminals - 42 levels!
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@ -6,5 +6,5 @@ S;Makefile
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S;pac.c
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F;pac.com
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R;README.md
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D;Pac - a PacMan clone for CP/M
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D;PAC - a PacMan clone for CP/M
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D;for VT100/ANSI color terminals
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@ -0,0 +1,46 @@
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# Packages
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In this directory, I created ``.zip`` packages of all games for BBS distribution.
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The files are created by using Info-ZIP ``zip`` on Linux.
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## The .zip packages
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All .zip packages are placed in the directory [ZIP](ZIP/).
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The files can be extracted using the CP/M UNZIP command that can also be found here:
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* [UNZIP154.COM](UNZIP154.COM) - CP/M binary
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* [UNZIP154.LBR](UNZIP154.LBR) - archive including source
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The Github repository for this UNZIP can be found here: https://github.com/agn453/UNZIP-CPM-Z80
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## Package creation
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I've created scripts to automatically create the .zip archives as well as the HDimage.
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For this to work, in every game directory, a file called ``.package`` is created which controls
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the package creation process.
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``.package`` is a semicolon separated file.
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The first value contains a letter which indicates:
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| N | name of the package (for .zip creation) |
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| F | file (binary or game data) |
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| S | source file (won't be put into HDimage) |
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| R | README file, will be renamed <packagename>.DOC |
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| D | description, will be put into ``FILE_ID.DIZ`` |
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The second value contains the value for the kind of line.
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Optionally, a third value can exist for ``F``, ``S`` and ``R`` lines which defines a target filename,
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eg. if the original filename does not conform to the ``8.3`` format. The file will be put in the archive
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under this new filename.
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For example:
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S;gpl-3.0.txt;GPL3.TXT
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will put the file ``gpl-3.0.txt`` as ``GPL3.TXT`` in the .zip file, but not in the HDimage (as
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source files will only be put in the .zip archives).
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#!/bin/bash
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# where to store the packages
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TARGET=${PWD}/ZIP
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[ ! -d ${TARGET} ] && mkdir ${TARGET}
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# get list of directories with .package files
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DIRS=""
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cd ..
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for i in $(find . -name ".package"); do
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DIRS="${DIRS} $(dirname $i)"
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done
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for pkg in ${DIRS}; do
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echo "----- ${pkg}"
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TMPDIR=$(mktemp -d)
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NAME=""
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while read LINE; do
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IFS=';' read -ra DATA <<< ${LINE}
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# the name of the target .zip archive:
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[ "${DATA[0]}" = "N" ] && NAME=${DATA[1]}
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# standard/source files:
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if [ "${DATA[0]}" = "F" -o "${DATA[0]}" = "S" ]; then
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if [ "${DATA[2]}" = "" ]; then
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cp ${pkg}/${DATA[1]} ${TMPDIR}/${DATA[1]^^}
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else
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cp ${pkg}/${DATA[1]} ${TMPDIR}/${DATA[2]}
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fi
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fi
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# README file:
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if [ "${DATA[0]}" = "R" ]; then
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if [ "${DATA[2]}" = "" ]; then
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pandoc -f markdown -t plain -s ${pkg}/${DATA[1]} -o ${TMPDIR}/${NAME}.DOC
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else
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pandoc -f markdown -t plain -s ${pkg}/${DATA[1]} -o ${TMPDIR}/${DATA[2]}
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fi
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fi
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# FILE_ID.DIZ contents:
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[ "${DATA[0]}" = "D" ] && echo "${DATA[1]}" >> ${TMPDIR}/FILE_ID.DIZ
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done < ${pkg}/.package
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zip -k -j ${TARGET}/${NAME}.ZIP ${TMPDIR}/*
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rm -R ${TMPDIR}
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done
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@ -7,5 +7,5 @@ S;QUATRIS.ASC
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S;QUATRIS.FOR
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S;QUATRIS.TXT
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R;README.md
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D;Quatris - a Tetris game for CP/M
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D;QUATRIS v2.0 - a Tetris game for CP/M
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D;configured for VT100 terminals
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@ -6,5 +6,6 @@ S;chase.c
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S;LICENSE
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S;Makefile
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R;README.md
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D;Robot Chase for CP/M Z80 Systems
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D;ROBOT CHASE - game for CP/M Z80 Systems
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D;Configured for VT100/ANSI color terminals
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D;includes source code
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@ -4,5 +4,5 @@ F;robots.txt
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S;robots.c
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S;copying.txt
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R;README.md
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D;Robots - a turn based CP/M game to escape killer robots
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D;for VT100 terminals
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D;ROBOTS v1.01 - a turn based CP/M game to
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D;escape killer robots - for VT100 terminals
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@ -3,5 +3,5 @@ F;rogue.com
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F;ROGUE.DOC
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S;ROGUE.NOT
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S;QTERM.PAT
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D;Rogue - CP/M port of the classic game
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D;for VT100 terminals
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D;ROGUE v1.7 - CP/M port of the classic game
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D;for VT100 terminals - by DPG
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@ -3,5 +3,5 @@ F;SNAKE.COM
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S;COPYING
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S;SNAKE.PAS
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R;README.md
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D;Snake - a snake game for CP/M
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D;SNAKE v2.2 - a snake game for CP/M
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D;for VT100/ANSI color terminals
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@ -8,5 +8,5 @@ S;readme.org
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S;readme.v2
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S;sokoban.c
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R;README.md
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D;Sokoban - a CP/M version of the classic game
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D;for VT100 terminals
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D;SOKOBAN v2 - a CP/M version of the classic
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D;game - for VT100 terminals
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@ -66,7 +66,7 @@ F;screen.060
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F;screen.061
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F;wanderer.com
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F;wanderer.doc
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D;Wanderer - a CP/M strategy game
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D;WANDERER v2.2 - a CP/M strategy game
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D;collect diamonds and exit the level
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D;contains 61 levels!
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D;Configured for VT100 terminals
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N;WORM
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F;worm.com
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R;README.md
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D;Worm - a snake game for CP/M (VT100)
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D;WORM - a snake game for CP/M (VT100)
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@ -6,5 +6,5 @@ S;Makefile
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S;rand.z
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S;README.org
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R;README.md
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D;cpmtris - A Tetris clone for Z80-based CP/M machines
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D;configured for VT100 terminals
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D;CPMTRIS v1.1 - A Tetris clone for Z80-based
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D;CP/M machines - defaults to VT100
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