Added a HD image for z80pack with all the games in one place
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BIN
HDimage/VT100games-HD.img
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HDimage/VT100games-HD.img
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HDimage/u0/2048.COM
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HDimage/u0/2048.COM
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HDimage/u0/2048.TXT
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HDimage/u0/2048.TXT
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# 2048
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Join the numbers and get to the 2048 tile.
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* Based on 2048 created by Gabriele Cirulli.
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* Based on the console version for GNU/Linux by Maurits van der Schee
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* Ported to Z80 and CP/M by Marco Maccaferri <macca@maccasoft.com>
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Original Repository: https://github.com/maccasoft/z80-apps
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## Commands
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Use the arrow keys to move the tiles.
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When two tiles with the same number touch, they merge into one.
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* w, s, a, d - Alternate keys (up, down, left, right)
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* CTRL-E, CTRL-X, CTRL-S, CTRL-D - Wordstar-compatible control keys
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## Compile:
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TASM -80 -b 2048.ASM 2048.COM
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## License:
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From original repository:
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Unless otherwise specified all programs are distributed with the
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GNU GPL-V3 license, images, design files and other artwork are
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distributed under the Creative Commons Attribution-ShareAlike 3.0 license.
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HDimage/u0/BACKGMMN.COM
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HDimage/u0/BACKGMMN.COM
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HDimage/u0/BACKGMMN.TXT
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HDimage/u0/BACKGMMN.TXT
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# Gammon IV (VT100 ANSI edition)
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This is a patched version of "Gammon IV, Version 2.0, April 1, 1986", a
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full-screen backgammon for CP/M.
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The difference is, that this version outputs VT100 compatible Escape sequences
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(including color) to make this game work on my RC2014 Z80 CP/M machine using
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a VT100 compatible VGA terminal module.
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Therefore, I removed most of the "user patch area" and hardcoded the VT100
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sequences in the C code. I also removed the asm code of gotoxy() and replaced
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it with C code - at least on my 8 MHz Z80 it runs fast enough.
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Also, I removed the Kaypro graphics routines and the "G(raphics" command, as
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it is not needed for my VT100 version.
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BACKGMMN.COM is the compiled and ready-to-run object file.
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Have fun playing!
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Anna Christina Naß <acn@acn.wtf>
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## From the original Version 2.0 READ.ME:
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Improvements for Version 2.0 include:
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a) Several bugs and poltergeists, especially in the Arrange command, have
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been completely exorcised. No bugs have been found in the Play command for
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months; but, as before, Gammon IV will not invariably recognize a forced move,
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either in your play or in its own. Gammon IV knows and obeys all other
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official rules of backgammon.
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b) There are no "hidden" commands anymore. All commands are now shown in
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the command lines, including X(pert.
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c) Input error handling now documents the BAR, HOME and HELP commands, so
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first-time players do not need to read anything else in order to play the
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game successfully. The X(pert mode dispenses with these messages, so X(pert
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actually does mean expert, now!
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d) The "break" command is Control-C again, instead of ESCAPE. It was all
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too easy to hit ESC instead of 1 on the Kaypro keyboard, leading to an
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inadvertently paused game.
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e) The sanction against cheating (your opponent became Torve) has been
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removed.
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f) If the cube is doubled during the opening rolloff to see who goes first,
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and the cube value reaches 8, additional pairs on the dice have no further
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effect. The cube's opening value will not go above 8.
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The computer's three styles of play have not been changed. Judging from the
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feedback I've received, Gammon IV plays acceptably well at the current levels.
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All information needed to re-compile the program is included in the
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BACKGMMN.C file, including the details of C/80 3.1 configuration.
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The compile and link steps are governed by BACKGMMN.SUB.
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This program is in the public domain, so distribute it freely.
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Enjoy!
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David C. Oshel
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1219 Harding Ave.
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Ames, Iowa 50010
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BIN
HDimage/u0/BLOCKS.COM
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HDimage/u0/BLOCKS.COM
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HDimage/u0/BLOCKS.TXT
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HDimage/u0/BLOCKS.TXT
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# Blocks
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This is a clone (more or less) of SameGame, a tile-matching puzzle video
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game, originally released under the name Chain Shot! in 1985 by Kuniaki
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Moribe (Morisuke).
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The goal of the game is to remove all the blocks of the board.
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Copyright (c) 1999-2018 Miguel García / FloppySoftware
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The game has been modified for VT100 compatibility (insted of VT52) and
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got some color by me (Anna Christina Naß <acn@acn.wtf>.
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Original Repository: https://github.com/MiguelVis/RetroProjects
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Website: http://www.floppysoftware.es/blocks.html?path=cpm_projects|blocks
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The file BLOCKS.COM is the compiled game file.
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## The Game
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Move the cursor using the numpad keys:
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8
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4 --+-- 6
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2
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Then select a blocks using 7 and remove the blocks using 9.
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You can select just one block, or a group of blocks of the same type
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If you are in the normal mode, you can place all the blocks against a side
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(top, bottom, left or right).
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Select the side using the E, S, D or X key.
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If you are in the automatic mode, the blocks rows will be placed on the
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bottom side of the board, and the columns will be placed on the middle of
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the board.
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The special block **X**, multiplies that result by 10.
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## Compile:
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To compile, use MESCC, "Mike's Enhanced Small C Compiler".
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See: http://www.floppysoftware.es/mescc.html?path=cpm_projects|mescc
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In the directory mescc, I provide the files neccessary to compile Blocks,
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using:
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CC BLOCKS
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CCOPT BLOCKS
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ZSM BLOCKS
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HEXTOCOM BLOCKS
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Note that only the really neccessary files are provided - see the link above
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for the full MESCC compiler and source code!
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## License:
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GPL Version 2, see copying.txt - valid for MESCC and Blocks.
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BIN
HDimage/u0/BS.COM
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HDimage/u0/BS.COM
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HDimage/u0/BS.TXT
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HDimage/u0/BS.TXT
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# Battleships
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CP/M port of the Unix game.
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Copyright:
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* bs.c - original author: Bruce Holloway
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* salvo option by: Chuck A DeGaul
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* with improved user interface, autoconfiguration and code cleanup
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* by Eric S. Raymond <esr@snark.thyrsus.com>
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* v1.2 with color support and minor portability fixes, November 1990
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* v2.0 featuring strict ANSI/POSIX conformance, November 1993.
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* v2.1 for Linux, October 1994.
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* Slipstreamed in fixes to make it gcc -Wall clean, May '95.
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* fairly seriously hacked for Hitech C and CP/M, rjm 95/8/14
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I found it as part of the ZCN repository: https://github.com/jamesots/zcn
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The C source has been modified for VT100 compatibility and some minor
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changes have been made by me (Anna Christina Naß <acn@acn.wtf>.
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bs.com is the compiled binary.
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## Modes
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* -b selects a "blitz" variant
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* -s selects a "salvo" variant
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* -c permits ships to be placed adjacently
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The "blitz" variant allows a side to shoot for as long as
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it continues to score hits.
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The "salvo" game allows a player one shot per turn for
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each of his/her ships still afloat. This puts a premium
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scoring hits early and knocking out some ships and also
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makes much harder the situation where you face a superior
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force with only your PT-boat.
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## Keys
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To position your ships: move the cursor to a spot, then type the first
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letter of a ship (using CAPITAL letters) type to select it, then type a
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direction ([hjkl] or [4862]),
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indicating how the ship should be pointed.
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You may also type a ship letter followed by r to position it randomly,
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or type `R' to place all remaining ships randomly.
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Navigation and aiming keys:
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yz k u 7 8 9
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\|/ \|/
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h-+-l 4-+-6
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/|\ /|\
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b j n 1 2 3
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| Key | Action | Key | Action |
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| ----- | ------------------------ | --------- | ------------------------ |
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| h / 4 | move left | y / z / 7 | move up+left |
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| l / 6 | move right | b / 1 | move down+left |
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| j / 2 | move down | u / 9 | move up+right |
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| k / 8 | move up | n / 3 | move down+right |
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| r | place this ship randomly | R | place all ships randomly |
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| ^L | screen redraw | Q | quit game |
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## Compiling
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HiTech C has been used to compile it, but it needs a lot of free memory (TPA).
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For compiling, I used the command c bs.c in CP/M.
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HDimage/u0/CATCHUM.COM
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HDimage/u0/CATCHUM.COM
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HDimage/u0/CATCHUM.DAT
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HDimage/u0/CATCHUM.DAT
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HDimage/u0/CATCHUM.TXT
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# CatChum
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CatChum was originally written for the CP/M operating system and the game
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came bundled with Kaypro computers. It is copyrighted by:
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Yahoo Software
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10970 Ashton Ave, Suite 312
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Los Angeles, CA
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For information on the game, see:
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[Wikipedia](https://en.wikipedia.org/wiki/CatChum)
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This version is adapted to VT100 ANSI escape sequences.
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## Note
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It seems to me that CATCONF.COM uses some kind of "wrong" VT100
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sequences, as my terminal does not like them - the output looks wrong.
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This CATCHUM.DAT has been changed slightly to make it work with my
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RC2014 VGA VT100 terminal.
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So don't change it using CATCONF.COM :)
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## Usage
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The gameplay is like Pac-Man :)
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Use the keys 8 (up), 4 (left), 6 (right) and 2 (down) to control your
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character (the C/c).
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Have fun!
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HDimage/u0/CPMTRIS.COM
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HDimage/u0/CPMTRIS.COM
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HDimage/u0/CPMTRIS.TXT
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# cpmtris
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A Tetris clone for Z80-based CP/M machines
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(c) 1996,1999 Russell Marks, GPLv2
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Originally part of the ZCN repository: https://github.com/jamesots/zcn
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I modified cpmtris so that "vt100" and "8 MHz" are the default values.
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cpmtris.com is the assembled binary that uses these settings.
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See CPMTRIS.DOC for full documentation.
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## Commands
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| Action | Key |
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| ---------- | --- |
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| Rotate | s |
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| Left/Right | k/l |
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| Drop | d |
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## Command-Line Options
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cpmtris [termtype [mhz*10]]
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termtype specifies the terminal type:
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| Type | Terminal |
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| ---- | --------------------------- |
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| 0 | as defined in patch area |
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| 1 | VT100 (default) |
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| 2 | VT52 (PCW, +3, etc.) |
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| 3 | ZCN (this is auto-detected) |
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| 4 | VC404 |
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mhz*10 defines the speed of the machine "times 10", e.g. for a
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3.5 MHz machine, use "35" or for 8 MHz (default) use "80".
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E.g.: cpmtris 1 80 for a VT100 8 MHz machine, which is the default.
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HDimage/u0/LADDER.COM
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HDimage/u0/LADDER.COM
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HDimage/u0/LADDER.DAT
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BIN
HDimage/u0/LADDER.DAT
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HDimage/u0/LADDER.TXT
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# Ladder
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Ladder was originally written for the CP/M operating system and the game
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came bundled with Kaypro computers. It is copyrighted by:
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Yahoo Software
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10970 Ashton Ave, Suite 312
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Los Angeles, CA
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For information on the game, see:
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[Wikipedia](https://en.wikipedia.org/wiki/Ladder_(video_game))
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This version is adapted to VT100 ANSI escape sequences.
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## Note
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It seems to me that LADCONF.COM uses some kind of "wrong" VT100 sequences,
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as my terminal does not like them - the output looks wrong.
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This LADDER.DAT has been changed slightly by Marco Maccaferri to make it
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work with my RC2014 VGA VT100 terminal.
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So don't change it using LADCONF.COM :)
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BIN
HDimage/u0/QUATRIS.COM
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HDimage/u0/QUATRIS.COM
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HDimage/u0/QUATRIS.SCO
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BIN
HDimage/u0/QUATRIS.SCO
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HDimage/u0/QUATRIS.TXT
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Quatris 2.0
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The Games of Shapes
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Quatris is a game of placing shapes strategically as they fall
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into place. Each shape can be thought of as 4 small squares linked
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together. Thus the name Quatris. These shapes are sometimes refered
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to as tetrominoes. The game is similar to the commercial game Tetris.
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This adaptation of the theme is for CP/M. It is written in Turbo
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Pascal, and thus requires a Z80 or compatible CPU. The source code is
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available for a modest fee, and can be ported to MS-DOS with little
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trouble.
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The game controls are mostly numbers. The game screen lists the
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controls, so play is simple. Strategy is complex however. The main
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object is to completely fill whole rows with blocks. When this
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happens, the row vanishes, and the end of the game is postponed.
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Points are accumulated as each shape drops. You get more points for
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placing the shape faster, so use the space bar to drop it into place
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as soon as it is properly positioned. You get more points at harder
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(lower) levels as the action speeds up. It may be strategic to begin
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at a higher level, or to advance while playing. The level auto-
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matically advances, if not high enough already, after a certain number
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of rows have been filled. An option to preview the next shape is
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available, but it does slightly lower your points.
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The .COM file is initially set up for a Kaypro/Televideo/ADM type
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terminal. The public domain program PDTINS by Carson Wilson is
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included to allow this to be changed if needed. My thanks to him for
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this program. In the unlikely event that a compatible terminal is not
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on the PDTINS menu, you only need to worry about clear screen and
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cursor addressing. Look for 01A hex for clear screen, and <ESC>=rc
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for cursor addressing in the distributed .COM file. The crt init (and
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exit) sequence can be used to turn the cursor off (and back on) if it
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bothers you. With DDT, the strings would begin (length first) at 016B
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hex (off) and 017B hex (on). Add your strings, with appropriate
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lengths, to enable this feature.
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The game is configured to run best on a 4 MHz machine. This too
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can be changed. To try a different value (lower values make the game
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more challenging) include the value on the command line, example:
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A>QUATRIS 3MHZ<RET>
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To enter your system speed permanently as the default, requires DDT or
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some other patch utility. The value is at location 0124 hex.
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A high scores file is maintained for the top ten scores. This
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encourages competition and makes the game more enjoyable, even if you
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only try to better your own high score. My high score is about 6500.
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To see the high scores without playing just enter the command:
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A>QUATRIS SCORE<RET>
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The game can be exited early if desired. In case of supervisor
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surveillance, or if you need to pause for some reason (ahem), there is
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a key which clears the screen and leaves a bogus "A>" prompt. Hit
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any key to resume where you left off, or hit ESC at the false prompt
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to quietly exit to CP/M (your score is not recorded in this case).
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||||
This software and documentation is copyright 1989 by Steven B.
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Perkins. You are free to use, copy, and distribute it as long as it
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is not for profit. Contact me if other arrangements are desired.
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I believe the CP/M world can use more support. There really are
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a lot of us out here! Any comments about this game, or monetary
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encouragement towards further efforts and upgrades can be sent to the
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address below. I also frequent Z-Node 45: (713)937-8886 and you can
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leave messages for me there. A donation of $10 or more makes you an
|
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official supported user. If you send such a donation and a floppy
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disk, you will receive the source code, the latest version, and another
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game and utility to try. Have fun, and keep supporting CP/M and the Z-
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||||
system.
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||||
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Address: Steven B. Perkins
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1227 Spring Ridge Dr.
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Sandy, UT 84094
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HDimage/u0/README.TXT
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CP/M VT100 games HD image for z80pack
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-------------------------------------
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This HD image provides all VT100 CP/M games from my Git repository:
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https://git.imzadi.de/acn/vt100-games
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|
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Also, the Backgammon game from https://git.imzadi.de/acn/vt100-games
|
||||
can be found here.
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|
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Its purpose is to be a single hard disk image with all games at one
|
||||
place :)
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To achieve this goal and not overwhelm the directory, only the compiled
|
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or assembled .COM file of the games together with a documentation TXT
|
||||
file (and neccessary data files) are placed here.
|
||||
The source files, installation files and other documentation files
|
||||
are not found here.
|
||||
|
||||
These files can be found in the repositories mentioned above.
|
||||
|
||||
Have fun!
|
||||
|
||||
Anna Christina Naß
|
||||
<acn@acn.wtf>
|
BIN
HDimage/u0/ROBOTS.COM
Normal file
BIN
HDimage/u0/ROBOTS.COM
Normal file
Binary file not shown.
67
HDimage/u0/ROBOTS.TXT
Normal file
67
HDimage/u0/ROBOTS.TXT
Normal file
@ -0,0 +1,67 @@
|
||||
ROBOTS
|
||||
------
|
||||
|
||||
A GAME FOR CP/M-80 & CP/M-86.
|
||||
|
||||
v1.00 - 19 Mar 2015.
|
||||
|
||||
R () : : ()
|
||||
R O B O T S \ [0_0] /
|
||||
B x-+-:-+-x
|
||||
R O B O T S |___|
|
||||
T / \
|
||||
S \ /
|
||||
|
||||
(c) 2015 Miguel Garcia / FloppySoftware
|
||||
www.floppysoftware.es
|
||||
cpm-connections.blogspot.com
|
||||
floppysoftware@gmail.com
|
||||
|
||||
|
||||
THE GAME
|
||||
--------
|
||||
|
||||
Robots is a turn-based game for CP/M-80 & CP/M-86.
|
||||
|
||||
Based on ROBOTS, a BSD game (but no source code was taken from it).
|
||||
|
||||
The objetive of the robots is only one: to kill you.
|
||||
|
||||
The only thing you can do, is to try to escape from them. But use the
|
||||
teletransportation with care: you have only a few teletransport tickets!
|
||||
|
||||
The robots will die if they collide between them or crash against something.
|
||||
|
||||
That's your only opportunity to win the robots.
|
||||
|
||||
Good luck!
|
||||
|
||||
|
||||
GAME FILES
|
||||
----------
|
||||
|
||||
ROBOTS .COM -- Game for CP/M-80.
|
||||
ROBOTS .CMD -- Game for CP/M-86.
|
||||
ROBOTS .C -- Source code for MESCC & DR-C.
|
||||
ROBOTS .TXT -- This help file.
|
||||
COPYING .TXT -- GNU General Public License.
|
||||
|
||||
|
||||
TECHNICAL NOTES
|
||||
---------------
|
||||
|
||||
This program was developed using MESCC (Mike's Enhanced Small C Compiler - my
|
||||
own version of Small C) for the CP/M-80 version, and Digital Research C for
|
||||
the CP/M-86 version.
|
||||
|
||||
See ROBOTS.C for more details.
|
||||
|
||||
|
||||
COPYRIGHT AND LEGAL NOTES
|
||||
-------------------------
|
||||
|
||||
This program is copyright of FLOPPY SOFTWARE from VALENCIA, SPAIN, and is
|
||||
distributed under the GNU GENERAL PUBLIC LICENSE.
|
||||
|
||||
Read the COPYING.TXT text file for more details.
|
||||
|
BIN
HDimage/u0/ROGUE.COM
Normal file
BIN
HDimage/u0/ROGUE.COM
Normal file
Binary file not shown.
170
HDimage/u0/ROGUE.DOC
Normal file
170
HDimage/u0/ROGUE.DOC
Normal file
@ -0,0 +1,170 @@
|
||||
Command letters:
|
||||
|
||||
> go downstairs: must be on stairs '%'
|
||||
< go upstairs: must have amulet of Funidoog ',' and be on stairs
|
||||
. rest a while
|
||||
i inventory: list all items being carried
|
||||
e eat some food
|
||||
s search for traps & secret doors
|
||||
c call an item something
|
||||
d drop an item
|
||||
q quaff a potion
|
||||
r read a scroll
|
||||
z zap a wand
|
||||
p point a wand in a particular direction
|
||||
w weild a weapon
|
||||
t throw a weapon in a particular direction (see weapons below)
|
||||
W wear a suit of armour
|
||||
Q quit the game
|
||||
S save the game for later
|
||||
P put on a ring
|
||||
R remove a ring
|
||||
^R reprint the last message
|
||||
^L redraw the screen
|
||||
h move one position left
|
||||
j move down
|
||||
k move up
|
||||
l move right
|
||||
y move up & left
|
||||
u move up & right
|
||||
b move down & left
|
||||
n move down & right
|
||||
H, J, K, L, Y, U, B, N run in the given direction till something is found
|
||||
|
||||
certain commands can be done repeatedly, e.g. 10l will move 10 spaces right,
|
||||
or 5s will search five times, the maximum repetition count is 255 (guess who's
|
||||
using a byte counter!!) - command letters don't get echoed, as the effect they
|
||||
have usually shows up in some other way.
|
||||
|
||||
Things on screen:
|
||||
|
||||
solid rock (empty space)
|
||||
. room interior
|
||||
- | room walls
|
||||
+ door
|
||||
# corridor
|
||||
^ trap
|
||||
% stairs
|
||||
? scroll
|
||||
! potion
|
||||
/ wand
|
||||
= ring
|
||||
) weapon
|
||||
] armour
|
||||
* gold
|
||||
: food
|
||||
, the Amulet of Funidoog
|
||||
A-Z monsters -
|
||||
A giant ant
|
||||
B bat
|
||||
C centaur
|
||||
D dragon
|
||||
E floating eye
|
||||
F violet fungus
|
||||
G giant
|
||||
H hobgoblin
|
||||
I invisible stalker (if you can see them)
|
||||
J jackal
|
||||
K kobold
|
||||
L leprachaun
|
||||
M mimic (when it's not pretending to be something else)
|
||||
N nymph
|
||||
O orc
|
||||
P purple worm
|
||||
Q quasit
|
||||
R rust monster
|
||||
S skeleton
|
||||
T troll
|
||||
U umber hulk
|
||||
V vampire
|
||||
W wraith
|
||||
X xorn
|
||||
Y yeti
|
||||
Z zombie
|
||||
|
||||
Anything that can be picked up (scrolls et. seq.) gets picked up when moved
|
||||
on top of, to fight a monster, either point a wand at it, throw a weapon
|
||||
at it, or to fight it hand to hand, attempt to move on top of it.
|
||||
|
||||
Weapons fall into four classes:
|
||||
1. two handed sword, long sword, mace: these are best weilded when going
|
||||
into hand to hand combat;
|
||||
2. short bow, crossbow, sling: these are best weilded when class 3
|
||||
weapons are to be thrown;
|
||||
3. arrow, crossbow bolt, rock: these are best thrown at monsters some
|
||||
distance away, best results will be obtained if the approprate
|
||||
class 2 weapon is weilded when throwing class 3 weapons;
|
||||
4. spear, dagger, dart: these are best thrown as class 3, however no
|
||||
special weapon need be weilded to throw these.
|
||||
|
||||
When throwing a weapon or pointing a wand, the direction should be specified
|
||||
as for moving, so to point a wand to the left type in 'ph', and give the
|
||||
letter from the inventory when asked what to zap, similarly to throw something
|
||||
down, type 'tj', and the inventory letter, etc. etc. etc.
|
||||
|
||||
The general idea of the game is to find the Amulet of Funidoog, which will be
|
||||
found somewhere below level 20, and escape from the dungeon with it: once it
|
||||
has been picked up, the '<' command to go upstairs works.
|
||||
|
||||
This game has it's roots in AD&D (The T.S.R. fantasy role playing game), but
|
||||
intimate knowledge of AD&D is not necessary to play Rogue (though it can be
|
||||
a help). Rogue was originally written in C, and released on Berkley UNIX
|
||||
systems - the only major part missing is the wizards password (which is a
|
||||
massive cheat anyway). By and large, damages that monsters do, armour classes
|
||||
of monsters, probabilities of hitting in combat, and other such variables are
|
||||
lifted directly from AD&D, as they were for the Berkley version.
|
||||
|
||||
A few (hopefully helpful) comments: use the rest command copiously - it
|
||||
allows you to regain hit points lost in combat; traps generally only show
|
||||
up when you stand on them, unless you are searching - on the subject of
|
||||
searching, don't get too depressed if you seem to have explored everywhere
|
||||
and you can't find the stairs: search along the walls of the rooms you have
|
||||
found ('s' command, do it typically 10 times for each '-' or '|' in the
|
||||
wall). Note also that some of the monsters get very vicious: dragons can
|
||||
breath on you, rust monsters weaken metal armour, leprachauns will steal your
|
||||
gold, invisible stalkers are just that (invisible), mimics tend to look like
|
||||
other things: scrolls, armour, stairs - anything that isn't a monster, etc,
|
||||
etc, etc; there are cursed items (rings, armour, weapons) which can be quite
|
||||
hard to get rid of - unless you have a scroll of remove curse... Regarding
|
||||
the various weapons: Two handed swords are the best weapons in class 1 The
|
||||
crossbow is the best in classes 2/3, and the spear is the best in class 4.
|
||||
Regarding armour class: the lower it is, the better for you. Regarding your
|
||||
strength / hit points / experience / gold: the higher the better (There must
|
||||
be some reason why armour class works backwards...). Logically (?) the
|
||||
monsters get harder to kill the deeper you get into the dungeon - Dragons &
|
||||
Purple worms (probably the meanest pair in the game) are often best left
|
||||
alone if you find them asleep, because it isn't worth taking a chance on
|
||||
getting bumped off by one of them: by the time you meet those two monsters
|
||||
you'll be pretty close to the amulet, and once you have it, the best
|
||||
thing to do is to high tail it back up through the dungeon to about level 17.
|
||||
On the other hand DON'T rush down: explore each level to find all the magic
|
||||
and monsters you can: killing monsters is how you get experience, and the
|
||||
more experience you have, the better you'll do in a fight; in addition a good
|
||||
arsenal of magic items can make the difference between winning & losing a
|
||||
fight. On the lower levels rooms become dark: this limits your area of vision
|
||||
as shown by the area of '.'s around you, however there are wands & scrolls
|
||||
which can alleviate this problem (to a point at least). I'll leave it for you
|
||||
to find out what all the scrolls, rings, etc do, to begin with you'll be using
|
||||
all the scrolls of identify as soon as they get found. Note that potion
|
||||
colours (and wand metals and ring gems) change from game to game, so don't
|
||||
assume that just because a potion of healing is orange in this game, it will
|
||||
be orange in the next (that would be too easy!!).
|
||||
|
||||
Patching for different terminals.
|
||||
|
||||
As delivered, this runs on Televideo compatible terminals (including Liberty
|
||||
Freedom, ADM31, Wyse 50, Wyse 60, and Commodore 128 in CP/M mode). Two special
|
||||
abilities must be present, clear screen and move cursor; and clear to end of
|
||||
line will be used if it exists, however ROGUE knows how to get by without it.
|
||||
The patch area is right at the start of the program. Since most of the
|
||||
patchable stuff I write is designed to use the same patch overlay there is a
|
||||
lot of patching possible that is not applicable to ROGUE. However, once you
|
||||
have the 1/2 K patch overlay it becomes trivial to patch new programs to work
|
||||
for you. Included is a file QTERM.PAT which goes into detail on how to do the
|
||||
patching. It should be noted that ROGUE.COM is not the same size as QTERM.COM:
|
||||
the value for the SAVE command will be:
|
||||
|
||||
SAVE 89 ROGUENEW.COM
|
||||
|
||||
In all other respects, QTERM.PAT explains how to patch ROGUE for your system.
|
||||
|
761
HDimage/u0/SOKLEVLS.DAT
Normal file
761
HDimage/u0/SOKLEVLS.DAT
Normal file
@ -0,0 +1,761 @@
|
||||
#####
|
||||
# #
|
||||
#$ #
|
||||
### $##
|
||||
# $ $ #
|
||||
### # ## # ######
|
||||
# # ## ##### ..#
|
||||
# $ $ ..#
|
||||
##### ### #@## ..#
|
||||
# #########
|
||||
#######
|
||||
|
||||
############
|
||||
#.. # ###
|
||||
#.. # $ $ #
|
||||
#.. #$#### #
|
||||
#.. @ ## #
|
||||
#.. # # $ ##
|
||||
###### ##$ $ #
|
||||
# $ $ $ $ #
|
||||
# # #
|
||||
############
|
||||
|
||||
########
|
||||
# @#
|
||||
# $#$ ##
|
||||
# $ $#
|
||||
##$ $ #
|
||||
######### $ # ###
|
||||
#.... ## $ $ #
|
||||
##... $ $ #
|
||||
#.... ##########
|
||||
########
|
||||
|
||||
########
|
||||
# ....#
|
||||
############ ....#
|
||||
# # $ $ ....#
|
||||
# $$$#$ $ # ....#
|
||||
# $ $ # ....#
|
||||
# $$ #$ $ $########
|
||||
# $ # #
|
||||
## #########
|
||||
# # ##
|
||||
# $ ##
|
||||
# $$#$$ @#
|
||||
# # ##
|
||||
###########
|
||||
|
||||
#####
|
||||
# #####
|
||||
# #$## #
|
||||
# $ #
|
||||
######### ### #
|
||||
#.... ## $ $###
|
||||
#.... $ $$ ##
|
||||
#.... ##$ $ @#
|
||||
######### $ ##
|
||||
# $ $ #
|
||||
### ## #
|
||||
# #
|
||||
######
|
||||
|
||||
###### ###
|
||||
#.. # ##@##
|
||||
#.. ### #
|
||||
#.. $$ #
|
||||
#.. # # $ #
|
||||
#..### # $ #
|
||||
#### $ #$ #
|
||||
# $# $ #
|
||||
# $ $ #
|
||||
# ## #
|
||||
#########
|
||||
|
||||
#####
|
||||
####### ##
|
||||
## # @## $$ #
|
||||
# $ #
|
||||
# $ ### #
|
||||
### #####$###
|
||||
# $ ### ..#
|
||||
# $ $ $ ...#
|
||||
# ###...#
|
||||
# $$ # #...#
|
||||
# ### #####
|
||||
####
|
||||
|
||||
####
|
||||
# ###########
|
||||
# $ $ $ #
|
||||
# $# $ # $ #
|
||||
# $ $ # #
|
||||
### $# # #### #
|
||||
#@#$ $ $ ## #
|
||||
# $ #$# # #
|
||||
# $ $ $ $ #
|
||||
##### #########
|
||||
# #
|
||||
# #
|
||||
#......#
|
||||
#......#
|
||||
#......#
|
||||
########
|
||||
|
||||
#######
|
||||
# ...#
|
||||
##### ...#
|
||||
# . .#
|
||||
# ## ...#
|
||||
## ## ...#
|
||||
### ########
|
||||
# $$$ ##
|
||||
##### $ $ #####
|
||||
## #$ $ # #
|
||||
#@ $ $ $ $ #
|
||||
###### $$ $ #####
|
||||
# #
|
||||
########
|
||||
|
||||
### #############
|
||||
##@#### # #
|
||||
# $$ $$ $ $ ...#
|
||||
# $$$# $ #...#
|
||||
# $ # $$ $$ #...#
|
||||
### # $ #...#
|
||||
# # $ $ $ #...#
|
||||
# ###### ###...#
|
||||
## # # $ $ #...#
|
||||
# ## # $$ $ $##..#
|
||||
# ..# # $ #.#
|
||||
# ..# # $$$ $$$ #.#
|
||||
##### # # #.#
|
||||
# ######### #.#
|
||||
# #.#
|
||||
###############
|
||||
|
||||
####
|
||||
#### # #
|
||||
### @###$ #
|
||||
## $ #
|
||||
## $ $$## ##
|
||||
# #$## #
|
||||
# # $ $$ # ###
|
||||
# $ # # $ #####
|
||||
#### # $$ # #
|
||||
#### ## $ #
|
||||
#. ### ########
|
||||
#.. ..# ####
|
||||
#...#.#
|
||||
#.....#
|
||||
#######
|
||||
|
||||
################
|
||||
# #
|
||||
# # ###### #
|
||||
# # $ $ $ $# #
|
||||
# # $@$ ## ##
|
||||
# # $ $ $###...#
|
||||
# # $ $ ##...#
|
||||
# ###$$$ $ ##...#
|
||||
# # ## ##...#
|
||||
##### ## ##...#
|
||||
##### ###
|
||||
# #
|
||||
#######
|
||||
|
||||
#########
|
||||
## ## #####
|
||||
### # # ###
|
||||
# $ #$ # # ... #
|
||||
# # $#@$## # #.#. #
|
||||
# # #$ # . . #
|
||||
# $ $ # # #.#. #
|
||||
# ## ##$ $ . . #
|
||||
# $ # # #$#.#. #
|
||||
## $ $ $ $... #
|
||||
#$ ###### ## #
|
||||
# # ##########
|
||||
####
|
||||
|
||||
#######
|
||||
####### #
|
||||
# # $@$ #
|
||||
#$$ # #########
|
||||
# ###......## #
|
||||
# $......## # #
|
||||
# ###...... #
|
||||
## #### ### #$##
|
||||
# #$ # $ # #
|
||||
# $ $$$ # $## #
|
||||
# $ $ ###$$ # #
|
||||
##### $ # #
|
||||
### ### # #
|
||||
# # #
|
||||
######## #
|
||||
####
|
||||
|
||||
########
|
||||
# # #
|
||||
# $ #
|
||||
### #$ ####
|
||||
# $ ##$ #
|
||||
# # @ $ # $#
|
||||
# # $ ####
|
||||
## ####$## #
|
||||
# $#.....# # #
|
||||
# $..**. $# ###
|
||||
## #.....# #
|
||||
# ### #######
|
||||
# $$ # #
|
||||
# # #
|
||||
###### #
|
||||
#####
|
||||
|
||||
#####
|
||||
# ##
|
||||
# # ####
|
||||
# $ #### #
|
||||
# $$ $ $#
|
||||
###@ #$ ##
|
||||
# ## $ $ ##
|
||||
# $ ## ## .#
|
||||
# #$##$ #.#
|
||||
### $..##.#
|
||||
# #.*...#
|
||||
# $$ #.....#
|
||||
# #########
|
||||
# #
|
||||
####
|
||||
|
||||
##########
|
||||
#.. # #
|
||||
#.. #
|
||||
#.. # ####
|
||||
####### # ##
|
||||
# #
|
||||
# # ## # #
|
||||
#### ## #### ##
|
||||
# $ ##### # #
|
||||
# # $ $ # $ #
|
||||
# @$ $ # ##
|
||||
#### ## #######
|
||||
# #
|
||||
######
|
||||
|
||||
###########
|
||||
# . # #
|
||||
# #. @ #
|
||||
##### ##..# ####
|
||||
## # ..### ###
|
||||
# $ #... $ # $ #
|
||||
# .. ## ## ## #
|
||||
####$##$# $ # # #
|
||||
## # #$ $$ # #
|
||||
# $ # # # $## #
|
||||
# #
|
||||
# ########### #
|
||||
#### ####
|
||||
|
||||
######
|
||||
# @####
|
||||
##### $ #
|
||||
# ## ####
|
||||
# $ # ## #
|
||||
# $ # ##### #
|
||||
## $ $ # #
|
||||
## $ $ ### # #
|
||||
## # $ # # #
|
||||
## # #$# # #
|
||||
## ### # # ######
|
||||
# $ #### # #....#
|
||||
# $ $ ..#.#
|
||||
####$ $# $ ....#
|
||||
# # ## ....#
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
# #######
|
||||
####
|
||||
|
||||
#########
|
||||
#*.*#*.*#
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
|
||||
############
|
||||
##.. # #
|
||||
##..* $ $ #
|
||||
##..*.# # # $##
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
# ### ## #
|
||||
# # # ##
|
||||
#### ######
|
||||
|
BIN
HDimage/u0/SOKOBAN.COM
Normal file
BIN
HDimage/u0/SOKOBAN.COM
Normal file
Binary file not shown.
56
HDimage/u0/SOKOBAN.TXT
Normal file
56
HDimage/u0/SOKOBAN.TXT
Normal file
@ -0,0 +1,56 @@
|
||||
# Sokoban
|
||||
|
||||
CP/M port of a Unix curses clone of sokoban
|
||||
|
||||
I found it as part of the ZCN repository: https://github.com/jamesots/zcn
|
||||
|
||||
The C source has been modified for VT100 compatibility, and some unused
|
||||
variables have been removed :)
|
||||
|
||||
sokoban.com is the compiled binary.
|
||||
|
||||
To run it, the files sokoban.com and soklevls.dat are needed
|
||||
The help file, sokoban.hlp, is not used in this version.
|
||||
You find the contents below.
|
||||
|
||||
See the readme.* files for more information.
|
||||
|
||||
## Commands
|
||||
|
||||
| Key | Action | Key | Action | Key | Action |
|
||||
| --- | ------------------- | ---- | -------------- | --- | ---------------- |
|
||||
| h | move/push left | H | run/push left | ^H | run left to obj |
|
||||
| l | move/push right | L | run/push right | ^L | run right to obj |
|
||||
| j | move/push down | J | run/push down | ^J | run down to obj |
|
||||
| k | move/push up | K | run/push up | ^K | run up to obj |
|
||||
| u | undo last move/push | U | undo all | | |
|
||||
| c/s | temporary save | ^U/r | reset to temporary save | | |
|
||||
| ^R | Refresh screen | q | quit | | |
|
||||
|
||||
## The game
|
||||
|
||||
Characters on screen are:
|
||||
|
||||
| Symbol | Meaning | Symbol | Meanging |
|
||||
| ------ | -------------------------- | ------ | -------------------------- |
|
||||
| @@ | player | ++ | player on saving position |
|
||||
| .. | saving position for packet | $$ | packets |
|
||||
| ** | saved packet | ## | wall |
|
||||
|
||||
Your goal is to move all packets to the saving position by pushing them.
|
||||
|
||||
As you could see you can make a temporary save. This is useful if you think
|
||||
that all the moves/pushes you have made are correct, but you don't know how
|
||||
to go on. In this case you can temporary save (using the c command). If you
|
||||
then get stucked you need not undo all (using U), you can reset to you
|
||||
temporary save.
|
||||
|
||||
If you have restored a saved game, a temporary save is automatically made
|
||||
at the start.
|
||||
|
||||
## Compiling
|
||||
|
||||
HiTech C has been used to compile it, it is placed in the directory HitechC.
|
||||
|
||||
To compile Sokoban, I used the command c -O sokoban.c in CP/M.
|
||||
|
BIN
HDimage/u0/WORM.COM
Normal file
BIN
HDimage/u0/WORM.COM
Normal file
Binary file not shown.
26
HDimage/u0/WORM.TXT
Normal file
26
HDimage/u0/WORM.TXT
Normal file
@ -0,0 +1,26 @@
|
||||
# Worm
|
||||
|
||||
I have no information on the author or copyright of this game.
|
||||
|
||||
It is like "Snake", but the worm is only moving when a key is pressed.
|
||||
|
||||
The goal of the game is to survive as long as possible - as the worm
|
||||
will get longer and longer after eating a number.
|
||||
|
||||
## Controls
|
||||
|
||||
Use the number keys 2, 4, 6 and 8 to control the worm.
|
||||
|
||||
The german description of the game is:
|
||||
|
||||
WORM ist ein Spiel, bei dem ein Buchstabenwurm mittels der
|
||||
Pfeiltasten bzw. Zifferntasten (siehe Bild) ueber das Spiel-
|
||||
feld bewegt werden kann. Jedesmal wenn der Wurm eine Zahl
|
||||
frisst, waechst er um ein Stueck in die Laenge.
|
||||
Das Ziel des Spiels ist es, den Wurm moeglichst lang zu mae-
|
||||
sten. Dabei darf er aber in seiner Gier weder sich selbst
|
||||
noch die Umrandung anknabbern!
|
||||
|
||||
Viel Spass !
|
||||
|
||||
|
26
HDimage/u1/-read.me
Normal file
26
HDimage/u1/-read.me
Normal file
@ -0,0 +1,26 @@
|
||||
This is version 2.2 of wanderer. I've jumped the version numbers out
|
||||
of my original sequence so that they now match the same version numbers
|
||||
as used by Steven Shipway.
|
||||
|
||||
You will need WANDERER.LBR to be able to fully use this, however the
|
||||
version of WANDERER in this .LBR is the one to use - it has a couple
|
||||
of bug fixes: the old version can't solve screen 31, and can't get
|
||||
the monster on screen 37. Basically, all you need from the earlier
|
||||
one are the screens, replace any other files with those from this
|
||||
.LBR. Also replace SCREEN.050 from the old one, as this was a special
|
||||
"end marker" screen, that job has now been taken over by SCREEN.061
|
||||
|
||||
Happy wandering :-)
|
||||
|
||||
|
||||
.UUCP: .....!harvard!xait!lakart!pallio!dg
|
||||
Internet: dg%pallio.uucp@cfisun.cfi.com
|
||||
GEnie: D.GOODENOUGH
|
||||
Q-link: Delta G
|
||||
BBS's David Goodenough on all
|
||||
|
||||
(617) 965-7046
|
||||
(617) 825-3135
|
||||
(617) 329-8528
|
||||
(617) 329-4237
|
||||
|
42
HDimage/u1/-readme.1st
Normal file
42
HDimage/u1/-readme.1st
Normal file
@ -0,0 +1,42 @@
|
||||
WANDERER
|
||||
========
|
||||
|
||||
As delivered this will run on any Televideo compatible screen,
|
||||
including Commodore C128 in CP/M mode; Wyse 50's; Wyse 60's;
|
||||
Kaypro's; Liberty Freedom 110's, 200's and Turbo 1's; ADM3A;
|
||||
and ADM31. I've included a file QTERM.PAT that talks a lot
|
||||
about patching other stuff. You will see that the patch area
|
||||
is a lot bigger than it needs to be, but that is because it
|
||||
uses the same patch overlay as QTERM, ROGUE, etc. The two
|
||||
patches needed to make WANDERER go are: clear screen and moveto.
|
||||
I'd suggest just putting those two in, and setting the terminal
|
||||
capability byte to zero, to nuke out everything else. ALSO NOTE
|
||||
the save command will be:
|
||||
|
||||
A>SAVE 36 WANDERER.COM
|
||||
|
||||
as wanderer is a bit smaller than QTERM.
|
||||
|
||||
|
||||
I have included all the screens that have been released so far: 1 - 49.
|
||||
SCREEN.050 is present, but only contains a single period: '.' This is
|
||||
to tell wanderer that after screen 49 there aren't any more. However,
|
||||
if you try to jump to (say) screen 76, it won't detect the overrun, and
|
||||
you'll get a rather unpleasant message from wanderer. Oh well .....
|
||||
|
||||
|
||||
If you have any questions, suggestions, flames, comments, bug reports
|
||||
or screens to be released, I can be reached at:
|
||||
|
||||
Q-link Delta G
|
||||
.UUCP .....!harvard!xait!lakart!pallio!dg
|
||||
Internet dg%pallio.uucp@cfisun.cfi.com
|
||||
GEnie D.Goodenough
|
||||
BBS's David Goodenough on all of them:
|
||||
|
||||
(617) 288-6477
|
||||
(617) 825-3135
|
||||
(617) 329-4237
|
||||
(617) 329-8528
|
||||
(617) 965-7046
|
||||
|
91
HDimage/u1/credits
Normal file
91
HDimage/u1/credits
Normal file
@ -0,0 +1,91 @@
|
||||
WANDERER CREDITS
|
||||
==================
|
||||
|
||||
This file should always be available to all players of the game. Feel free to
|
||||
add anything necessary, eg, if you create some new screens, but don't *delete*
|
||||
anything! The people in here have worked hard and deserve all the fame they
|
||||
can get :-)
|
||||
-Steven Shipway
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
|
||||
Wanderer was created by Steven Shipway, a first year mathematics
|
||||
student at Warwick University, England. The idea came from games such as
|
||||
Boulderdash, Xor, and especially the Repton games from Superior Software.
|
||||
|
||||
Later improvements came from play@nl.cwi, who designed the editor
|
||||
and made countless bugfixes, of which there are too many to list here. He
|
||||
also improved many parts of the original code, and also designed some
|
||||
screens. Also Dave (david@ist.co.uk), who did most of the work towards the
|
||||
improved level jumping routine (sorry, I had to alter it a bit due to other
|
||||
changes). Jason (jason@uucp.aeras) is responsible for the help routine, for
|
||||
which I am eternally grateful since it saved me a lot of work.
|
||||
I should really mention Harvey Thompson (hjt@uk.ac.warwick.cs) as
|
||||
well, since he provided the idea behind the encryption system ( the seeded
|
||||
random exclusive or ). However I won't, since it will annoy him terribly!
|
||||
Thanx to meulenbr@nl.philips.prl.cst (Frans) for the idea behind the
|
||||
addition of the balloons.
|
||||
|
||||
Assisting in the development were Rob McMahon (our systems manager)
|
||||
and Mark Sunnarks. In screen development were the following:
|
||||
|
||||
Screens 1,2,3,4,7,8,10,12,16,23,24,26
|
||||
Steven Shipway ( maujp@uk.ac.warwick.cu )
|
||||
Screens 5,6 James Beckett ( csutg@uk.ac.warwick.cu )
|
||||
Screen 9,27,29 Kenton Oatley ( maukr@uk.ac.warwick.cu )
|
||||
Screens 11,13,14,19,20
|
||||
Nameless ( play@nl.cwi )
|
||||
Screen 17 David ( david@ist.co.uk )
|
||||
Screens 15,18,41,42
|
||||
Bruce Butterfield & Son ( bruce@au.oz.utas.tasis )
|
||||
Screens 21,22 Max Rockatansky ( jn@uk.ac.ukc )
|
||||
Screen 25 Will Bent ( whb@hoh-2.ATT.COM )
|
||||
Screen 28 Frans Meulenbrooks ( meulenbr@nl.philips.prl.cst )
|
||||
Screen 31 Alan Bland ( mab@druwy.uucp )
|
||||
Screen 32 Ed Strong ( ems%nanotech@edu.princeton )
|
||||
Screen 33,35 Mark Maplethorpe ( csttrjs@uk.ac.warwick.cu )
|
||||
Screen 34,53 David Goodenough ( dg%lakart.uucp@xait.xerox.com )
|
||||
Screen 36 Kevin Pickard ( kevin%perle@uucp.uunet )
|
||||
Screens 37,38,39
|
||||
Paul Metcalf ( maukw@uk.ac.warwick.cu )
|
||||
Screen 40,50,51
|
||||
Bill Martin ( wjmartiniii@edu.waterloo.violet )
|
||||
Screen 43 Bryan Ewbank ( bdewbank@ixlpo.uucp )
|
||||
Screens 44,55,56
|
||||
Hans Bodlaender ( hansb@ruuinf.uucp )
|
||||
Screen 45 Mark Sergent ( ai3!mark@artecon.uucp )
|
||||
Screens 48 Kevin O'Donnell ( kjo@uk.ac.ukc )
|
||||
Tony Newell ( adn@uk.ac.ukc )
|
||||
Screen 49 Paul White ( white@pdnag1.uucp )
|
||||
Screens 54,52,46,47
|
||||
Hugo Wouters ( hugo@cs.kuleuven.ac.be )
|
||||
Screen 57 Danny Young ( danny@iconsys.uucp )
|
||||
Screens 58,59 Ronald Lamprecht ( v61%dhdurz1.bitnet@cunyvm.cuny.edu )
|
||||
Screens 30,60 I cant remember. If either of these is yours, please mail
|
||||
me or post to the net for correction to this list.
|
||||
|
||||
All of these screens are possible with the current version of Wanderer (2.2).
|
||||
|
||||
Any new screens you wish to have added to the list please mail to
|
||||
me for release in a official update package. The address is currently
|
||||
maujp@uk.ac.warwick.cu or maujp%uk.ac.warwick.cu@nsfnet-relay.ac.uk .
|
||||
Please note that the bitnet address has changed recently, and several items of
|
||||
email have gone astray.
|
||||
|
||||
The X-Windows port - which is pretty impressive - comes from Mike Cuddy.
|
||||
His address is cuddy%convex@edu.umich.cc.umix or convex!cuddy. Although
|
||||
I haven't been able to see this one for myself a friend assures me that the
|
||||
graphics are fantastic.
|
||||
|
||||
The official PC Port for Wanderer was done by Greg Margo, who may be found
|
||||
at gmago@uucp.netxcom or ...!uunet!netxcom!gmargo.
|
||||
The Acorn Archimedes port was done by Max Rockatansky, jn@uk.ac.ukc . Mail
|
||||
him if you want a copy. ( Although he could well charge for the disc... )
|
||||
The port to the Amiga was courtesy of Alan Bland ( mab@druwy.uucp ) who has
|
||||
included sound and graphics to the game. As before, he's the one to mail if
|
||||
you want to know more.
|
||||
|
||||
Also thanks to Paul Metcalf for thinking of a name for the game!
|
||||
|
||||
- THE END -
|
||||
|
234
HDimage/u1/qterm.pat
Normal file
234
HDimage/u1/qterm.pat
Normal file
@ -0,0 +1,234 @@
|
||||
Patching QTERM for your system.
|
||||
|
||||
The first thing to do is to back QTERM up, and then invoke DDT, SID, ZSID,
|
||||
or whatever your local patch utility is, in the following way:
|
||||
|
||||
A>DDT QTERM.COM
|
||||
|
||||
DDT (etc.) will read in QTERM, and then prompt. The following is a list of
|
||||
patch areas where QTERM should be changed to reflect your system. Some of
|
||||
these are mandatory (i.e. QTERM won't work without them), whereas others
|
||||
can be changed to null subroutines or empty data without preventing QTERM
|
||||
from working, it just won't have all the features available.
|
||||
|
||||
|
||||
1. Modem input status: 0110 - 011F
|
||||
|
||||
QTERM calls here to check RDR: status. Return with the zero flag set if
|
||||
no character is available, or with the zero flag clear if a char is
|
||||
available. Generally this can be an input from the usart / sio / dart
|
||||
status port followed by an 'and'.
|
||||
|
||||
2. Read modem character: 0120 - 012F
|
||||
|
||||
This gets a character from the RDR: port once the input status has decided
|
||||
it's there. Return the character in the a register. Generally this can be
|
||||
an input from the usart / sio / dart data port.
|
||||
|
||||
3. Modem output status: 0130 - 013F
|
||||
|
||||
Check if the PUN: port can accept another character. Return with the zero
|
||||
flag set if the PUN: port can't receive a character, or with the zero flag
|
||||
clear if the PUN: port is ready. Generally this can be an input from the
|
||||
usart / sio / dart status port followed by an 'and'.
|
||||
|
||||
4. Write modem character: 0140 - 014F
|
||||
|
||||
Send the character in the a register to the PUN: port. This will only be
|
||||
called after the output status routine has returned a non-zero status.
|
||||
Generally this can be an output to the usart / sio / dart data port.
|
||||
|
||||
These first four patches are all necessary for QTERM to work. The next few
|
||||
are not necessary, but they will be useful.
|
||||
|
||||
5. Start break: 0150 - 015F
|
||||
End break: 0160 - 016F
|
||||
|
||||
The start break subroutine at 0150 should initiate a break condition on
|
||||
the modem output line, and 0160 should clear the break condition. If these
|
||||
are to be omitted, then just put return (C9) instructions at 0150 and 0160.
|
||||
|
||||
6. Drop DTR: 0170 - 017F
|
||||
Restore DTR: 0180 - 018F
|
||||
|
||||
The drop DTR subroutine causes DTR to be made inactive, and restore DTR
|
||||
returns DTR to an active state. If your modem does not respond to DTR, but
|
||||
can be made to hang up by sending a string, then put a return (C9) at 0170.
|
||||
Use the space from 0171 to 018F to contain the string, with the following
|
||||
notes: to transmit a break, use an 0FFH byte, to cause a two second delay
|
||||
use an 0FEH byte, and use a 00 byte to terminate. Hence the following
|
||||
could be used to hang up a Hayes compatible:
|
||||
|
||||
FE 2B 2B 2B FE 41 54 48 30 0D 00
|
||||
|
||||
FE - delay
|
||||
2B - '+' sent three times
|
||||
FE - delay
|
||||
41 54 48 30 0D - ATH0 <return>
|
||||
|
||||
If neither DTR nor a string is to be used, then place a return (C9) at
|
||||
0180 and 0171, and a nop (00) at 0170. The string is used only if a C9
|
||||
is found at 0170, so by placing the C9 at 0171 the string print is
|
||||
inhibited.
|
||||
|
||||
7. Baud rate setting: 0190 - 019F
|
||||
Baud rate table: 01A0 - 01AF
|
||||
|
||||
These two patch areas work together to allow QTERM to change the baud rate
|
||||
of the modem port. The baud rate table holds pairs of bytes for setting the
|
||||
baud rate to eight different values: 38400, 19200, 9600, 4800, 2400, 1200,
|
||||
600 and 300, in that order. In these pairs, the first byte will be passed
|
||||
to the subroutine at 0190, and the second byte is used to enable that baud
|
||||
rate: an 0FFH in the second byte enables the rate, and a zero disables.
|
||||
So if your system only went up to 9600, (using a value of 1 to get 9600)
|
||||
the first six bytes in the table would be:
|
||||
|
||||
00 00 no value for 38400: disable by the 00
|
||||
00 00 no value for 19200: disable by the 00
|
||||
01 FF 01 is the value for 9600: enable by the FF
|
||||
|
||||
In all cases of enabled baud rates, the subroutine at 0190 gets the
|
||||
appropriate value in the a register and should use it to set the baud rate.
|
||||
If this is to be omitted, then just put a return (C9) instruction at 0190,
|
||||
and fill the table from 01A0 to 01AF with 00's.
|
||||
|
||||
8. Communication mode setting: 01B0 - 01BF
|
||||
Communication mode table: 01C0 - 01CB
|
||||
|
||||
These two patch areas work together to allow QTERM to change the
|
||||
communications format of the modem port. The mode table holds bytes for
|
||||
setting 12 different formats, selecting number of data bits (7 or 8)
|
||||
parity (odd, even, or none) and number of stop bits (1 or 2). In order
|
||||
the 12 values are for 7n1, 8n1, 7n2, 8n2, 7e1, 8e1, 7e2, 8e2, 7o1, 8o1,
|
||||
7o2, and 8o2. The subroutine at 01B0 gets one of these values in the a
|
||||
register and should use it to set the communications mode. If this is to
|
||||
be omitted, then just put a return (C9) instruction at 01B0.
|
||||
|
||||
9. Protocol transfer size: 01CD
|
||||
|
||||
During protocol transfers, disk reads and writes take place every 8K. This
|
||||
is normally possible without causing a timeout, and reduces disk access to
|
||||
a minimum. However if your disk is slow, you can drop this to 4 or even 2
|
||||
to reduce the size of transfer, and hence prevent timeouts. Note that there
|
||||
is an unused byte between the end of the communications mode table, and the
|
||||
transfer size (i.e. at 01CC). This bytes is reserved for future use, and
|
||||
should not be changed.
|
||||
|
||||
10. Processor speed: 01CE
|
||||
|
||||
This is the speed in Mhz that your Z80 runs at: 4, 6 or whatever. For
|
||||
a 2.5Mhz cpu, use 3.
|
||||
|
||||
11. Escape character: 01CF
|
||||
|
||||
All special functions of QTERM are activated by the use of escape sequences.
|
||||
At 01CF is the byte used for the escape character (the default is ^\). Any
|
||||
byte can be used, but a little used value is best selected, also using a
|
||||
printable character (' ' thru '~') may have undesirable results. Note that to
|
||||
transmit the escape value itself, just type it twice.
|
||||
|
||||
These previous three are necessary.
|
||||
|
||||
12. Signon message: 01D0 - 01EF
|
||||
|
||||
This must be a string that identifies your system / terminal. It must be
|
||||
present, and is printed when QTERM first starts. It should be composed of
|
||||
printable characters, and terminated by a zero byte.
|
||||
|
||||
13. Clear screen: 01F0 - 01FF
|
||||
|
||||
This must be a string that clears the terminal screen, and leaves the
|
||||
cursor in the top left hand corner. This should also be terminated by a
|
||||
zero byte.
|
||||
|
||||
14. Moveto: 0200 - 022E
|
||||
|
||||
QTERM requires the ability to move the cursor around the screen. It calls
|
||||
this subroutine with the required coordinates in hl: where h is the row,
|
||||
and l the column to move to. The top left hand corner of the screen is 0,0;
|
||||
and the bottom right corner is 23,79. This subroutine will have to do
|
||||
terminal output: at 0109H is a routine that prints a character in the c
|
||||
register, and at 010CH is a routine to print a decimal number in hl (mainly
|
||||
for the use of vt100 and vt220 compatibles). Note that the above two
|
||||
subroutines will destroy all registers, and that this subroutine can also
|
||||
destroy all registers.
|
||||
|
||||
15. Teminal capability bit map: 022F
|
||||
|
||||
This byte contains one bit set for each of the following terminal
|
||||
capabilities:
|
||||
|
||||
bit 0: (01H) bright (end highlight)
|
||||
bit 1: (02H) dim (start highlight)
|
||||
bit 2: (04H) delete line
|
||||
bit 3: (08H) insert line
|
||||
bit 4: (10H) delete character
|
||||
bit 5: (20H) insert character
|
||||
bit 6: (40H) clear to end of line
|
||||
bit 7: (80H) clear to end of screen
|
||||
|
||||
16. Terminal capability strings: 0230 - 026F
|
||||
|
||||
In this area are eight strings, each of which can be at most eight characters
|
||||
long. They are the strings to be printed to perform the terminal capabilities
|
||||
mentioned above. Each one of them should be terminated by a zero byte. Hence
|
||||
at 0230 is the string for dim (start highlight), at 0238 is the string for
|
||||
bright (end highlight), etc.; with 0268 being the string for clear to end of
|
||||
screen. Programs that use these will check the terminal capability bitmap at
|
||||
022F before using them, to determine if they are available.
|
||||
|
||||
17. Entry subroutine: 0270 - 0272
|
||||
|
||||
Upon entry to QTERM, this subroutine will be called. If it is not needed
|
||||
then a return instruction (0C9H) should be placed at 0270, otherwise there
|
||||
is enough space to put in a jump to code that is to be executed when QTERM
|
||||
starts.
|
||||
|
||||
18. Exit subroutine: 0273 - 0275
|
||||
|
||||
After an <Escape> Q has been issued to exit QTERM, this subroutine will
|
||||
be called immediately before exiting back to CP/M. As with the entry
|
||||
subroutine, if not needed, a return instruction (0C9H) should be placed at
|
||||
0273H, otherwise any termination code can be added.
|
||||
|
||||
19. Patch area: 0276 - 02FF
|
||||
|
||||
Since the area provided for the above patches is limited, it may be necessary
|
||||
to use more space. The block of memory from 0276 to 02FF is set aside for
|
||||
custom patches, this can be used if the individual spaces are not big enough.
|
||||
|
||||
|
||||
Once all the patches have been made, exit the patch program (usually by
|
||||
typing ^C), and finish up by saving a new copy of QTERM:
|
||||
|
||||
A>SAVE 51 QTERMNEW.COM
|
||||
|
||||
In addition, the patch area only can be saved as follows:
|
||||
|
||||
A>SAVE 2 QTERMPAT.XXX
|
||||
|
||||
Which will create a 1/2K file containing all the patches needed to make this
|
||||
particular version of QTERM work. By doing this, when a new release of QTERM
|
||||
needs to be patched, all that is necessary is to read in the new unpatched
|
||||
version with DDT or whatever, then overlay the patch area. This is typically
|
||||
done by typing:
|
||||
|
||||
IQTERMPAT.XXX
|
||||
|
||||
to DDT, SID, ZSID etc. to set up the command line to read QTERMPAT.XXX, then
|
||||
follow this with a:
|
||||
|
||||
R
|
||||
|
||||
to read it. This should overlay the saved patch area on the new version,
|
||||
hence doing all the patches at once. Then exit DDT with ^C, and do the
|
||||
first save shown above to save the new working version.
|
||||
|
||||
|
||||
NOTE: this "overlaying" of patches will NOT work with versions 2.8 and
|
||||
earlier. In addition, three things have been added to the 3.3 patch
|
||||
area.
|
||||
1. changing the DTR manipulation area to include a hangup string
|
||||
2. adding the transfer read / write size at 01CD
|
||||
3. adding the entry and exit subroutine hooks
|
||||
|
19
HDimage/u1/screen.001
Normal file
19
HDimage/u1/screen.001
Normal file
@ -0,0 +1,19 @@
|
||||
=======================\OOO*OOOO/#OO####
|
||||
*O O:# O/ \OOOOOO/# ::A**#
|
||||
# O #### #:# **/ \OOOO/ ######
|
||||
# # O *#:# \OO/ ## -
|
||||
# #* * ###:# OOO O/ ## -
|
||||
# ######:::#***** :/ *###* O -
|
||||
# #* @ *<*###*< -
|
||||
#*#! ### \ *###* -
|
||||
### ! :: \ ## -
|
||||
# # \ /=O= :::: \O / O/
|
||||
#* O O = :: / \* / */-
|
||||
### #***# = / \ O/ -
|
||||
X < !!! #\*/# = / O*O*O*O -
|
||||
>* * *< # # = / =**O*O= -
|
||||
!!! ! !# #! =! \ / =:O*O:= -
|
||||
! *#T#*:::::\**/ =::::::*-
|
||||
########################################
|
||||
1000
|
||||
|
19
HDimage/u1/screen.002
Normal file
19
HDimage/u1/screen.002
Normal file
@ -0,0 +1,19 @@
|
||||
C O OOO ## \OOO*OOOO/ O *
|
||||
* *# \OOOOOO/ > A
|
||||
#! / # \OOOO/ -
|
||||
O / O *<\OO/ =*==\ -
|
||||
\O< / : :O/!!! O\*/
|
||||
>O / / := -
|
||||
#O\ / = * -
|
||||
#O / @ \ ====
|
||||
#O / O *< \ -
|
||||
** : / -
|
||||
====/ / -
|
||||
\ / -
|
||||
X! \ *\ / -
|
||||
! /!!!*/!!!!!/*< / * -
|
||||
>* \!!!/ !!\ / -
|
||||
* * *\ */T *
|
||||
########################################
|
||||
350
|
||||
|
19
HDimage/u1/screen.003
Normal file
19
HDimage/u1/screen.003
Normal file
@ -0,0 +1,19 @@
|
||||
====>*O O< /O: -
|
||||
* :* *< / *< O
|
||||
##< / *<\ O/
|
||||
* O< O/*
|
||||
######## #\ ### OO====== O/ O
|
||||
AOO*OOO/*<<# */ **/ */
|
||||
\OO!OO/: *# /\ O#: * / -
|
||||
*\OOO/::\* /#O\ / :#\ / -
|
||||
\O/ @ * /O*<#* OO# \ / \-
|
||||
* ::: * #O< ##\O# \**/ !*
|
||||
::/:O# # O * : */ >< !!
|
||||
/# * :##O## ######O \ *
|
||||
###\ ::::#O#: :::::::::#####::####
|
||||
::OOO# ::::#:::::/>>::O /##O*O:*::O*O
|
||||
::*OOO ::::!:#*## ##/*<!! #!*O:*::O:*:*
|
||||
*::::*O::::::#:#*>T* X# O:*::*::O:*
|
||||
########################################
|
||||
750
|
||||
|
18
HDimage/u1/screen.004
Normal file
18
HDimage/u1/screen.004
Normal file
@ -0,0 +1,18 @@
|
||||
X#O# * O
|
||||
*#: O O O *<<<<<<<<<
|
||||
#\ : ## -
|
||||
##A# * \ #* -
|
||||
!* >O< \ # \ -
|
||||
!! * \ \ -
|
||||
#O# \ < O != \ < -
|
||||
*< > * *= -
|
||||
* *# = >/ -
|
||||
O @ # -
|
||||
== \ \< -
|
||||
O *## \ > -
|
||||
>/\ #* : /
|
||||
\* # == \ / O<#
|
||||
\< \ = = *\ / :O#
|
||||
*! \< !*! = M\*!*! =::T
|
||||
########################################
|
||||
|
19
HDimage/u1/screen.005
Normal file
19
HDimage/u1/screen.005
Normal file
@ -0,0 +1,19 @@
|
||||
X##O#:::/O*#*#*## *#O#*#*#*#*#*#*#*##**#
|
||||
*#::::# : :<#>>O #
|
||||
#######:#: : :#:: : #########>:::::#
|
||||
#*#**#**::::::::# #OO :O *#>:::::#
|
||||
* ##O#*######:### #*O /####*######
|
||||
<<<<<::::::O# *< **# OOO O#
|
||||
>::: *# ::########!*****#
|
||||
## / : #O## /###
|
||||
#/ *<# ##*#
|
||||
/ * #
|
||||
O\ \ # #*#
|
||||
O/ /\ ##*** : \ ##
|
||||
*/ /##:::##>*: : \ : #
|
||||
/**/\ ##*:#:*#**# \ O<#
|
||||
*>/!! ##*#/:<<#***# />:: \ :O#
|
||||
A/*****# #***@#*#*# ! *\:*T
|
||||
########################################
|
||||
750
|
||||
|
19
HDimage/u1/screen.006
Normal file
19
HDimage/u1/screen.006
Normal file
@ -0,0 +1,19 @@
|
||||
###O#######################*############
|
||||
#*>:* ::::= O=*OO :<<<O=
|
||||
#==: ! OOO:= *=*:: ==*<*<*=
|
||||
# *<<>>>>::::=== = = X=======
|
||||
# =\ / ! O :<*= >OO/=====/ * O<
|
||||
#O==*/* :<<<<<<====== :*=O* O* =O=
|
||||
#O===============O=**=======::O== ::=
|
||||
#: : :<<*=O= : == :* == =
|
||||
# :</ :<<====O : ==== =
|
||||
# = =O*=** = ::<== =
|
||||
# = ====== : ===== =====O : : :== =
|
||||
#*= =*=**======O O= ============= =
|
||||
#==*:=O= O :: ::**= =*::::* ::O<
|
||||
#***= : =*=O====\ \ ======= *=O=
|
||||
# === / ==:>>>:***=>\OO O<====:@=O=
|
||||
# *>: : ==****=A=T*****<<<==* :<<=
|
||||
########################################
|
||||
750
|
||||
|
18
HDimage/u1/screen.007
Normal file
18
HDimage/u1/screen.007
Normal file
@ -0,0 +1,18 @@
|
||||
X M
|
||||
= = == -
|
||||
= O= = O: : -
|
||||
==== = == -
|
||||
= =*A= -
|
||||
=== == -
|
||||
O * OOOO
|
||||
# # # ## # * \OO/
|
||||
## ## # # ## #*< # # * \O=
|
||||
# # * O # ## # #*# # /=O=
|
||||
# # # # # # # ## # O O=
|
||||
# # # # ## T # # /* **
|
||||
/ ===
|
||||
/ -
|
||||
>< / -
|
||||
COO! / @
|
||||
########################################
|
||||
|
18
HDimage/u1/screen.008
Normal file
18
HDimage/u1/screen.008
Normal file
@ -0,0 +1,18 @@
|
||||
!\ ! /\ * >>OOOO*OOOOOM
|
||||
! \! !XA! >>>OOOOOOOOOO
|
||||
! ! \/ >>>>OOOOOOOO<
|
||||
O >>>>>OOOOOO<<
|
||||
!= /== /= /=\ !=\ != * >>>>>OOOOO<<*
|
||||
! ! ! ! ! ! ! ! * >>>>//OOO<<<<
|
||||
!= \=\ ! !=! !=/ != * OO<<<<<
|
||||
! ! ! ! ! ! ! :<<<<<<
|
||||
!= ==/ \= ! ! ! != * *O<<<<<
|
||||
:O<<<<
|
||||
* # # # # # # ! :\<<<
|
||||
# # # # # # # # ! \ \<<
|
||||
### ### ### ### ! \ \<
|
||||
# # # # # # # # \ -
|
||||
# # # # # # # # ! -
|
||||
T @ *
|
||||
########################################
|
||||
|
19
HDimage/u1/screen.009
Normal file
19
HDimage/u1/screen.009
Normal file
@ -0,0 +1,19 @@
|
||||
**********= >* \>* \>* \>* *< O
|
||||
OOOOOOOOOO== O O := @/
|
||||
::::O::O::O ===:=:=:=:=:=:=: /-
|
||||
::::*::*=== O :OO /*T
|
||||
===:::::::= ================: /OO: /:O/
|
||||
::::==== =: ! :: / /*
|
||||
::=:*= = =O==O==O==O==O==O== /< -
|
||||
::O<:= O==*O::::::::::::::::: /: *\ /
|
||||
: O :=::O:==X :: =!*!
|
||||
::/::=::O::=============================
|
||||
:A:===:/O=:=:::<=O=O=O=O=O=O=O=:=#######
|
||||
>::**=***=:::O:::::::*:*:*:*:*:*<## #
|
||||
# ###########:/#################### ## #
|
||||
# # #
|
||||
###########::::###################### :#
|
||||
* * * * * >>>>:: M >/#
|
||||
########################################
|
||||
2001
|
||||
|
19
HDimage/u1/screen.010
Normal file
19
HDimage/u1/screen.010
Normal file
@ -0,0 +1,19 @@
|
||||
OOOOO OC >O
|
||||
! === :OO:: /\ >O
|
||||
!O!!!!=== =*= :: / *O
|
||||
/=== = = = = =*= *O
|
||||
! = = =+= = = \=/ >O
|
||||
\==== = === == S O
|
||||
* ==== = + O:
|
||||
= S ====== : :/
|
||||
== ===== ::: / -
|
||||
=== /\ : ===== : -
|
||||
/==\ ==+X! :=S S= \ -
|
||||
======= =S *! :: * = -
|
||||
= S S = == ===O=: ===== -
|
||||
== ! = = := \ -
|
||||
C+ = OOO== =:= * \ -
|
||||
C+ @* *** +=: \ -
|
||||
########################################
|
||||
25
|
||||
|
18
HDimage/u1/screen.011
Normal file
18
HDimage/u1/screen.011
Normal file
@ -0,0 +1,18 @@
|
||||
*OOO:::O:::::O*::<:>::<::O:O:*:O:::O::*<
|
||||
:::*O::::O:::::>*:::OO:*<:>::O::O:::O:O*
|
||||
:OO:::O:::O:O:*::O:O:::O:O:O:*O:::<:::::
|
||||
O:*:O:::O:::::O*>:O::O::::::*<::O:O>:O:<
|
||||
::O::>*O:O:O:<::<:O:::*:O:O::O:::::*::O:
|
||||
:::::O:>*::::O<:O:::O:O*::::O::O:O::>*:O
|
||||
:O::O:::::O*::::::O:::<*:<>::::::::*:O::
|
||||
::::::<*O::::>:O:O:OX::>*:O:>::>::O:<::*
|
||||
>::O::O::::>:*:::>:@O::::O:*:::::::::*OO
|
||||
::::::::O:*:::O:::O::<:>*::O:O::O:O::O:*
|
||||
::O:<:>O:::O:>:*<::O:O:::O:::*:O::::::::
|
||||
*:::::>::<::*:O:::::<:O::*:O::O:::<>::OO
|
||||
:O*:O:::::::O:*:O:O::O:>::<::*::O:::::::
|
||||
*:::O:>:O:O:::*O:::::::::>*O:>:::::O::O:
|
||||
>*O::::::O:O::*<>::OOO::O:::O::*:O::<:::
|
||||
*::::O:>:::::O*:::::::::*::::::O::O:*:>*
|
||||
########################################
|
||||
|
18
HDimage/u1/screen.012
Normal file
18
HDimage/u1/screen.012
Normal file
@ -0,0 +1,18 @@
|
||||
==/*<</O #OM# >OO O / =*
|
||||
+ :\ :<## *OO : O<
|
||||
/ *: :: /==*OO
|
||||
=== ===\ / + /* :OO
|
||||
* + =S S= / / \===:##
|
||||
\ / *S = / *=:##
|
||||
=*= * *@*=== O * =::<#
|
||||
= ::== * : O \<#
|
||||
/:<<: = ==== =+= \ #
|
||||
:<<: ===* ::::: \ O:<
|
||||
*/ :<<: \ *:*
|
||||
:: * !
|
||||
**= ::::::::: / ! \ -
|
||||
S:* : ::+: /##>T X## \*
|
||||
: * = : :::: /##*#######A * \
|
||||
:* S ::*:/# *<<<<<<<<<
|
||||
########################################
|
||||
|
18
HDimage/u1/screen.013
Normal file
18
HDimage/u1/screen.013
Normal file
@ -0,0 +1,18 @@
|
||||
\ *OOOOOOO* * OOOOOOOO*O
|
||||
O\ *OOOOO* * = OOOOOOOOO<
|
||||
*\ *OOO* ================= OOOOOOOO<<
|
||||
\ *O* O O O O O O = OOOOOOO<<<
|
||||
\ * : < = OOOOOO<<<<
|
||||
/ \ : * = OOOOO<<<<<
|
||||
*/ :> / = OOOO<<<<<<
|
||||
/ : < = OOO<<<<<<<
|
||||
: * * @ * * / OO<<<<<<<<
|
||||
:> / O<<<<<<<<<
|
||||
+=**** S< -
|
||||
X=T * =: \ -
|
||||
================ == : \ -
|
||||
>O:O>*<O=::::::= O= === \ -
|
||||
>*O*O>*:**OOOO* := =O=========\ O O O O
|
||||
*:::*::*=::::::= == A *:*:*:*:*
|
||||
########################################
|
||||
|
18
HDimage/u1/screen.014
Normal file
18
HDimage/u1/screen.014
Normal file
@ -0,0 +1,18 @@
|
||||
==O=O O======OO======O = /*<< ******X*
|
||||
*:::: ::*= * + *<= /*<<<<=> *
|
||||
===== ====O==== == = =/*<<<< ====== ==
|
||||
*:::= S = * /<*= -
|
||||
===:::======:====O======O\ O*/<<<=:==O
|
||||
M::<<<**=:::=C== * \ <<<<<= *
|
||||
===========:===O*= +O \ ====-
|
||||
=:::::::::=::::O<= == :: *<= -
|
||||
=:=======:=:===O=O O== : *<= =
|
||||
=:=>*O*<=:=:::=O=* *===O== =C=
|
||||
=:=>* *<=:===:=O===== = -
|
||||
=: =O ==:=OBooby O C====== =
|
||||
= O =** *=:::Trap> @ =
|
||||
O O *==:===***= C======*=
|
||||
=>========:::::::::S * ====OO O=*=
|
||||
*:::::::::::===========*==:: A****===
|
||||
########################################
|
||||
|
19
HDimage/u1/screen.015
Normal file
19
HDimage/u1/screen.015
Normal file
@ -0,0 +1,19 @@
|
||||
O ### MX# OO#*OOOOCOOO*#
|
||||
**O O ### */==\OOOOOO/==
|
||||
>>: === /###O#/ # / \OOOO/ !*
|
||||
\ O #O / \OOOOOO/ -
|
||||
##: / /\*<\OOOO/\ \
|
||||
========== #>* *## \OO/<! !
|
||||
! O<**>O ! ###### *## :: *! !
|
||||
>* !! *< *## ! \/ /
|
||||
! <> ! *### / OO
|
||||
:======: @ ##/ **
|
||||
>>C O :\::<*
|
||||
/*:*\ # *<\ \<
|
||||
>:/==:==\==== ===== ==== ===========!*O*
|
||||
/OOO*OOO\*>* <O#:OOO*:* ! * !:OT#::O:
|
||||
#*:*:*:*#>* <O #:OO:!:! ! ! !:O<#::O:
|
||||
*#:*:*:*:# <***#::*A!*! * ! *:::#:***
|
||||
########################################
|
||||
70
|
||||
|
19
HDimage/u1/screen.016
Normal file
19
HDimage/u1/screen.016
Normal file
@ -0,0 +1,19 @@
|
||||
X! !! O OO O-
|
||||
*! ! O + =*==*=*==*
|
||||
!!! ! *O ! >>* * -
|
||||
:\ >>>/ * -
|
||||
\ >/ / -
|
||||
: : : * / !<< /S -
|
||||
>>O* : /O><<<< * -
|
||||
##* * * /*O* -
|
||||
* #*#### O* !### -
|
||||
# # \* !##O# -
|
||||
\O ###\<<<<\ !##O<## -
|
||||
*< \::: #*## !#*#O -
|
||||
==== #### ## !#CC#* ===
|
||||
= = C : ### !#CCC#/ *<=M
|
||||
= = * @ : : !#CC /=====-
|
||||
+ S * : : !*CC / * -
|
||||
########################################
|
||||
50
|
||||
|
18
HDimage/u1/screen.017
Normal file
18
HDimage/u1/screen.017
Normal file
@ -0,0 +1,18 @@
|
||||
O O \OOO*OO> O O OOO !O O=
|
||||
* \OOOO/ *** \*=:::: !X!OO:=
|
||||
\ = \OO/ ====== :::=
|
||||
=* +>::/ < /\:=
|
||||
@ \ ! \ < ======: = =
|
||||
\ !*! S *+\ =T*
|
||||
O !!!> / ======O ==
|
||||
=*=== > / S : O -
|
||||
*= !*= : -
|
||||
A= =\ > / -
|
||||
<=== \ <=======*== =*
|
||||
/ <= == = OO OO = *=
|
||||
=> *\ = /O O\ =>>>/!
|
||||
=> <===== <<< = = =***= : !*!*
|
||||
* \*=======* > =*=*!=*= = -
|
||||
########################################
|
||||
########################################
|
||||
|
19
HDimage/u1/screen.018
Normal file
19
HDimage/u1/screen.018
Normal file
@ -0,0 +1,19 @@
|
||||
>>>O : O O O O
|
||||
+>>O /* : : : :
|
||||
+>O /* >O\# O # # #### #
|
||||
+* /* O : \ \OO*O/
|
||||
O + * : \#OOOO#
|
||||
: + ##O##O# \O:/#
|
||||
* + C # : *<# #
|
||||
+ O ## # ##C # -
|
||||
+ :/=\ * = #>*#### \ /-
|
||||
>* \=/ O \ /*
|
||||
# #@# \/##
|
||||
# # S S S S S S S S # OOT
|
||||
# # ################ O O:#
|
||||
# # #O# :< #:# O ## O -
|
||||
# * # # # #: # # # # #>* # #:#-
|
||||
*#*#*# #M#*#A# ### X# #* # # # ***C
|
||||
########################################
|
||||
25
|
||||
|
18
HDimage/u1/screen.019
Normal file
18
HDimage/u1/screen.019
Normal file
@ -0,0 +1,18 @@
|
||||
O*O*O O *
|
||||
*O*O* *** *** =S=:= O -
|
||||
O O / OOO OOO = S * O-
|
||||
O / *** O ===== -
|
||||
O / S+ O = :
|
||||
/ ====== ======*= = = +:-
|
||||
O =*= = + -
|
||||
**= + O< ! === === -
|
||||
*== : O > : *= -
|
||||
=======:S = ! ====== -
|
||||
= = *** = -
|
||||
= = *** = ! ! /\ -
|
||||
S + = = = ! T! /AX\-
|
||||
= : S @ = !!!! !!!!-
|
||||
::::::::=========+==*=:==S = ! ! ! !-
|
||||
+ * * * * ==== *= : *!**!* :-
|
||||
########################################
|
||||
|
18
HDimage/u1/screen.020
Normal file
18
HDimage/u1/screen.020
Normal file
@ -0,0 +1,18 @@
|
||||
OO = -
|
||||
** >* / == = ::::::::::::::
|
||||
/= = O * O * O -
|
||||
*/ O<= = * \ \ \:=
|
||||
/ >>>*=> / / / *
|
||||
== = * / / :=
|
||||
:===== = = / / -
|
||||
O= ============ ========== === === ===
|
||||
**<<< *=* *=* *=* *
|
||||
========= :::==========================
|
||||
*<<<===OO=====================
|
||||
* ==== === *-
|
||||
====OO= ====O=O=O=O=O=O=O=O=O==-
|
||||
OO==OO= O= =* * * * * * * * * * *=-
|
||||
T@ <OO=>==== *< =O=O=O=O=O=O=O=O=O=O=O=-
|
||||
XA ::**T** *= *-
|
||||
########################################
|
||||
|
18
HDimage/u1/screen.021
Normal file
18
HDimage/u1/screen.021
Normal file
@ -0,0 +1,18 @@
|
||||
*!>>O \*OOOOO />O \#T#X#O#O*
|
||||
O ::!:::::::O \OOOOO/:#* # ::::<
|
||||
#>: ::::::!#>#: \OOO/::# # # *## ###O#
|
||||
####::#>* \: \O/ =# # #===# ## :#
|
||||
* \ :<# # :: #O :<
|
||||
###O/########### /# ##! ==###: A#
|
||||
#O#>>>>>>>>>: *# >>: # #:::::#*#
|
||||
>* *= O## \ ## ## !#:######*
|
||||
# ##### ! :<# # !# # / :<
|
||||
== =O !>: :=# / *< =# >< O @ #
|
||||
O<#O: =* # !# =#= ======
|
||||
*:: #!!!!! =# \ =# O# :<
|
||||
############# =#O !#! ::==== !*
|
||||
>: : / # ## !-
|
||||
## # #### # # =========!-
|
||||
* #!!!!!!!!!*::::#*# # #*>: -
|
||||
########################################
|
||||
|
18
HDimage/u1/screen.022
Normal file
18
HDimage/u1/screen.022
Normal file
@ -0,0 +1,18 @@
|
||||
* O <* \OOOOOO*/ #O* <<<<<
|
||||
####:####=== O \OOOOO/ #*: <<<<
|
||||
# : \OOO/ # #* <<<
|
||||
##OO @ ##/ <*O/ # #* <<
|
||||
*A:: ======= : ### *: *# <
|
||||
##### \ #*> / *
|
||||
=O =:===# ### \ / -
|
||||
/ <>* X # \ /OO !!! -
|
||||
* =O O!===# =*=>* *! -
|
||||
> \ :::::: === * !!! -
|
||||
>> \ \ \ -
|
||||
>>> \ \ ###-
|
||||
>>>> OOOO * \ **#-
|
||||
>>>>> \ # \ / ==== ==###-
|
||||
::*:* *# # # # ===
|
||||
* * *:**:*> *#*#*#T#>* * <*!!! *
|
||||
########################################
|
||||
|
18
HDimage/u1/screen.023
Normal file
18
HDimage/u1/screen.023
Normal file
@ -0,0 +1,18 @@
|
||||
/ *= #* ^O</T<
|
||||
== :O O O O O O O O ###+\^^ :^
|
||||
^*::**: **:**:* OO /^#
|
||||
>* / */ >**
|
||||
^/ \ M OO \:::::\ /-
|
||||
*\ * / ##:*<<\ S \/ -
|
||||
:=>: O\ ^^:*<</ -
|
||||
*/ *<X @< / / ==
|
||||
/ O/\OO ^/ \#^#/ /:+\ / :
|
||||
*/ A\OO O/S #*# / \ = = =
|
||||
O/* \* */* *\#/: /=>/:<
|
||||
*/>>><<<\OO / ** : :<= ^ -
|
||||
/ \**/ ::: \=^===
|
||||
=/ \====*==*: =*=S-
|
||||
* ^ ^ ^ ^ ^ ====* -
|
||||
+=\ ^ *<<<<<<*
|
||||
########################################
|
||||
|
18
HDimage/u1/screen.024
Normal file
18
HDimage/u1/screen.024
Normal file
@ -0,0 +1,18 @@
|
||||
::: !!! ! "the shrine of !^O-
|
||||
::= / \ ! Quetzacoatl." !\:<
|
||||
=:< * * \================/ -
|
||||
*^ * ** * -
|
||||
= =:= *>\ ^\<>/ */X
|
||||
=\ ^ ^ /= \<* ^ \/ /!!
|
||||
O= S S =O ^M/ *
|
||||
+<<< >>>+ \*/ O /!!!
|
||||
= ! = \ /*!::<<!
|
||||
:^: #< \!:!!!
|
||||
^ ^ !*>: \ ^*!*
|
||||
* >>:<< * \ ^^*:* >\!-
|
||||
O \ ^^^ T<<O A
|
||||
====/ \====#\ ^*^ ^^!^!-
|
||||
*>\/ @ * \/<*!>\ ^^^ !^!*
|
||||
^ /=\ *</=\ ^ !>>* /*!*!^
|
||||
########################################
|
||||
|
18
HDimage/u1/screen.025
Normal file
18
HDimage/u1/screen.025
Normal file
@ -0,0 +1,18 @@
|
||||
\O******O/ *:*:*#*O
|
||||
* O \OO**OO/ *O*O* O O
|
||||
O *O* \OOOO/ > OO
|
||||
* O \OO/ > > :O
|
||||
O * /:O/ *O< ## *
|
||||
OO* #* / >O* ##-
|
||||
\ \ *< >>* -
|
||||
#\ \ ##
|
||||
#X\O O \ -
|
||||
*OO *< O O:O*O:O<< -
|
||||
> OO *<<<<< -
|
||||
::::**O \ OO # =============-
|
||||
####### \ :: #O<>*::*>::**:*O
|
||||
*O*O*O*O* \ #O>>:**>OO@ M*OO
|
||||
O O O O ::::*== A #O*:#O O::*#O<:*
|
||||
: * * *O*:::==* *<< #*>:====::*: **T
|
||||
########################################
|
||||
|
19
HDimage/u1/screen.026
Normal file
19
HDimage/u1/screen.026
Normal file
@ -0,0 +1,19 @@
|
||||
! ! ^ #===# :: -
|
||||
=== === ==# !* ^ :OOO! ====# O: #=#-
|
||||
S !*! # * OO<!<<* T! :O !O!-
|
||||
* ==/ \===#\ ^ \OO/ ====# != !^!-
|
||||
*/* O<<<!/ ^ ^^ ! #=#-
|
||||
*: O * :::::* #==# -
|
||||
+=# # !^! * ^ # O:*:*
|
||||
* ! # ^ : ^ :::*<<<<::::\ -
|
||||
S:! # :\ + \ /
|
||||
: ! #=#==@===\ /\ ** /^
|
||||
==# ! *\ #==# ^^ /^^
|
||||
* ! *! \ /<^^>\ /! \/OO\/^^^
|
||||
#====# / ! *<\ /<<OO>>\ / ! \::/^^*^
|
||||
^^^*< / !<=====X========>O: ^^^
|
||||
T!^:::/\ ! >/^\*: OO*>O\^! / \ ==
|
||||
*!A *<**>*! O */^O^\O*:O* ::* /\*:/\ *
|
||||
########################################
|
||||
5000
|
||||
|
18
HDimage/u1/screen.027
Normal file
18
HDimage/u1/screen.027
Normal file
@ -0,0 +1,18 @@
|
||||
OOO#*# @
|
||||
OOO:*# -
|
||||
T::::# O O O O O O: -
|
||||
###\O# /: =========O= -
|
||||
S : >: \ : : -
|
||||
/ \ # ++++++++++ -
|
||||
S >>>>/ O # +========+ -
|
||||
\ #< +# O+ -
|
||||
S : \ +#A######+ -
|
||||
S S S S S S S S S:<<< +# #+ -
|
||||
S S################### +###### #+ -
|
||||
S S S S S S S S S# +#OOOOO #+ -
|
||||
S # +#X:::: #+ -
|
||||
!*!*!*!******!*!*!*! # +========+ -
|
||||
S ++++++++++ -
|
||||
S S S S S S S S S S S -
|
||||
########################################
|
||||
|
18
HDimage/u1/screen.028
Normal file
18
HDimage/u1/screen.028
Normal file
@ -0,0 +1,18 @@
|
||||
>\ + * M* O
|
||||
\ * *** * O
|
||||
\O #S * O
|
||||
O**< O
|
||||
\ @ : O
|
||||
* \ = : : O
|
||||
*! O
|
||||
= ::: O
|
||||
:: OOOOO O
|
||||
:::: >* \ \OOO/ O
|
||||
\ \ \O/ O
|
||||
>\ X O
|
||||
\ O
|
||||
!! : :: \ O
|
||||
* < : O
|
||||
*! : ***
|
||||
########################################
|
||||
|
19
HDimage/u1/screen.029
Normal file
19
HDimage/u1/screen.029
Normal file
@ -0,0 +1,19 @@
|
||||
C OOO +\*/:O:::::O::= X
|
||||
@= = = :O/O\::=::O=T=:===::===
|
||||
C +> ^ \ :/*O*\::=**=*=:=******=
|
||||
: = /O***O\:=**=:=:=**::**=
|
||||
C > \*OOO*/:====:=:======*=
|
||||
=S \OOO/:::O<=:=:=::::::=
|
||||
C \O/*:==O*=:=:=:======
|
||||
> ^ O /T\*:::O =:=:=:=O====
|
||||
\ / == \O//:=====:=:=:* *
|
||||
/:\ = /^A:<::::=:=:===== ==
|
||||
^ S /O :====:=:=:= * -
|
||||
\ =::O*:*O*:O << ::::=:=:=:= ===:=:
|
||||
OO : == ====:=:=:=:=M *:=:
|
||||
* OOO=======*=* ***=:=:=:=:=======:
|
||||
* * OOO**:**>**^:\ <<=:=:=:=*::::::::
|
||||
^ =^= ****=*:***:=: <=*=:::=^========
|
||||
########################################
|
||||
7
|
||||
|
18
HDimage/u1/screen.030
Normal file
18
HDimage/u1/screen.030
Normal file
@ -0,0 +1,18 @@
|
||||
< -
|
||||
> O \ \ <
|
||||
> -
|
||||
> O \ \ O O
|
||||
> O O
|
||||
> O \ \ -
|
||||
> \ -
|
||||
> O \ \S -
|
||||
> ##### \ ^-
|
||||
> O # # +# *-
|
||||
> / -
|
||||
> O / / -
|
||||
> / -
|
||||
> O / / -
|
||||
> -
|
||||
> O X/ / M @
|
||||
########################################
|
||||
|
19
HDimage/u1/screen.031
Normal file
19
HDimage/u1/screen.031
Normal file
@ -0,0 +1,19 @@
|
||||
\>O\OOOOOOOOOO/ / * =====#
|
||||
*\*::*::::::*/ \>OOOO<O/ ===#
|
||||
\ \ / \O XOO/ ==#
|
||||
\ \ / O \OOO/> O==
|
||||
\ \ / < /OO/ * :*=
|
||||
\ \/ /OO/ ######
|
||||
/ >: / :* ###
|
||||
*>: /\ O !@! \ #
|
||||
/ /==\ \ -
|
||||
/ /==* \ amiga does it better !
|
||||
/ /==* \ >O O O O O O O O O O<!
|
||||
/ /==* ! \ >O O O O O O O O O <*
|
||||
:</==* > A * #
|
||||
>*/==* ! #
|
||||
/==* * *<\*< #=#=#=> \#=#=\ <#
|
||||
*==* ! ! ::\ *T #
|
||||
########################################
|
||||
500
|
||||
|
19
HDimage/u1/screen.032
Normal file
19
HDimage/u1/screen.032
Normal file
@ -0,0 +1,19 @@
|
||||
>SO O:::: :: *
|
||||
::: O # = === ==
|
||||
OOO \ #
|
||||
S O:::O -
|
||||
OO:*:OO > /\ #
|
||||
O:::O : -
|
||||
S OOO O /\ < :#
|
||||
* O OXO :*
|
||||
# /C\ > /\ ::#
|
||||
**S / \ </ M \> ::*
|
||||
## / \ /*=O=*\ /\ :###
|
||||
***> / \</ \> ::**
|
||||
### /=O=!T!O==\ > /\ ::###
|
||||
@***O </ C \> ::***
|
||||
##### /=O==*==O==*==\ #####
|
||||
+**A* <O +++ O> :***C
|
||||
########################################
|
||||
200
|
||||
|
18
HDimage/u1/screen.033
Normal file
18
HDimage/u1/screen.033
Normal file
@ -0,0 +1,18 @@
|
||||
# #OOOOO O \*O\* \ T= ===
|
||||
S #^*:::::: : \OO\ =@ M
|
||||
#^#\ \>O\ \ *<<<
|
||||
A#^#* \>*< ======
|
||||
#**O# / / =XO<:*
|
||||
# #**^*T#: \ = ::*:*<
|
||||
#*####### \ ======
|
||||
^^^**:::: = -
|
||||
#######:# / *<
|
||||
>>*\ \ + * *<
|
||||
\ \ -
|
||||
>>*/ \* : -
|
||||
### \ -
|
||||
>O^ \* /*\ -
|
||||
^^^ ^ /+/ \*/ / -
|
||||
***\S ^ \ \ \*<<
|
||||
########################################
|
||||
|
19
HDimage/u1/screen.034
Normal file
19
HDimage/u1/screen.034
Normal file
@ -0,0 +1,19 @@
|
||||
*OO/ *= OC*O !***! OO****
|
||||
OO/ ^^ ^^^^ \O/ ^^ -
|
||||
O/ /==\ / /\O< ^ / O##
|
||||
O# />OO O/ >OO#=O= / <<*X
|
||||
>O / ^^ *<#=O= / =*=
|
||||
\O/ # /\ ##=O= / / =O=
|
||||
=O= > /\ ^ # / =O=
|
||||
=O= > \> /\ / =O=
|
||||
^ \ \ O ^ ^^^-
|
||||
=\ ==\ @ / >O // <
|
||||
/O \ \O/ =
|
||||
\ / >O O \ ^ :
|
||||
>O \ \:
|
||||
O /\ >O \ <<=*
|
||||
>*:/ >: ^ \# ## /####
|
||||
**/* ##*###*##########*## *:*
|
||||
########################################
|
||||
200
|
||||
|
19
HDimage/u1/screen.035
Normal file
19
HDimage/u1/screen.035
Normal file
@ -0,0 +1,19 @@
|
||||
:::::============:*=::: *
|
||||
::=::<<<<<<<<<<<<::=:::======== ========
|
||||
*:=::===== ======::=:::<<<<<<<<<<<<<< *
|
||||
::=::<<<<<<< *=O:=:::======== ========
|
||||
OO=::=== = ======::=:::<<<<<<<<<<<<< *
|
||||
:*=::<<<<<<<<<<*=::=:::===== ===O=======
|
||||
*:=::=== ========::=:::<<<<<<<<<<<<<=***
|
||||
::=::<<<<<<< *=:*=:::===== ========= =
|
||||
:O=::=== ========::=:::<<<<<<<<<<<<< =AX
|
||||
:*=::<<<<<<<< *=::=:::========== ======
|
||||
:*=::=====O======::=:::<<<<<<<<<<<<<<<<*
|
||||
::=::<<<<<<< *=*:=:::============== ==
|
||||
O:=::=====O======::=:::<<<<<<<<<<<<<<<<*
|
||||
*:=::<<<<<<<<< *=::=:::=========== =====
|
||||
::=::===== ======::::::<<<<<<<<<<<<<<<<*
|
||||
:@=::: * *=*:*::::====*===========T
|
||||
########################################
|
||||
1000
|
||||
|
18
HDimage/u1/screen.036
Normal file
18
HDimage/u1/screen.036
Normal file
@ -0,0 +1,18 @@
|
||||
****!**/ O O< * M#
|
||||
O***!*/ O<O*O*O * #
|
||||
*O**! * *< O<<*#
|
||||
O*O* *!*!* * / > *#
|
||||
O / >> > > / *#
|
||||
O / O @ ::::====#
|
||||
/ <*< * S#
|
||||
/ \ < / * #
|
||||
* > \ \ / / * #
|
||||
* > === ====#
|
||||
> * ***#
|
||||
> <========= > \ + /==== :==#
|
||||
= <=*O*>>>> + / :::#
|
||||
<=****=== \ / /: *<<<#
|
||||
======*=**=::: \ /::: * #
|
||||
::X*:::: <=:::: /::::: *S #
|
||||
########################################
|
||||
|
19
HDimage/u1/screen.037
Normal file
19
HDimage/u1/screen.037
Normal file
@ -0,0 +1,19 @@
|
||||
#
|
||||
##################################### #
|
||||
O*O*O*O*# #*#*#*#*#*#*# #
|
||||
#O#O#O#O# ############# #OOOOOOOOOOOOO#
|
||||
OO**OO**O # # #OOOOOOOOOOO:O#
|
||||
O#O#O#O##O# ######### # #:::::::::::::#
|
||||
**O O O O O # # # #:::::::::::::#
|
||||
#*#*#*#*#*### # # # # # #############
|
||||
# # # # ^ # #O#O#O#O#O#O#
|
||||
############ # # # #########OO*OO*OO*OO#
|
||||
OOOOOOOOOO # # # @#OOO*OOO*OOO#
|
||||
>*::*::::::#X# # ###########:::::::::::#
|
||||
>****::::::# # :::::::::::#
|
||||
>*::****<# ############### # : : : : : #
|
||||
>*^^^^^^# # # # # # #M#
|
||||
########################################
|
||||
########################################
|
||||
700
|
||||
|
19
HDimage/u1/screen.038
Normal file
19
HDimage/u1/screen.038
Normal file
@ -0,0 +1,19 @@
|
||||
** #O * #*O<O<*<*O# :::*::: #
|
||||
*##### #O*<### #>O*O*>*>*# ##^######## #
|
||||
#*O # #::#>* # C #
|
||||
#O**# # ### #*###########:#:# #####*# #
|
||||
#>* * # # OOO *#>* :* #^# #
|
||||
### # ###*# ###>:::<<<#:#:#:#*#^# ###*#
|
||||
*<<# # *<#X>:::<<<# * #^#
|
||||
### ##### ######::##### #*## # ## #*###
|
||||
# # #***# # * #>* *#>* @#
|
||||
# #***# ###O# # ### ### #O######### ###
|
||||
# #^**# # * * *#:OOO:#*# #*#
|
||||
# ##### # # * # ### # #:#OO:# # ##### #
|
||||
# #:O:O:#>* * ^*#::::*# #
|
||||
*# #*#:O:O:### # ### ################^ #
|
||||
** #*:::::*# **<## *:::::**:::::* #
|
||||
########################################
|
||||
########################################
|
||||
300
|
||||
|
18
HDimage/u1/screen.039
Normal file
18
HDimage/u1/screen.039
Normal file
@ -0,0 +1,18 @@
|
||||
T*****O#**# # =
|
||||
#####OO# <# # O*O*O # =
|
||||
X #OO#OO# O# O# =
|
||||
##OO#OO#OO# OOO# O#* =
|
||||
*#OO#OO#OO# \O/#O O O #* * =
|
||||
O#OO#\O#OO# #O>> # * =
|
||||
\* #***/ OOO# # # #^^^^^^^^^^^ =
|
||||
*: #OO/# # #^^^^^^^^^^^ =
|
||||
*: ::\ ^#\**# # /#^^^^^^^^^^^ =
|
||||
# :\ # /OO#^^^^^^^^^^^ =
|
||||
#^# ## # ### \ /OO/#^*^^^^^^^^^ =
|
||||
#*# ###* # #O# <<<<<#^^^^^*^^^^^ =
|
||||
## # ^ # # <<<<<#^^^^^^^^^^^ =
|
||||
## \ / # /####*# # ###^^^^^^^^^^^ -
|
||||
## *\** \ #> <#**<* ##^^^^^^^^^^^-
|
||||
*## ^ ^^\A #^^# ###*##@ -
|
||||
########################################
|
||||
|
19
HDimage/u1/screen.040
Normal file
19
HDimage/u1/screen.040
Normal file
@ -0,0 +1,19 @@
|
||||
O >O* O O ** > OOOO*O
|
||||
O >>OO< \<!!O!!!:*\ < >O*O<:
|
||||
** :: OOO # \ / :::::
|
||||
##\ OO*< # / >**< \ *OOO<
|
||||
* \>>> OO >OO/ >**\ \ ::::
|
||||
O \**< ::** \ *<*:
|
||||
> \!!!!!O O###<#####O####< ######
|
||||
::\O*:\ :!*::#>::*<#### ::<::::
|
||||
>>: \ \:#>*:>:::::\ ::::#\<
|
||||
###:*# O \O:O*:######::!::\###::#:
|
||||
>#O*#### : O \*:*<OO##*>* ::::::::*<
|
||||
:::O::##\ : \**@:* ##T####!::!##:#
|
||||
O :#*<<#\>>*O O \####: !O#O*####O ##
|
||||
*: :#:*<<*\*#O#*! :##:OOOO:::::O:OO O<
|
||||
!!###O#####OO###### :#:::OO:!##O::::::A
|
||||
* :::::::*::*::: ::::#*::*::O*:::!!!::X
|
||||
########################################
|
||||
1000
|
||||
|
18
HDimage/u1/screen.041
Normal file
18
HDimage/u1/screen.041
Normal file
@ -0,0 +1,18 @@
|
||||
S>>>>>>>>>>>>>>>>>**SSSSSSS*<<<<<<<<<<<S
|
||||
>>>>>>>>>>>>>*>>*** ***SSS* *<<<<<<<<<<<
|
||||
>>>>>>>>>>>****** **SSS* ***<<<<<<<<<
|
||||
>>>>>>>>>** **** *<<<<<<<<<
|
||||
>>>>>**** ***<<<<<<
|
||||
>>*** **<<<<<
|
||||
>* *<<<<
|
||||
>* *<<<
|
||||
>>* O<<
|
||||
>>>* **** **<<
|
||||
>>>O ******** *** ** S*<<<
|
||||
>>>**** * A* **<<<<
|
||||
++++ ++++ *** M ****<<<<<
|
||||
! ! / >>>* *<<<<<<<<<
|
||||
!@T! / >>>>****<<<<<<<
|
||||
++++ ++++ >>>>>*O<<<<<<<X
|
||||
########################################
|
||||
|
18
HDimage/u1/screen.042
Normal file
18
HDimage/u1/screen.042
Normal file
@ -0,0 +1,18 @@
|
||||
!! O T O OO OOO >O -
|
||||
!!!!!!!!!!!!\ < > <=*
|
||||
!!! !! !S! O \ -
|
||||
!!!!!!!!! # # OO <=*
|
||||
!!!!!! !!!! # #+ ++ *\ >\ -
|
||||
!!!!! # #*X= ***###\ <#*
|
||||
======= ======== ============== ===
|
||||
! @ >>:*:*:*:*:* O OA*
|
||||
>=O=====O=O=======O =============: ===
|
||||
> * * <> #* <# O O O O O O-
|
||||
# =========== :#: #> * O=
|
||||
# !*:>:<:*! :*#:: #* <#* * * * * * *
|
||||
# !* <:> *! :::#:::#> *# -
|
||||
# !*:>:<:*!:::::::::* <# ! ! ! ! ! -
|
||||
# =====:====::::#:!:#> *==*=*=*=*=*=*=
|
||||
> S S <
|
||||
########################################
|
||||
|
18
HDimage/u1/screen.043
Normal file
18
HDimage/u1/screen.043
Normal file
@ -0,0 +1,18 @@
|
||||
########################################
|
||||
#X # /OO\ / O<OOOOO \OOOOOOO#OT#
|
||||
# ##O#/ OOOOOO/ OOOOOO #O<#
|
||||
#O# ** / #* A \OOOO *#* #
|
||||
# # # / O\ OO#\ \ \ \OO/**# ##
|
||||
# #:O <> */*#\ \*OOO<* <# #
|
||||
# O /\ / #*O*\ /\ @ \ * < /<#
|
||||
# OOO## ##\*# #*O*# # \ < > \# #
|
||||
###\ * #*#*O # >> O #
|
||||
# O# # # # # #\ /* #
|
||||
# ## # # #*## ##\ :*<<<<< #
|
||||
# OO /# # # #*# ### / \ #
|
||||
# \O\OO# # # #*# ####/ \ #
|
||||
# #O#*:#>:\ # # *##/ ##\ #\ #
|
||||
# O#* # :*\ ####*/ * \ / : *#
|
||||
#*****:# *:* / # O ***#*# #
|
||||
########################################
|
||||
|
18
HDimage/u1/screen.044
Normal file
18
HDimage/u1/screen.044
Normal file
@ -0,0 +1,18 @@
|
||||
* * O >* @ =*O
|
||||
** O OO >* S =**
|
||||
:::::#########::::#::##############::=X*
|
||||
!!!! ## *+! ===A
|
||||
S +: + + #O #!!!!!!!! TM
|
||||
:=:::::: : >*> # * * * =
|
||||
::::=::: = # O # * * *
|
||||
:=:::::: : + #### **** * !!!!! =
|
||||
::::*::: = # * * * : O O :-
|
||||
:+::::::: : : + # * * * *! ! !*
|
||||
::::=::: = : : #::::::::::: \***/ -
|
||||
:::::::: : : + === -
|
||||
::::=::: = : #: = *##########::::::::*:
|
||||
>*:::::: : : : : * -
|
||||
::::=: = = ^ = = * ## +::::::::::***-
|
||||
::::S: S S S S S * *# ! ::S-
|
||||
########################################
|
||||
|
19
HDimage/u1/screen.045
Normal file
19
HDimage/u1/screen.045
Normal file
@ -0,0 +1,19 @@
|
||||
########OOOOOOOOOOOOO###################
|
||||
##### O ****OOOOOOOOOO**********=======#
|
||||
# O #*****#
|
||||
# #### O \OOOOOOOOOO/ *********#:#####
|
||||
# #OOOO/ OOOOOOOO/ # \<\<\<\<\****M##
|
||||
# #OOO/ #\OOOOOO/ /# #########/ <*
|
||||
# #OO/# ### OOOO/ /## #OO O #O#
|
||||
# :O/*****# OO* /#O# # ** * A#O#
|
||||
# :/*******#OOO/ * ####### #:# #O#
|
||||
# /*******OOOOO# ############ # #:# #O#
|
||||
# ########OOOOO# ##O#O#O#O#O# ## #C# #O#
|
||||
# #**####OOOOO# ##O#O#O#O#O# #:# **
|
||||
#\ # # *****: ##O#O#O#O#O# ####:##*/#
|
||||
>>>T # : : O:*:*:*:*:* @#> \*****#
|
||||
## ## #\:::::::: ###############>OO/***#
|
||||
## X# ::#::::::::: #**#
|
||||
########################################
|
||||
300
|
||||
|
18
HDimage/u1/screen.046
Normal file
18
HDimage/u1/screen.046
Normal file
@ -0,0 +1,18 @@
|
||||
*!>>O \*OOOOO />O \#T#X#O#O*
|
||||
O ::!:::::::O \OOOOO/:#* # ::::<
|
||||
#>: ::::::!#>#: \OOO/::# # # *## ###O#
|
||||
####::#>* \: \O/ =# # #===# ## :#
|
||||
* \ :<# # :: #O :<
|
||||
###O/########### /# ##! ==###: A#
|
||||
#O#>>>>>>>>>: *# >>: # #:::::#*#
|
||||
>* *= O## \ ## ## !#:######*
|
||||
# ##### ! :<# # !# # / :<
|
||||
== =O !>: :=# / *< =# >< O @ #
|
||||
O<#O: =* # !# =#= ======
|
||||
*:: #!!!!! =# \ =# O# :<
|
||||
############# =#O !#! ::==== !*
|
||||
>: : / # ## !-
|
||||
## # #### # # =========!-
|
||||
* #!!!!!!!!!*::::#*# # #*>: -
|
||||
########################################
|
||||
|
18
HDimage/u1/screen.047
Normal file
18
HDimage/u1/screen.047
Normal file
@ -0,0 +1,18 @@
|
||||
* *<\OOOOOO*/ #O* <<<<<
|
||||
####:####=== O \OOOOO/ #*: <<<<
|
||||
# : \OOO/ # #* <<<
|
||||
##OO @ ##/ <*O/ # #* <<
|
||||
*A:: ======= : ### *: *# <
|
||||
##### \ #*> / *
|
||||
=O =:===# ### \ / -
|
||||
/ <>* X # \ /=O !!! -
|
||||
* =O O!===# =**>: *! -
|
||||
> \ :::::: ===O: !!! -
|
||||
>> \ \ \ -
|
||||
>>> OOOO \ \ ###-
|
||||
>>>> * \ **#-
|
||||
>>>>> \ # \ / ==== ==###-
|
||||
::*:* *# # # # ===
|
||||
* * *=**=*> *#*#*#T#>* * <*!!! *
|
||||
########################################
|
||||
|
19
HDimage/u1/screen.048
Normal file
19
HDimage/u1/screen.048
Normal file
@ -0,0 +1,19 @@
|
||||
O O *#OO#####* < -
|
||||
: ####:####O## ##: # O<####O#> :
|
||||
#* :::<# :# # O-
|
||||
## #:::*# ><<## ## ####### # O<
|
||||
\ =====# #>> # O # # -
|
||||
* @: :: #### # >: /#*> -
|
||||
#OO/ > # :: #::# : *#### : -
|
||||
X:: OOO *<# #> \== #: O #*#
|
||||
========<============ # # :\##O####
|
||||
#TOSS!##:##* O/ *<<# ## ##### -
|
||||
<==: # : # # #OOO*#### ####
|
||||
# * :<< # !<:#*#######OOO/OO # C
|
||||
# # +!! # ::<:##* \O/ :: # O-
|
||||
# >: #O# # #> O*#\ ><< -
|
||||
# ##+#O# # ## OOO :## \## ##:<
|
||||
# : # /\ *#A*##*
|
||||
########################################
|
||||
600
|
||||
|
19
HDimage/u1/screen.049
Normal file
19
HDimage/u1/screen.049
Normal file
@ -0,0 +1,19 @@
|
||||
*<>*\OO*OOOOOS C+# O*# O @SS*
|
||||
OO \OOO/>*: *#>* # ######:::#*#*#
|
||||
O/+< \O/ >>*<<<<<OO<<# #:O #* +#:*:#
|
||||
* :< + O< # #>*O/# # #
|
||||
:#:# O / ! *#!# #>*/##O# ### #
|
||||
>>+ !/:\ X+ # # ##::: C#### #
|
||||
OO#O / O ####\ /# O *<:*# ####
|
||||
OO * :\ ###\ *<<:#M>:/####### O#
|
||||
O *\O \ :O: *<<<<>*:# C<
|
||||
* / \O / #*### # #:############::#
|
||||
\+< #:S:::# >T* #
|
||||
############S#C#S##O#O#O#O#O#O#O#O#O#O#
|
||||
*<<<<<<<<<<*#:S:S:#>*::::::::::::::::::+
|
||||
##O#O#O#O#O############O#O#O#O#O#O#O###A
|
||||
C:::::::::::::::::::::::::::::::::::::::
|
||||
>*>*>*>*>*>*::!::!:!:/::::!:!:!:!:>C:::/
|
||||
========================================
|
||||
50
|
||||
|
19
HDimage/u1/screen.050
Normal file
19
HDimage/u1/screen.050
Normal file
@ -0,0 +1,19 @@
|
||||
>O= O\S:::*=O*:O**OS::O ## #O
|
||||
=> := !S \==>: *==== # ! !-
|
||||
= * = + >:! ==O=* !: ^ * ! !-
|
||||
>OO: = T* # !O*O*# ##\ :C# -
|
||||
: ::* : \## > /# #O #< :T: ####
|
||||
:OOO\*>OOOO/ :# S > \ / : : -
|
||||
:: ::<>\OO/=\^#O! ^ >/>< ===/ :O\+< -
|
||||
::OO:::: ::X \#O :: !>>>*:: / *+/ :/#
|
||||
*\* O*^^^^:\SC**M \:+\/OO\ ++ /+ !<+
|
||||
*S>\>C:::: /======= OO+++\ S/+# /!O:
|
||||
S *S\OOO* O :: \**/ :::*
|
||||
SSSS \O===== > /*O\*<@ /^^ O
|
||||
*****/: ! O /^^=*/O:*<<<O<+ ! !OOOC
|
||||
/ \ *!S : \O:<<\ OO : :-
|
||||
>>>>C+ \ / / *<^^<^<\>OOOO!!\:-
|
||||
^^^>::*:O:*\*#*## O C**</*::::: >*A
|
||||
########################################
|
||||
95
|
||||
|
19
HDimage/u1/screen.051
Normal file
19
HDimage/u1/screen.051
Normal file
@ -0,0 +1,19 @@
|
||||
*/*C*\X -
|
||||
> > O >>/ \ -
|
||||
+ ====== ===== \
|
||||
< > < > < -
|
||||
< > ! < > * < S> -
|
||||
< > * < OO > < > -
|
||||
@ < > * < :: > < > :*: -
|
||||
< > C < > < > ^^^^ -
|
||||
< > * < > < > ^^^^^^ -
|
||||
< > + < > ^^^^^^^^ -
|
||||
< > : <::::::> < > ^^^^^^^^^-
|
||||
* \ < > * < > < > ^^^^^^^^^-
|
||||
< > * < > < > -
|
||||
< > C < > < > -
|
||||
==== ======== ====<<<<<<<<<< -
|
||||
S -
|
||||
########################################
|
||||
90
|
||||
|
18
HDimage/u1/screen.052
Normal file
18
HDimage/u1/screen.052
Normal file
@ -0,0 +1,18 @@
|
||||
O >>>\!*! \ S / */<<#O#O#O ****#
|
||||
O ! O #: : : \OOO#
|
||||
# # # O####*####### -
|
||||
>>>>/ O > : /###:::\######-
|
||||
# #*#<<<### ##### /####### OOO# O -
|
||||
*\ *#* # > # + * ###-
|
||||
#O\###### # /##*#S###O## /OO##\ *# -
|
||||
*O O # #T*# * #>O+*#####/ *# #* /
|
||||
##### ### #*# #*!#M ## \OOO/*\ #O ## *
|
||||
*+** *### # O###O/ A #+#-
|
||||
\###\M# # #TO#O : #/OOO\ /###### -
|
||||
\# #O# # : @##*#####/ \#S *+ O-
|
||||
+ #/ : \#### ###/ < # # #:#:#
|
||||
+ # O # # \#/ /#### #S#+ #S#
|
||||
+ #<# O \###\ S /## ##### # #
|
||||
S S S * *****##X##***>>>> * * -
|
||||
########################################
|
||||
|
18
HDimage/u1/screen.053
Normal file
18
HDimage/u1/screen.053
Normal file
@ -0,0 +1,18 @@
|
||||
*!*:AOOOOO :*! =:*:*===T=* OO =======
|
||||
O!===\OOO/===! =O==== :::*:*
|
||||
: \O/ =>>>>>:######### =======
|
||||
# : # # #:*OO::*# :<<*:*
|
||||
# # # #>OO::O:#O=:<<:*:
|
||||
##############=\ /= # #:OO::<<#O= ###
|
||||
# *O*=:*#*:*:= #O:::*::#O= -
|
||||
# @ :<=:=##########>:*::###O= =====
|
||||
# =:: ***==*=*= \ /=###O= =X:O<
|
||||
# !=== */=======OOO==\ =###O* =O*:*
|
||||
#>: ^^^ =###O =*:<*
|
||||
##*###### ###### # # :<# :: =:>O:
|
||||
### * #*#*# ####### : =OO*<
|
||||
\ ####/ /:O<:*# = = =*:::
|
||||
#### !S =\ !S / ::O*:# = =====*=
|
||||
+ ^^ O+ ^^\*:::<# =* <
|
||||
########################################
|
||||
|
19
HDimage/u1/screen.054
Normal file
19
HDimage/u1/screen.054
Normal file
@ -0,0 +1,19 @@
|
||||
T*# C # OOX######*####O ###############
|
||||
*!#M #< ::#####\OOO/# # : O -
|
||||
O###O# A ####\O/## ## ###\T<:::::O #
|
||||
TO#O : # # C #OOO# # : O #
|
||||
: @##*#<<###:######### *** # : O *
|
||||
#### ##/ #O*#O*O S######### : O #
|
||||
O+#/OO /*#>T : : # + >: : : #
|
||||
: O/ *# #OO#### #################
|
||||
# >O ### :: C#### -
|
||||
# O *#\ ## O<<T* * O -
|
||||
\ # # ######**##<## #S#################*
|
||||
# #O *# S# # # -
|
||||
##\ : *## ##### ### O O O O OO OOO
|
||||
O: #>>>#S* # # OOO O O O O O O
|
||||
#S \ O # ########S# O O OOO OOO OOO
|
||||
## #### ###C++++C * -
|
||||
########################################
|
||||
60
|
||||
|
19
HDimage/u1/screen.055
Normal file
19
HDimage/u1/screen.055
Normal file
@ -0,0 +1,19 @@
|
||||
OOOOOOOOOOOOOOOOOOO# X -
|
||||
:*:::::::::::::::::#O O -
|
||||
^^^^^^^^^^^^^^^^::# /*\ -
|
||||
################ # /^^^\ -
|
||||
*O*+* # /^^*^^\ -
|
||||
################ # :::::#####:::::::
|
||||
> S # -
|
||||
** ### #::<
|
||||
####:::#::::::::::<# #::<
|
||||
O*O*::#O############>* #::<
|
||||
>>*O:## ## #::<
|
||||
O>***#* *# : #::<
|
||||
***###* *#::::::::::::::::::::::::::::::
|
||||
###O # #@# : : : :<<<<<<##**
|
||||
> ::
|
||||
** * ###::::::::::::^::::::::::::::::^^
|
||||
########################################
|
||||
3000
|
||||
|
18
HDimage/u1/screen.056
Normal file
18
HDimage/u1/screen.056
Normal file
@ -0,0 +1,18 @@
|
||||
\OOO*O*OOO/ -
|
||||
\OOOOOOO/ -
|
||||
\OOOOO/ /
|
||||
\ \OOO/ /<
|
||||
>\ \O/ /<<
|
||||
>>\ = = /<<<
|
||||
>>>\==========X =============== /<<<<
|
||||
*>>>\ /<<<<*
|
||||
>>>>>> @ <<<<<<
|
||||
*>>>/ \<<<<*
|
||||
>>>/============ ============\<<<<
|
||||
>>/ = /^\ = \<<<
|
||||
>/ = /^^^\ = \<<
|
||||
/ /^^^^^\ \<
|
||||
/^^^^^^^\ \
|
||||
/^^^*^*^^^\ -
|
||||
########################################
|
||||
|
19
HDimage/u1/screen.057
Normal file
19
HDimage/u1/screen.057
Normal file
@ -0,0 +1,19 @@
|
||||
^^ ^O:O^/<<<# #S # X
|
||||
^: ^*^O<<<<###### # # #### -
|
||||
#>\ O/\*<<<</\O # # # # # -
|
||||
S#::\ >O*#####*O< # # # # # #####-
|
||||
S##*::O ^^ *O* ^^ # # S# #-
|
||||
S#*:O:: # # ### ######### #-
|
||||
S#>^^:: #S ### S # S-
|
||||
O S######### # *@###### #### ####
|
||||
O: ++++C+T#*# O#**###O### # # # -
|
||||
:OO ######*#*# O#: #S# # # ###O
|
||||
*:: #:O ##### ##### ****
|
||||
#################*: #***# ########O
|
||||
####O##########*#O:^^#OOO#:### :
|
||||
*** ## ::O::^OO^^^^^^^ *###O*OOO##-
|
||||
<<< A <<< >O^^O*OO*:: :##::OO:<::::#
|
||||
!!*!! *::^O*::::##***###C:::::::::S:
|
||||
########################################
|
||||
200
|
||||
|
18
HDimage/u1/screen.058
Normal file
18
HDimage/u1/screen.058
Normal file
@ -0,0 +1,18 @@
|
||||
**:***:*:** OO X / # #########
|
||||
:***!* O * / + : O *
|
||||
*!T*:* # @ /: # / -
|
||||
:**!** #^# +======/ : # O -
|
||||
***:*! // # # # * / # ^ \ -
|
||||
!**!** # ^ \*#\ ^ :/ :^/ O-
|
||||
: ^/ <# >/ > \-
|
||||
*^/ /O#*^#*O : < < :
|
||||
S #> /* ###### / <* # -
|
||||
# O^ =/ / /======/ # #
|
||||
\ <>/ / O O / #^#
|
||||
### ##:#S O A #* O# / #*
|
||||
OO#> \ S / \ #* OO# /+ -
|
||||
# / #^ : \ *-
|
||||
# > \ * / ^\ *
|
||||
\ * T^# O /* T -
|
||||
########################################
|
||||
|
18
HDimage/u1/screen.059
Normal file
18
HDimage/u1/screen.059
Normal file
@ -0,0 +1,18 @@
|
||||
O*O # # * * -
|
||||
***</ * : O ### OOO! /-
|
||||
#*/ ! S ! O:: # OO -
|
||||
/ + O ## / :<:< * !<-
|
||||
:::* #####<>OO# -
|
||||
# !<-
|
||||
>>* ::! < : : /\ O<-
|
||||
> * * O #OO#-
|
||||
** / / ::: : * # O#:
|
||||
O: #OOO#!!# /O O#-
|
||||
: #> AX/ / / :* # #-
|
||||
<#>O \/ /O */######*# ! #* #-
|
||||
<#> @ / ##**T \ -
|
||||
< #*\ O >>>>/### # -
|
||||
# #* #!! \ OO -
|
||||
**# \ /* ! * ! *\ / >****
|
||||
########################################
|
||||
|
19
HDimage/u1/screen.060
Normal file
19
HDimage/u1/screen.060
Normal file
@ -0,0 +1,19 @@
|
||||
O*OO+!*\O* : *</>CCOO:O ::^O
|
||||
* *</ >:\> : ^S O </OOOOO^::</::<
|
||||
\ ^O + : : /OOOOO< ::/::::
|
||||
!<::: :+::: : </>OOOO< :/:: ::
|
||||
>:\O: S ::\> : OOO!:::^+^ :</ ^!::\
|
||||
\* >: O \> OOO/ :/ \^^^
|
||||
: \ : !========^^ < / :^^
|
||||
: \ O OO O \ /* \<^^
|
||||
A:M! X/ : : : \^ : \*^
|
||||
/ :>O====\ /===\ S^ \ * \T
|
||||
/>:/ >/>> <<\! * \S ^ \
|
||||
O**/ :*< :::>>\!: ! ^ O\ *-
|
||||
O*/ ==/O+ *** +O \O\ :O\ ^-
|
||||
= O /O/ ^ *<S>* ^ O*!\ @ \/T!!
|
||||
/***/ ::= *<:>* *<OO>\::::\^O-
|
||||
^^^!>*C:: \ *<S>* : / :: *\*<
|
||||
########################################
|
||||
500
|
||||
|
2
HDimage/u1/screen.061
Normal file
2
HDimage/u1/screen.061
Normal file
@ -0,0 +1,2 @@
|
||||
.
|
||||
|
BIN
HDimage/u1/wanderer.com
Normal file
BIN
HDimage/u1/wanderer.com
Normal file
Binary file not shown.
71
HDimage/u1/wanderer.doc
Normal file
71
HDimage/u1/wanderer.doc
Normal file
@ -0,0 +1,71 @@
|
||||
Wanderer.
|
||||
|
||||
The idea of the game is to wander around the screen picking up diamonds,
|
||||
and when you have them all, exit. However there are a few things to make
|
||||
life difficult. Here is a list of what you will see in the play area.
|
||||
|
||||
@ You.
|
||||
= # Impassable rock.
|
||||
! Landmines - these explode if you move on top of them.
|
||||
/ \ Deflectors - boulders, arrows and balloons slide off these.
|
||||
O Boulders - these will fall down when their support is
|
||||
removed. They kill you if they land on you.
|
||||
< > Speeding Arrows - These run left or right as appropriate,
|
||||
and will slide off boulders, just like they do off deflectors.
|
||||
These also kill you when they hit you.
|
||||
^ Balloons - these go up, they are also popped if hit by
|
||||
speeding arrows. They do not kill you if they hit you.
|
||||
* Diamonds - these are what you are after - score 10 points.
|
||||
: Passable earth - goes away when you dig through it - score
|
||||
1 point.
|
||||
T Teleport - Moves you somewhere else, and scores 20 points when
|
||||
you use it.
|
||||
X The way out - you can't get out unless you have got all the
|
||||
diamonds - score 250 for a successful escape
|
||||
C Time capsule - on some screens where moves are limited these
|
||||
give you 250 extra moves, and scores 5 points.
|
||||
M Big monster - always chases you. It can be killed by falling
|
||||
boulders, or speeding arrows, but not by balloons. Scores 100
|
||||
when you kill him.
|
||||
S Small monster - these run round things, but if they run
|
||||
into you they will eat you. They can be caught in .....
|
||||
+ Cages. These catch one Small monster each, and turn into
|
||||
diamonds, and score 20 points
|
||||
|
||||
|
||||
To move around use H J K L (H left, J down, K up, L right)
|
||||
To quit, use Q
|
||||
There is a screen jump facility built in, to jump to any screen, type ~
|
||||
and the number of the screen you want to jump to
|
||||
|
||||
|
||||
In addition there is a screen editor built into wanderer. This allows
|
||||
you to create your own screens. Just say
|
||||
|
||||
A>WANDERER -E
|
||||
|
||||
and you are in the editor. The motion keys will move you around (HJKL),
|
||||
typing other letters (as shown in the instructions) will place that
|
||||
item at the current cursor location. Other commands are:
|
||||
|
||||
Q Quits editing session, and save current changes. While
|
||||
a screen is being edited, it is kept in a file SCREEN,
|
||||
this command writes the screen out to SCREEN, and returns
|
||||
to CP/M.
|
||||
|
||||
P Play the current screen. This first writes the screen to
|
||||
file SCREEN, and then enters normal play mode so you can
|
||||
test the screen.
|
||||
|
||||
V Alter the number of moves for the screen. To allow unlimited
|
||||
moves, enter zero.
|
||||
|
||||
A note about screens:
|
||||
|
||||
In the rightmost column of screens, you may see '-' characters. These are
|
||||
translated to spaces for playing, and are necessary because certain
|
||||
editors have a tendancy to trim trailing spaces from text files being
|
||||
edited. It would be best to leave these as is, because if someone else
|
||||
ever goes to work on your screen with such an editor, and the '-'s are
|
||||
NOT there, then the screen will get broken.
|
||||
|
Loading…
Reference in New Issue
Block a user