HDimage: added script to create HDimage, added new games
Note: LadderTP uses wrong DAT file at the moment!
This commit is contained in:
@@ -1,26 +0,0 @@
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This is version 2.2 of wanderer. I've jumped the version numbers out
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of my original sequence so that they now match the same version numbers
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as used by Steven Shipway.
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You will need WANDERER.LBR to be able to fully use this, however the
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version of WANDERER in this .LBR is the one to use - it has a couple
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of bug fixes: the old version can't solve screen 31, and can't get
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the monster on screen 37. Basically, all you need from the earlier
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one are the screens, replace any other files with those from this
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.LBR. Also replace SCREEN.050 from the old one, as this was a special
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"end marker" screen, that job has now been taken over by SCREEN.061
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Happy wandering :-)
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.UUCP: .....!harvard!xait!lakart!pallio!dg
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Internet: dg%pallio.uucp@cfisun.cfi.com
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GEnie: D.GOODENOUGH
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Q-link: Delta G
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BBS's David Goodenough on all
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(617) 965-7046
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(617) 825-3135
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(617) 329-8528
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(617) 329-4237
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@@ -1,42 +0,0 @@
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WANDERER
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========
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As delivered this will run on any Televideo compatible screen,
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including Commodore C128 in CP/M mode; Wyse 50's; Wyse 60's;
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Kaypro's; Liberty Freedom 110's, 200's and Turbo 1's; ADM3A;
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and ADM31. I've included a file QTERM.PAT that talks a lot
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about patching other stuff. You will see that the patch area
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is a lot bigger than it needs to be, but that is because it
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uses the same patch overlay as QTERM, ROGUE, etc. The two
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patches needed to make WANDERER go are: clear screen and moveto.
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I'd suggest just putting those two in, and setting the terminal
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capability byte to zero, to nuke out everything else. ALSO NOTE
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the save command will be:
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A>SAVE 36 WANDERER.COM
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as wanderer is a bit smaller than QTERM.
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I have included all the screens that have been released so far: 1 - 49.
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SCREEN.050 is present, but only contains a single period: '.' This is
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to tell wanderer that after screen 49 there aren't any more. However,
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if you try to jump to (say) screen 76, it won't detect the overrun, and
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you'll get a rather unpleasant message from wanderer. Oh well .....
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If you have any questions, suggestions, flames, comments, bug reports
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or screens to be released, I can be reached at:
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Q-link Delta G
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.UUCP .....!harvard!xait!lakart!pallio!dg
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Internet dg%pallio.uucp@cfisun.cfi.com
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GEnie D.Goodenough
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BBS's David Goodenough on all of them:
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(617) 288-6477
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(617) 825-3135
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(617) 329-4237
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(617) 329-8528
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(617) 965-7046
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@@ -1,91 +0,0 @@
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WANDERER CREDITS
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==================
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This file should always be available to all players of the game. Feel free to
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add anything necessary, eg, if you create some new screens, but don't *delete*
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anything! The people in here have worked hard and deserve all the fame they
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can get :-)
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-Steven Shipway
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-----------------------------------------------------------------------------
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Wanderer was created by Steven Shipway, a first year mathematics
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student at Warwick University, England. The idea came from games such as
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Boulderdash, Xor, and especially the Repton games from Superior Software.
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Later improvements came from play@nl.cwi, who designed the editor
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and made countless bugfixes, of which there are too many to list here. He
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also improved many parts of the original code, and also designed some
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screens. Also Dave (david@ist.co.uk), who did most of the work towards the
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improved level jumping routine (sorry, I had to alter it a bit due to other
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changes). Jason (jason@uucp.aeras) is responsible for the help routine, for
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which I am eternally grateful since it saved me a lot of work.
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I should really mention Harvey Thompson (hjt@uk.ac.warwick.cs) as
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well, since he provided the idea behind the encryption system ( the seeded
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random exclusive or ). However I won't, since it will annoy him terribly!
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Thanx to meulenbr@nl.philips.prl.cst (Frans) for the idea behind the
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addition of the balloons.
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Assisting in the development were Rob McMahon (our systems manager)
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and Mark Sunnarks. In screen development were the following:
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Screens 1,2,3,4,7,8,10,12,16,23,24,26
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Steven Shipway ( maujp@uk.ac.warwick.cu )
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Screens 5,6 James Beckett ( csutg@uk.ac.warwick.cu )
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Screen 9,27,29 Kenton Oatley ( maukr@uk.ac.warwick.cu )
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Screens 11,13,14,19,20
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Nameless ( play@nl.cwi )
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Screen 17 David ( david@ist.co.uk )
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Screens 15,18,41,42
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Bruce Butterfield & Son ( bruce@au.oz.utas.tasis )
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Screens 21,22 Max Rockatansky ( jn@uk.ac.ukc )
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Screen 25 Will Bent ( whb@hoh-2.ATT.COM )
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Screen 28 Frans Meulenbrooks ( meulenbr@nl.philips.prl.cst )
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Screen 31 Alan Bland ( mab@druwy.uucp )
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Screen 32 Ed Strong ( ems%nanotech@edu.princeton )
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Screen 33,35 Mark Maplethorpe ( csttrjs@uk.ac.warwick.cu )
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Screen 34,53 David Goodenough ( dg%lakart.uucp@xait.xerox.com )
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Screen 36 Kevin Pickard ( kevin%perle@uucp.uunet )
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Screens 37,38,39
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Paul Metcalf ( maukw@uk.ac.warwick.cu )
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Screen 40,50,51
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Bill Martin ( wjmartiniii@edu.waterloo.violet )
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Screen 43 Bryan Ewbank ( bdewbank@ixlpo.uucp )
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Screens 44,55,56
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Hans Bodlaender ( hansb@ruuinf.uucp )
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Screen 45 Mark Sergent ( ai3!mark@artecon.uucp )
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Screens 48 Kevin O'Donnell ( kjo@uk.ac.ukc )
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Tony Newell ( adn@uk.ac.ukc )
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Screen 49 Paul White ( white@pdnag1.uucp )
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Screens 54,52,46,47
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Hugo Wouters ( hugo@cs.kuleuven.ac.be )
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Screen 57 Danny Young ( danny@iconsys.uucp )
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Screens 58,59 Ronald Lamprecht ( v61%dhdurz1.bitnet@cunyvm.cuny.edu )
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Screens 30,60 I cant remember. If either of these is yours, please mail
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me or post to the net for correction to this list.
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All of these screens are possible with the current version of Wanderer (2.2).
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Any new screens you wish to have added to the list please mail to
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me for release in a official update package. The address is currently
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maujp@uk.ac.warwick.cu or maujp%uk.ac.warwick.cu@nsfnet-relay.ac.uk .
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Please note that the bitnet address has changed recently, and several items of
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email have gone astray.
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The X-Windows port - which is pretty impressive - comes from Mike Cuddy.
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His address is cuddy%convex@edu.umich.cc.umix or convex!cuddy. Although
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I haven't been able to see this one for myself a friend assures me that the
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graphics are fantastic.
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The official PC Port for Wanderer was done by Greg Margo, who may be found
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at gmago@uucp.netxcom or ...!uunet!netxcom!gmargo.
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The Acorn Archimedes port was done by Max Rockatansky, jn@uk.ac.ukc . Mail
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him if you want a copy. ( Although he could well charge for the disc... )
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The port to the Amiga was courtesy of Alan Bland ( mab@druwy.uucp ) who has
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included sound and graphics to the game. As before, he's the one to mail if
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you want to know more.
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Also thanks to Paul Metcalf for thinking of a name for the game!
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- THE END -
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Patching QTERM for your system.
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The first thing to do is to back QTERM up, and then invoke DDT, SID, ZSID,
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or whatever your local patch utility is, in the following way:
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A>DDT QTERM.COM
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DDT (etc.) will read in QTERM, and then prompt. The following is a list of
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patch areas where QTERM should be changed to reflect your system. Some of
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these are mandatory (i.e. QTERM won't work without them), whereas others
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can be changed to null subroutines or empty data without preventing QTERM
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from working, it just won't have all the features available.
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1. Modem input status: 0110 - 011F
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QTERM calls here to check RDR: status. Return with the zero flag set if
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no character is available, or with the zero flag clear if a char is
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available. Generally this can be an input from the usart / sio / dart
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status port followed by an 'and'.
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2. Read modem character: 0120 - 012F
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This gets a character from the RDR: port once the input status has decided
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it's there. Return the character in the a register. Generally this can be
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an input from the usart / sio / dart data port.
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3. Modem output status: 0130 - 013F
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Check if the PUN: port can accept another character. Return with the zero
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flag set if the PUN: port can't receive a character, or with the zero flag
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clear if the PUN: port is ready. Generally this can be an input from the
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usart / sio / dart status port followed by an 'and'.
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4. Write modem character: 0140 - 014F
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Send the character in the a register to the PUN: port. This will only be
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called after the output status routine has returned a non-zero status.
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Generally this can be an output to the usart / sio / dart data port.
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These first four patches are all necessary for QTERM to work. The next few
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are not necessary, but they will be useful.
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5. Start break: 0150 - 015F
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End break: 0160 - 016F
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The start break subroutine at 0150 should initiate a break condition on
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the modem output line, and 0160 should clear the break condition. If these
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are to be omitted, then just put return (C9) instructions at 0150 and 0160.
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6. Drop DTR: 0170 - 017F
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Restore DTR: 0180 - 018F
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The drop DTR subroutine causes DTR to be made inactive, and restore DTR
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returns DTR to an active state. If your modem does not respond to DTR, but
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can be made to hang up by sending a string, then put a return (C9) at 0170.
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Use the space from 0171 to 018F to contain the string, with the following
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notes: to transmit a break, use an 0FFH byte, to cause a two second delay
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use an 0FEH byte, and use a 00 byte to terminate. Hence the following
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could be used to hang up a Hayes compatible:
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FE 2B 2B 2B FE 41 54 48 30 0D 00
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FE - delay
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2B - '+' sent three times
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FE - delay
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41 54 48 30 0D - ATH0 <return>
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If neither DTR nor a string is to be used, then place a return (C9) at
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0180 and 0171, and a nop (00) at 0170. The string is used only if a C9
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is found at 0170, so by placing the C9 at 0171 the string print is
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inhibited.
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7. Baud rate setting: 0190 - 019F
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Baud rate table: 01A0 - 01AF
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These two patch areas work together to allow QTERM to change the baud rate
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of the modem port. The baud rate table holds pairs of bytes for setting the
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baud rate to eight different values: 38400, 19200, 9600, 4800, 2400, 1200,
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600 and 300, in that order. In these pairs, the first byte will be passed
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to the subroutine at 0190, and the second byte is used to enable that baud
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rate: an 0FFH in the second byte enables the rate, and a zero disables.
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So if your system only went up to 9600, (using a value of 1 to get 9600)
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the first six bytes in the table would be:
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00 00 no value for 38400: disable by the 00
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00 00 no value for 19200: disable by the 00
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01 FF 01 is the value for 9600: enable by the FF
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In all cases of enabled baud rates, the subroutine at 0190 gets the
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appropriate value in the a register and should use it to set the baud rate.
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If this is to be omitted, then just put a return (C9) instruction at 0190,
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and fill the table from 01A0 to 01AF with 00's.
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8. Communication mode setting: 01B0 - 01BF
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Communication mode table: 01C0 - 01CB
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These two patch areas work together to allow QTERM to change the
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communications format of the modem port. The mode table holds bytes for
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setting 12 different formats, selecting number of data bits (7 or 8)
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parity (odd, even, or none) and number of stop bits (1 or 2). In order
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the 12 values are for 7n1, 8n1, 7n2, 8n2, 7e1, 8e1, 7e2, 8e2, 7o1, 8o1,
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7o2, and 8o2. The subroutine at 01B0 gets one of these values in the a
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register and should use it to set the communications mode. If this is to
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be omitted, then just put a return (C9) instruction at 01B0.
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9. Protocol transfer size: 01CD
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During protocol transfers, disk reads and writes take place every 8K. This
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is normally possible without causing a timeout, and reduces disk access to
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a minimum. However if your disk is slow, you can drop this to 4 or even 2
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to reduce the size of transfer, and hence prevent timeouts. Note that there
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is an unused byte between the end of the communications mode table, and the
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transfer size (i.e. at 01CC). This bytes is reserved for future use, and
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should not be changed.
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10. Processor speed: 01CE
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This is the speed in Mhz that your Z80 runs at: 4, 6 or whatever. For
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a 2.5Mhz cpu, use 3.
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11. Escape character: 01CF
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All special functions of QTERM are activated by the use of escape sequences.
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At 01CF is the byte used for the escape character (the default is ^\). Any
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byte can be used, but a little used value is best selected, also using a
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printable character (' ' thru '~') may have undesirable results. Note that to
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transmit the escape value itself, just type it twice.
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These previous three are necessary.
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12. Signon message: 01D0 - 01EF
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This must be a string that identifies your system / terminal. It must be
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present, and is printed when QTERM first starts. It should be composed of
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printable characters, and terminated by a zero byte.
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13. Clear screen: 01F0 - 01FF
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This must be a string that clears the terminal screen, and leaves the
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cursor in the top left hand corner. This should also be terminated by a
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zero byte.
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14. Moveto: 0200 - 022E
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QTERM requires the ability to move the cursor around the screen. It calls
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this subroutine with the required coordinates in hl: where h is the row,
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and l the column to move to. The top left hand corner of the screen is 0,0;
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and the bottom right corner is 23,79. This subroutine will have to do
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terminal output: at 0109H is a routine that prints a character in the c
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register, and at 010CH is a routine to print a decimal number in hl (mainly
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for the use of vt100 and vt220 compatibles). Note that the above two
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subroutines will destroy all registers, and that this subroutine can also
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destroy all registers.
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15. Teminal capability bit map: 022F
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This byte contains one bit set for each of the following terminal
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capabilities:
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bit 0: (01H) bright (end highlight)
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bit 1: (02H) dim (start highlight)
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bit 2: (04H) delete line
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bit 3: (08H) insert line
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bit 4: (10H) delete character
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bit 5: (20H) insert character
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bit 6: (40H) clear to end of line
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bit 7: (80H) clear to end of screen
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16. Terminal capability strings: 0230 - 026F
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In this area are eight strings, each of which can be at most eight characters
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long. They are the strings to be printed to perform the terminal capabilities
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mentioned above. Each one of them should be terminated by a zero byte. Hence
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at 0230 is the string for dim (start highlight), at 0238 is the string for
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bright (end highlight), etc.; with 0268 being the string for clear to end of
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screen. Programs that use these will check the terminal capability bitmap at
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022F before using them, to determine if they are available.
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17. Entry subroutine: 0270 - 0272
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Upon entry to QTERM, this subroutine will be called. If it is not needed
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then a return instruction (0C9H) should be placed at 0270, otherwise there
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is enough space to put in a jump to code that is to be executed when QTERM
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starts.
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18. Exit subroutine: 0273 - 0275
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After an <Escape> Q has been issued to exit QTERM, this subroutine will
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be called immediately before exiting back to CP/M. As with the entry
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subroutine, if not needed, a return instruction (0C9H) should be placed at
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0273H, otherwise any termination code can be added.
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19. Patch area: 0276 - 02FF
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Since the area provided for the above patches is limited, it may be necessary
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to use more space. The block of memory from 0276 to 02FF is set aside for
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custom patches, this can be used if the individual spaces are not big enough.
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Once all the patches have been made, exit the patch program (usually by
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typing ^C), and finish up by saving a new copy of QTERM:
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A>SAVE 51 QTERMNEW.COM
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In addition, the patch area only can be saved as follows:
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A>SAVE 2 QTERMPAT.XXX
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Which will create a 1/2K file containing all the patches needed to make this
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particular version of QTERM work. By doing this, when a new release of QTERM
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needs to be patched, all that is necessary is to read in the new unpatched
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version with DDT or whatever, then overlay the patch area. This is typically
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done by typing:
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IQTERMPAT.XXX
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to DDT, SID, ZSID etc. to set up the command line to read QTERMPAT.XXX, then
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follow this with a:
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R
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to read it. This should overlay the saved patch area on the new version,
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hence doing all the patches at once. Then exit DDT with ^C, and do the
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first save shown above to save the new working version.
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NOTE: this "overlaying" of patches will NOT work with versions 2.8 and
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earlier. In addition, three things have been added to the 3.3 patch
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area.
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1. changing the DTR manipulation area to include a hangup string
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2. adding the transfer read / write size at 01CD
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3. adding the entry and exit subroutine hooks
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