/* GAMEPLAN.HDR */ /*================================================================*/ /* change nothing in this file */ /*vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv*/ #define TRUE 1 #define FALSE 0 #define ME 1 #define YU 2 #define YRBAR 0 #define MYBAR 25 #define YRHOME 26 #define MYHOME 27 #define ERROR 999 #define MYLEVEL 2 extern int list[2][28]; /* two dice, two lists */ extern struct board { int stones, /* number of stones on that point */ owner, /* and whose they are */ x,y, /* x and y coordinates of point base */ lastx,lasty, /* last location drawn on this point */ cx,cy; /* coordinates for column numbers */ } point[28], bdsave[28]; /* 24 points, plus 2 bars, 2 homes */ extern struct { int cube, whosecube; } doubles; extern struct { int fr,to,flag; } pending; extern int level, dice[2], myscore, yrscore, player, movesleft, cantuse, myturns, swapped, tswap, deciding, expert, tone, show, moremsgline, firstmove, helpdisabled, yrdice, lookforit, startcubevalue; extern char *chatter[80]; /*----------------------------------------------*/ /* end of header -- change NOTHING in this file */ /*----------------------------------------------*/