# Snake Snake game for CP/M and VT100/ANSI terminal * First version (C) 2018, Karl A. Brokstad (www.z80.no) * Turbo Pascal conversion and other mods with permission (C) 2018, linker3000 (linker3000-at-gmail-dot-com) Version history: * V1.2acn: 25-Jun-2020 Changed keys to 2/4/6/8 and H/J/K/L and clear ANSI attributes on exit * V1.2T: 21-Jul-2019 Corrected Y boundary max in putFood. * V1.1T: 14-Oct-2018 Command line switch -m (monochrome) suppresses all colour codes Version numbering detached from Karl A. Brokstad's original * V23N: 24-Sep-2018 First public release Game map used for collision detection and food position generation - this takes out several long loops. Original GitHub repository: https://github.com/linker3000/Z80-Board The first version can be found here: https://z80.no/projects/Pascal.html ## License GPL v2, see the file COPYING ## Instructions ## Compiling To compile SNAKE, just use Turbo Pascal from the ``TP/`` directory. It's TP 3.0A for CP/M-80, only without the demo source code. * Copy the TP files together with the SNAKE.PAS files to one disk * The terminal definition is already set to ANSI and the speed is set to 8 MHz (for a standard RC2014), so running TINST is not needed * Run Turbo Pascal using TURBO * Set the compiler options to "compile -> Com-file" (press O, C, Q) * Compile ``SNAKE.PAS``: press C (Compile), then enter ``snake`` as Work file name. This should result in a ``SNAKE.COM`` file.