FIND THAT MINE! A MineSweeper clon game for CP/M VT100 color version by Anna Christina Naß acn@acn.wtf Based on v2.0 - 07 April 2020. Copyright (c) 2012-2020 Miguel Garcia / FloppySoftware, Spain. The original repository can be found here: https://github.com/MiguelVis/ftm Introduction This is a clone (yes, one more!) of MineSweeper for CP/M with supported CRTs, derived from the plain CP/M version (and itself from the Amstrad PCW & Samaruc GUI version). It should run in any version of the CP/M operating system and a Z80 CPU. This version is patched to work with a VT100 terminal only and it uses color ANSI codes. The game The aim of the game is to find all the mines on the board, putting a flag on them and uncovering the other squares. If you uncover a mine, you lose the game. There are three different levels: * Level 1 : 08 x 08 squares, 08 mines * Level 2 : 08 x 12 squares, 12 mines * Level 3 : 08 x 16 squares, 16 mines How to play In the board, a number on a square means the quantity of mines around it. To uncover a square, you must enter a command telling its position as row and column - ie: 1C To put or remove a flag on a square, you must append a F character to the command - ie: 3DF Technical notes To compile, use MESCC, "Mike's Enhanced Small C Compiler". All files neccessary (and only these) to compile the game are included. The complete package of MESCC can be found in its repository: https://github.com/MiguelVis/mescc Compile it using: CC FTM CCOPT FTM ZSM FTM HEXTOCOM FTM The game uses Codepage 437 border characters as default, if your terminal cannot display these, remove #define CP437 from FTM.C and recompile it. License This software is copyright of Miguel Garcia / FloppySoftware, Spain. All rights reserved. This program is freeware, and it's licensed under the GNU General Public License. See the license file for more details.