SNAKE Snake game for CP/M and VT100/ANSI terminal - First version (C) 2018, Karl A. Brokstad (www.z80.no) - Turbo Pascal conversion and other mods with permission (C) 2018, linker3000 (linker3000-at-gmail-dot-com) Version history: - V1.2acn: 25-Jun-2020 Changed keys to 2/4/6/8 and H/J/K/L and clear ANSI attributes on exit - V1.2T: 21-Jul-2019 Corrected Y boundary max in putFood. - V1.1T: 14-Oct-2018 Command line switch -m (monochrome) suppresses all colour codes Version numbering detached from Karl A. Brokstad's original - V23N: 24-Sep-2018 First public release Game map used for collision detection and food position generation - this takes out several long loops. Original GitHub repository: https://github.com/linker3000/Z80-Board The first version can be found here: https://z80.no/projects/Pascal.html License GPL v2, see the file COPYING Instructions Compiling To compile SNAKE, just use Turbo Pascal from the TP/ directory. It's TP 3.0A for CP/M-80, only without the demo source code. - Copy the TP files together with the SNAKE.PAS files to one disk - The terminal definition is already set to ANSI and the speed is set to 8 MHz (for a standard RC2014), so running TINST is not needed - Run Turbo Pascal using TURBO - Set the compiler options to "compile -> Com-file" (press O, C, Q) - Compile SNAKE.PAS: press C (Compile), then enter snake as Work file name. This should result in a SNAKE.COM file.