1
0
Fork 0
vt100-games/Backgammon/gameplan.hdr

42 lines
1.4 KiB
Plaintext
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/* GAMEPLAN.HDR */
/*================================================================*/
/* change nothing in this file */
/*vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv*/
#define TRUE 1
#define FALSE 0
#define ME 1
#define YU 2
#define YRBAR 0
#define MYBAR 25
#define YRHOME 26
#define MYHOME 27
#define ERROR 999
#define MYLEVEL 2
extern int list[2][28]; /* two dice, two lists */
extern struct board {
int stones, /* number of stones on that point */
owner, /* and whose they are */
x,y, /* x and y coordinates of point base */
lastx,lasty, /* last location drawn on this point */
cx,cy; /* coordinates for column numbers */
}
point[28], bdsave[28]; /* 24 points, plus 2 bars, 2 homes */
extern struct { int cube, whosecube; } doubles;
extern struct { int fr,to,flag; } pending;
extern int level, dice[2], myscore, yrscore, player, movesleft, cantuse,
myturns, swapped, tswap, deciding, expert, tone, show, moremsgline,
firstmove, helpdisabled, yrdice, lookforit, startcubevalue;
extern char *chatter[80];
/*----------------------------------------------*/
/* end of header -- change NOTHING in this file */
/*----------------------------------------------*/