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vt100-games/Pac/pac.c

721 lines
18 KiB
C

#include <stdio.h>
#include "ansi.h"
#include <stdint.h>
#include <ctype.h>
#include <conio.h>
#define GHOST_TIMEOUT 5
#define EDIBLE_TIMEOUT 300
#define SCATTER_TIMEOUT 800
int play_game(int seed);
int8_t ghost_x[5];
int8_t ghost_y[5];
int8_t ghost_direction[5];
int8_t ghost_start_x[5];
int8_t ghost_start_y[5];
int8_t player_x;
int8_t player_y;
int8_t start_x;
int8_t start_y;
int8_t colour = 1;
int8_t edible = 0;
uint32_t dots = 0;
char level_1[25][40] = {"#######################################",
"# # # # #",
"# # # ##### # #### # #### # ##### # # #",
"# # # # # #",
"### ##### # ####### ####### # ##### ###",
"# # # #",
"# ##### ### ############### ### ##### #",
"# # # #",
"# # ####### # ############# ####### # #",
"# # # # # #",
"# # # # ### ### # ### ### # # # # # # #",
"# # # # #XGXGX# # # # # #",
"# # # # ### # # #XXGXX# # # # # # # # #",
"# # #XGXGX# # #",
"######### # # ######### ### # #########",
"# # # # # #",
"# # ####### ############# # ####### # #",
"# # # #",
"# ##### ### ############### ### ##### #",
"# # S # #",
"### ##### # ####### ####### # ##### ###",
"# # # # # #",
"# # # ##### # #### # #### # ##### # # #",
"# # # # # # #",
"#######################################"};
char board[25][39];
void setup_level(int level) {
uint8_t x, y;
int g = 0;
int i;
dots = 0;
for (x=0;x<39;x++) {
for (y=0;y<25;y++) {
if (level == 1) {
board[y][x] = level_1[y][x];
}
if (board[y][x] == 'S') {
player_x = x;
player_y = y;
start_x = x;
start_y = y;
board[y][x] = 'X';
}
if (board[y][x] == 'G') {
ghost_start_x[g] = x;
ghost_start_y[g] = y;
ghost_x[g] = x;
ghost_y[g] = y;
ghost_direction[g] = 0;
g++;
board[y][x] = 'X';
}
if (board[y][x] == ' ') {
board[y][x] = '.';
dots++;
}
if (board[y][x] == 'X') {
board[y][x] = ' ';
}
}
}
for (i=0;i<6;i++) {
do {
x = rand() % 39;
y = rand() % 25;
} while (board[y][x] != '.');
board[y][x] = '+';
}
for (x=0;x < 39;x++) {
for (y=0;y< 25;y++) {
goto_xy(x+1, y+1);
if (colour) {
if (board[y][x] == '#') {
printf("\033[1;34m");
}
if (board[y][x] == '.') {
printf("\033[1;37m");
}
if (board[y][x] == '+') {
printf("\033[1;31m");
}
}
printf("%c", board[y][x]);
if (colour) {
printf("\033[0m");
}
}
}
return;
}
int main(int argc, char **argv) {
int8_t done = 0;
uint16_t seed;
char c;
uint32_t lscore = 0;
while (!done) {
clr_scr();
if (!colour) {
printf(" _ (`-. ('-. \r\n");
printf(" ( (OO ) ( OO ).-. \r\n");
printf(" _.` \\ / . --. / .-----. \r\n");
printf("(__...--'' | \\-. \\ ' .--./ \r\n");
printf(" | / | |.-'-' | | | |('-. \r\n");
printf(" | |_.' | \\| |_.' | /_) |OO ) \r\n");
printf(" | .___.' | .-. | || |`-'| \r\n");
printf(" | | | | | |(_' '--'\\ \r\n");
printf(" `--' `--' `--' `-----' \r\n");
printf("\r\n");
printf(" LAST SCORE %lu!\n\n", lscore);
printf(" P - Play\n");
printf(" C - ANSI Color (off)\n");
printf(" Q - Quit\n\n > ");
} else {
printf("\033[1;37m _ (`-. ('-. \r\n");
printf(" ( (\033[1;30mOO \033[1;37m) ( \033[1;30mOO \033[1;37m).-. \r\n");
printf(" \033[1;37m_.` \\ / . \033[1;34m--\033[1;37m. / \033[1;34m.-----. \r\n");
printf("\033[1;37m(__\033[1;37m...\033[1;34m--\033[1;37m'' | \033[1;37m\\\033[1;34m-. \\ ' .--./ \r\n");
printf(" \033[1;34m| / | |\033[1;37m.-'-'\033[1;37m \033[1;34m| | | |\033[1;37m('-. \r\n");
printf(" \033[1;34m| |_.' | \033[1;37m\\\033[1;34m| |_.' | \033[1;37m/_) \033[1;34m|\033[1;30mOO \033[1;37m) \r\n");
printf(" \033[1;34m| .___.' | .-. | \033[1;37m|\033[1;34m| |\033[1;37m`-'| \r\n");
printf(" \033[1;34m| | | | | |\033[1;37m(_\033[1;34m' '--'\\ \r\n");
printf(" \033[1;34m`--' `--' `--' `-----' \r\n");
printf("\r\n");
printf(" \033[1;33mLAST SCORE %lu!\n\n", lscore);
printf(" \033[1;36mP - \033[1;37mPlay\n");
printf(" \033[1;36mC - \033[1;37mANSI Color (\033[1;32mon\033[1;37m)\n");
printf(" \033[1;36mQ - \033[1;37mQuit\n\n > ");
}
do {
c = getk();
seed++;
} while (c=='');
switch (tolower(c)) {
case 'p':
lscore = play_game(seed);
break;
case 'c':
colour = !colour;
break;
case 'q':
done = 1;
break;
}
}
if (colour) printf("\033[m");
printf("\n\n");
}
int play_game(int seed) {
int8_t player_dir = 1;
int8_t done = 0;
int8_t old_player_x = 0;
int8_t old_player_y = 0;
uint32_t score = 0;
uint8_t lives = 0;
char player_spr[5] = "V<^>";
int8_t can_move_up;
int8_t can_move_down;
int8_t can_move_left;
int8_t can_move_right;
int8_t can_move;
char in_c;
uint8_t i, j;
uint8_t ghost_timer = 0;
clr_scr();
uint16_t edible_timer = 0;
uint16_t scatter_timer = SCATTER_TIMEOUT;
srand(seed);
lives = 5;
setup_level(1);
goto_xy(42, 1);
printf("\033[1;36mP A C\033[0m");
goto_xy(42, 6);
printf("\033[1;31m+ \033[0mCherry, Makes Ghosts Edible");
goto_xy(42, 8);
printf("\033[1;35mH \033[0mA Ghost! Look out!");
goto_xy(42, 10);
printf("\033[1;32mM \033[0mA frightend Ghost! Eat it!");
goto_xy(42, 12);
printf("\033[1;33m< \033[0mYou!");
goto_xy(42, 14);
printf("\033[1;31mNUM LOCK ON TO PLAY!! Q to Quit");
while (!done) {
if (old_player_x != player_x || old_player_y != player_y) {
goto_xy(player_x + 1, player_y + 1);
if (colour) {
printf("\033[1;33m");
}
printf("%c", player_spr[player_dir]);
if (colour) {
printf("\033[0m");
}
goto_xy(old_player_x + 1, old_player_y + 1);
printf(" ");
old_player_x = player_x;
old_player_y = player_y;
}
if (edible_timer == 0 && edible == 1) {
edible = 0;
} else {
if (edible_timer != 0) {
edible_timer--;
}
}
if (ghost_timer == 0) {
for (i=0;i<5;i++) {
goto_xy(ghost_x[i] + 1, ghost_y[i] + 1);
if (colour) {
if (board[ghost_y[i]][ghost_x[i]] == '.') {
printf("\033[1;37m");
} else if (board[ghost_y[i]][ghost_x[i]] == '+') {
printf("\033[1;31m");
}
}
printf("%c", board[ghost_y[i]][ghost_x[i]]);
// move ghost
can_move_up = 0;
can_move_down = 0;
can_move_left = 0;
can_move_right = 0;
if (ghost_x[i] > 0 && board[ghost_y[i]][ghost_x[i] - 1] != '#') {
can_move_left = 1;
}
if (ghost_y[i] > 0 && board[ghost_y[i] - 1][ghost_x[i]] != '#') {
can_move_up = 1;
}
if (ghost_x[i] < 39 && board[ghost_y[i]][ghost_x[i] + 1] != '#') {
can_move_right = 1;
}
if (ghost_y[i] < 25 && board[ghost_y[i] + 1][ghost_x[i]] != '#') {
can_move_down = 1;
}
for (j=0;j<5;j++) {
if (ghost_x[j] == ghost_x[i] - 1 && ghost_y[j] == ghost_y[i]) can_move_left = 0;
if (ghost_x[j] == ghost_x[i] + 1 && ghost_y[j] == ghost_y[i]) can_move_right = 0;
if (ghost_y[j] == ghost_y[i] - 1 && ghost_x[j] == ghost_x[i]) can_move_up = 0;
if (ghost_y[j] == ghost_y[i] + 1 && ghost_x[j] == ghost_x[i]) can_move_down = 0;
}
can_move = can_move_left + can_move_right + can_move_up + can_move_down;
if (can_move) {
if (scatter_timer > 0) {
scatter_timer--;
if ((ghost_direction[i] == 1 && !can_move_up) ||
(ghost_direction[i] == 2 && !can_move_right) ||
(ghost_direction[i] == 3 && !can_move_down) ||
(ghost_direction[i] == 4 && !can_move_left) ||
ghost_direction[i] == 0) {
switch(rand() % can_move + 1) {
case 1:
if (can_move_left) {
ghost_x[i]--;
ghost_direction[i] = 4;
} else if (can_move_right) {
ghost_x[i]++;
ghost_direction[i] = 2;
} else if (can_move_up) {
ghost_y[i]--;
ghost_direction[i] = 1;
} else {
ghost_y[i]++;
ghost_direction[i] = 3;
}
break;
case 2:
if (can_move_right) {
ghost_x[i]++;
ghost_direction[i] = 2;
} else if (can_move_up) {
ghost_y[i]--;
ghost_direction[i] = 1;
} else if (can_move_down) {
ghost_y[i]++;
ghost_direction[i] = 3;
} else {
ghost_x[i]--;
ghost_direction[i] = 4;
}
break;
case 3:
if (can_move_up) {
ghost_y[i]--;
ghost_direction[i] = 1;
} else if (can_move_down) {
ghost_y[i]++;
ghost_direction[i] = 3;
} else if (can_move_left) {
ghost_x[i]--;
ghost_direction[i] = 4;
} else {
ghost_x[i]++;
ghost_direction[i] = 2;
}
break;
case 4:
if (can_move_down) {
ghost_y[i]++;
ghost_direction[i] = 3;
} else if (can_move_left) {
ghost_x[i]--;
ghost_direction[i] = 4;
} else if (can_move_right) {
ghost_x[i]++;
ghost_direction[i] = 2;
} else {
ghost_y[i]--;
ghost_direction[i] = 1;
}
break;
}
} else {
if (ghost_direction[i] == 1) {
ghost_y[i]--;
} else if (ghost_direction[i] == 2) {
ghost_x[i]++;
} else if (ghost_direction[i] == 3) {
ghost_y[i]++;
} else if (ghost_direction[i] == 4) {
ghost_x[i]--;
}
}
} else {
// todo Chase player...
if (!edible) {
if ((ghost_direction[i] == 1 && !can_move_up) ||
(ghost_direction[i] == 2 && !can_move_right) ||
(ghost_direction[i] == 3 && !can_move_down) ||
(ghost_direction[i] == 4 && !can_move_left) ||
ghost_direction[i] == 0) {
if (player_x < ghost_x[i] && can_move_left) {
ghost_direction[i] = 4;
ghost_x[i]--;
} else if (player_x > ghost_x[i] && can_move_right) {
ghost_direction[i] = 2;
ghost_x[i]++;
} else if (player_y < ghost_y[i] && can_move_up) {
ghost_direction[i] = 1;
ghost_y[i]--;
} else if (player_y > ghost_y[i] && can_move_down) {
ghost_direction[i] = 3;
ghost_y[i]++;
} else {
switch(rand() % can_move + 1) {
case 1:
if (can_move_left) {
ghost_x[i]--;
ghost_direction[i] = 4;
} else if (can_move_right) {
ghost_x[i]++;
ghost_direction[i] = 2;
} else if (can_move_up) {
ghost_y[i]--;
ghost_direction[i] = 1;
} else {
ghost_y[i]++;
ghost_direction[i] = 3;
}
break;
case 2:
if (can_move_right) {
ghost_x[i]++;
ghost_direction[i] = 2;
} else if (can_move_up) {
ghost_y[i]--;
ghost_direction[i] = 1;
} else if (can_move_down) {
ghost_y[i]++;
ghost_direction[i] = 3;
} else {
ghost_x[i]--;
ghost_direction[i] = 4;
}
break;
case 3:
if (can_move_up) {
ghost_y[i]--;
ghost_direction[i] = 1;
} else if (can_move_down) {
ghost_y[i]++;
ghost_direction[i] = 3;
} else if (can_move_left) {
ghost_x[i]--;
ghost_direction[i] = 4;
} else {
ghost_x[i]++;
ghost_direction[i] = 2;
}
break;
case 4:
if (can_move_down) {
ghost_y[i]++;
ghost_direction[i] = 3;
} else if (can_move_left) {
ghost_x[i]--;
ghost_direction[i] = 4;
} else if (can_move_right) {
ghost_x[i]++;
ghost_direction[i] = 2;
} else {
ghost_y[i]--;
ghost_direction[i] = 1;
}
break;
}
}
} else {
if (ghost_direction[i] == 1) {
ghost_y[i]--;
} else if (ghost_direction[i] == 2) {
ghost_x[i]++;
} else if (ghost_direction[i] == 3) {
ghost_y[i]++;
} else if (ghost_direction[i] == 4) {
ghost_x[i]--;
}
}
} else {
if ((ghost_direction[i] == 1 && !can_move_up) ||
(ghost_direction[i] == 2 && !can_move_right) ||
(ghost_direction[i] == 3 && !can_move_down) ||
(ghost_direction[i] == 4 && !can_move_left) ||
ghost_direction[i] == 0) {
if (player_x < ghost_x[i] && can_move_right) {
ghost_direction[i] = 2;
ghost_x[i]++;
} else if (player_x > ghost_x[i] && can_move_left) {
ghost_direction[i] = 4;
ghost_x[i]--;
} else if (player_y < ghost_y[i] && can_move_down) {
ghost_direction[i] = 3;
ghost_y[i]++;
} else if (player_y > ghost_y[i] && can_move_up) {
ghost_direction[i] = 1;
ghost_y[i]--;
} else {
switch(rand() % can_move + 1) {
case 1:
if (can_move_left) {
ghost_x[i]--;
ghost_direction[i] = 4;
} else if (can_move_right) {
ghost_x[i]++;
ghost_direction[i] = 2;
} else if (can_move_up) {
ghost_y[i]--;
ghost_direction[i] = 1;
} else {
ghost_y[i]++;
ghost_direction[i] = 3;
}
break;
case 2:
if (can_move_right) {
ghost_x[i]++;
ghost_direction[i] = 2;
} else if (can_move_up) {
ghost_y[i]--;
ghost_direction[i] = 1;
} else if (can_move_down) {
ghost_y[i]++;
ghost_direction[i] = 3;
} else {
ghost_x[i]--;
ghost_direction[i] = 4;
}
break;
case 3:
if (can_move_up) {
ghost_y[i]--;
ghost_direction[i] = 1;
} else if (can_move_down) {
ghost_y[i]++;
ghost_direction[i] = 3;
} else if (can_move_left) {
ghost_x[i]--;
ghost_direction[i] = 4;
} else {
ghost_x[i]++;
ghost_direction[i] = 2;
}
break;
case 4:
if (can_move_down) {
ghost_y[i]++;
ghost_direction[i] = 3;
} else if (can_move_left) {
ghost_x[i]--;
ghost_direction[i] = 4;
} else if (can_move_right) {
ghost_x[i]++;
ghost_direction[i] = 2;
} else {
ghost_y[i]--;
ghost_direction[i] = 1;
}
break;
}
}
} else {
if (ghost_direction[i] == 1) {
ghost_y[i]--;
} else if (ghost_direction[i] == 2) {
ghost_x[i]++;
} else if (ghost_direction[i] == 3) {
ghost_y[i]++;
} else if (ghost_direction[i] == 4) {
ghost_x[i]--;
}
}
}
}
}
goto_xy(ghost_x[i] + 1, ghost_y[i] + 1);
if (ghost_x[i] == player_x && ghost_y[i] == player_y) {
if (edible) {
score += 100;
ghost_x[i] = ghost_start_x[i];
ghost_y[i] = ghost_start_y[i];
} else {
lives--;
if (lives == 0) {
clr_scr();
goto_xy(30, 12);
printf("You LOSE!, SCORE: %lu", score);
goto_xy(30, 14);
printf("Press a key...");
getchar();
return score;
}
player_x = start_x;
player_y = start_y;
}
}
if (edible) {
if (colour) {
printf("\033[1;32m");
}
printf("M");
} else {
if (colour) {
printf("\033[1;35m");
}
printf("H");
}
if (colour) {
printf("\033[0m");
}
}
ghost_timer = GHOST_TIMEOUT;
} else {
ghost_timer--;
}
goto_xy(42, 3);
printf("SCORE: %lu", score);
goto_xy(42, 4);
printf("LIVES: %d", lives);
if ((in_c = getk()) != 0) {
switch (in_c) {
case 'w':
case 'W':
case '8':
if (player_y - 1 >= 0 && board[player_y - 1][player_x] != '#') {
player_y--;
}
player_dir = 0;
break;
case 'd':
case 'D':
case '6':
if (player_x + 1 <= 39 && board[player_y][player_x + 1] != '#') {
player_x++;
}
player_dir = 1;
break;
case 's':
case 'S':
case '2':
if (player_y + 1 <= 25 && board[player_y + 1][player_x] != '#') {
player_y++;
}
player_dir = 2;
break;
case 'a':
case 'A':
case '4':
if (player_x - 1 >= 0 && board[player_y][player_x - 1] != '#') {
player_x--;
}
player_dir = 3;
break;
case 'q':
case 'Q':
done = 1;
break;
}
if (board[player_y][player_x] == '.') {
board[player_y][player_x] = ' ';
score++;
dots--;
if (dots == 0) {
clr_scr();
score += (lives * 500);
goto_xy(30, 12);
printf("You WIN! SCORE: %lu\r\n", score);
goto_xy(30, 14);
printf("Press a key...");
getchar();
return score;
}
} else if (board[player_y][player_x] == '+') {
board[player_y][player_x] = ' ';
edible = 1;
edible_timer = EDIBLE_TIMEOUT;
dots--;
if (dots == 0) {
clr_scr();
score += (lives * 500);
goto_xy(30, 12);
printf("You WIN! SCORE: %lu\r\n", score);
goto_xy(30, 14);
printf("Press a key...");
getchar();
return score;
}
}
for (i=0;i<5;i++) {
if (ghost_x[i] == player_x && ghost_y[i] == player_y) {
if (edible) {
score += 100;
ghost_x[i] = ghost_start_x[i];
ghost_y[i] = ghost_start_y[i];
} else {
lives--;
if (lives == 0) {
clr_scr();
goto_xy(30, 12);
printf("You LOSE!, SCORE: %lu", score);
goto_xy(30, 14);
printf("Press a key...");
getchar();
return score;
}
player_x = start_x;
player_y = start_y;
}
}
}
}
}
return 0;
}