1
0
Fork 0
vt100-games/HDimage/u0/BS.DOC

75 lines
2.4 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

BATTLESHIPS
CP/M port of the Unix game.
Copyright: * bs.c - original author: Bruce Holloway * salvo option by:
Chuck A DeGaul * with improved user interface, autoconfiguration and
code cleanup * by Eric S. Raymond esr@snark.thyrsus.com * v1.2 with
color support and minor portability fixes, November 1990 * v2.0
featuring strict ANSI/POSIX conformance, November 1993. * v2.1 for
Linux, October 1994. * Slipstreamed in fixes to make it gcc -Wall clean,
May 95. * fairly seriously hacked for Hitech C and CP/M, rjm 95/8/14
I found it as part of the ZCN repository:
https://github.com/jamesots/zcn
The C source has been modified for VT100 compatibility and some minor
changes have been made by me (Anna Christina Naß acn@acn.wtf.
bs.com is the compiled binary.
See the *.txt files for more information.
Modes
- -b selects a “blitz” variant
- -s selects a “salvo” variant
- -c permits ships to be placed adjacently
The “blitz” variant allows a side to shoot for as long as it continues
to score hits.
The “salvo” game allows a player one shot per turn for each of his/her
ships still afloat. This puts a premium scoring hits early and knocking
out some ships and also makes much harder the situation where you face a
superior force with only your PT-boat.
Keys
To position your ships: move the cursor to a spot, then type the first
letter of a ship (using CAPITAL letters) type to select it, then type a
direction ([hjkl] or [4862]), indicating how the ship should be pointed.
You may also type a ship letter followed by
r' to position it randomly, or typeR to place all remaining ships
randomly.
Navigation and aiming keys:
yz k u 7 8 9
\|/ \|/
h-+-l 4-+-6
/|\ /|\
b j n 1 2 3
Key Action Key Action
------- -------------------------- ----------- --------------------------
h / 4 move left y / z / 7 move up+left
l / 6 move right b / 1 move down+left
j / 2 move down u / 9 move up+right
k / 8 move up n / 3 move down+right
r place this ship randomly R place all ships randomly
^L screen redraw Q quit game
Compiling
HiTech C has been used to compile it, but it needs a lot of free memory
(TPA).
For compiling, I used the command c bs.c in CP/M.