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FIND THAT MINE!
A MineSweeper clon game for CP/M
VT100 color version by Anna Christina Naß acn@acn.wtf
Based on v2.0 - 07 April 2020.
Copyright (c) 2012-2020 Miguel Garcia / FloppySoftware, Spain.
The original repository can be found here:
https://github.com/MiguelVis/ftm
Introduction
This is a clone (yes, one more!) of MineSweeper for CP/M with supported
CRTs, derived from the plain CP/M version (and itself from the Amstrad
PCW & Samaruc GUI version).
It should run in any version of the CP/M operating system and a Z80 CPU.
This version is patched to work with a VT100 terminal only and it uses
color ANSI codes.
The game
The aim of the game is to find all the mines on the board, putting a
flag on them and uncovering the other squares.
If you uncover a mine, you lose the game.
There are three different levels: * Level 1 : 08 x 08 squares, 08 mines
* Level 2 : 08 x 12 squares, 12 mines * Level 3 : 08 x 16 squares, 16
mines
How to play
In the board, a number on a square means the quantity of mines around
it.
To uncover a square, you must enter a command telling its position as
row and column - ie:
1C
To put or remove a flag on a square, you must append a F character to
the command - ie:
3DF
Technical notes
To compile, use MESCC, “Mikes Enhanced Small C Compiler”. All files
neccessary (and only these) to compile the game are included. The
complete package of MESCC can be found in its repository:
https://github.com/MiguelVis/mescc
Compile it using:
CC FTM
CCOPT FTM
ZSM FTM
HEXTOCOM FTM
The game uses Codepage 437 border characters as default, if your
terminal cannot display these, remove #define CP437 from FTM.C and
recompile it.
License
This software is copyright of Miguel Garcia / FloppySoftware, Spain. All
rights reserved.
This program is freeware, and its licensed under the GNU General Public
License.
See the license file for more details.