1
0
Fork 0
vt100-games/HDimage/u0/MAZEZAM.DOC

98 lines
2.9 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

MAZEZAM
MazezaM is a puzzle game for CP/M.
- Copyright (C) 2002 Malcolm Tyrrell tyrrelmr@cs.tcd.ie
- CP/M version (C) 2004-2008 Ventzislav Tzvetkov (drHirudo) (for VT52
terminals)
- z88dk version by Stefano Bodrato (www.z88dk.org)
- VT100 adaption (C) 2020 Anna Christina Naß acn@acn.wtf
Licensed under the GPL.
You can find the VT52 version of this game, and also for other
platforms, here: http://hirudov.com/
The game
MazezaM (pronounced “may-zam”) is a simple puzzle game. You enter the
mazezam on the left and you have to get to the exit on the right by
pushing rows of blocks left and right.
In the game = represents a brick, # represents a block, P is the Player
and O is a door. Good Luck.
Keys
I changed the keys to 8, 6, 4, 2 on the numpad, but W, A, S, D will also
work. Use R to restart a level (at the cost of one live).
About the game, by drHirudo
To the best of my knowledge MazezaMs specific game logic is original.
Unfortunately, there are so many puzzles out there that it is impossible
for me to be sure. If you are aware of a prior instance of the idea,
please get in touch. If possible, include a link which I can add to my
web page.
The idea for MazezaM came to me while recalling an Oric-1 type-in game
called “Fall Guy” (from the book “Sixty Programs for the Oric-1” by
Robert Erskine, Humphrey Walwyn, Paul Stanley and Michael Bews). The
game play is a reminiscent of the game Sokoban (Thinking Rabbit, Inc)
and also bears a resemblance to “sliding block” or “sliding piece”
puzzles where wooden shapes are moved around in order to get a (usually
larger) shape from one side of the puzzle to the other. The name
“MazezaM” was suggested by Robert Byrne.
Compiling
MazezaM is written in C for the ZXCC compiler which can be found in
z88dk.
Use this command line (tested in Linux) to compile:
zcc +cpm -lndos -o MAZEZAM.COM mazezam.c -O3
New Levels Wanted:
If you like this game and are good at designing levels, I encourage you
to create levels and send them to any of the authors for include in
further versions. Credit of course will be given.
Other versions and games my drHirudo
Original Sinclair and Java games - Copyright (C) 2002 Malcolm Tyrrell
http://www.cs.tcd.ie/Malcolm.Tyrrell/
Amiga Version Copyright (C) 2003-2004 Ventzislav Tzvetkov
http://hirudov.com/
Gameboy Version Copyright (C) 2003-2004 Ventzislav Tzvetkov
http://hirudov.com/ Developed using GBDK v2.1.0-1 and Wzonka-Lad
1.03.00.
Oric Atmos Version Copyright (C) 2004 Ventzislav Tzvetkov
http://hirudov.com/
Apple II Version Copyright (C) 2004 Ventzislav Tzvetkov
http://hirudov.com/
Commodore 64 Version Copyright (C) 2004 Ventzislav Tzvetkov
http://hirudov.com/
SNES version Copyright (C) 2004-2006 Ventzislav Tzvetkov
http://hirudov.com/
CP/M version Copyright (C) 2004-2008 Ventzislav Tzvetkov
http://hirudov.com/ Compiled using Z88DK on AmigaOS 4. Tested under
DOSBox and MYZ80 emulator.