75 lines
2.4 KiB
Plaintext
75 lines
2.4 KiB
Plaintext
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BATTLESHIPS
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CP/M port of the Unix game.
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Copyright: * bs.c - original author: Bruce Holloway * salvo option by:
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Chuck A DeGaul * with improved user interface, autoconfiguration and
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code cleanup * by Eric S. Raymond esr@snark.thyrsus.com * v1.2 with
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color support and minor portability fixes, November 1990 * v2.0
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featuring strict ANSI/POSIX conformance, November 1993. * v2.1 for
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Linux, October 1994. * Slipstreamed in fixes to make it gcc -Wall clean,
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May ’95. * fairly seriously hacked for Hitech C and CP/M, rjm 95/8/14
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I found it as part of the ZCN repository:
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https://github.com/jamesots/zcn
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The C source has been modified for VT100 compatibility and some minor
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changes have been made by me (Anna Christina Naß acn@acn.wtf.
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bs.com is the compiled binary.
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See the *.txt files for more information.
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Modes
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- -b selects a “blitz” variant
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- -s selects a “salvo” variant
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- -c permits ships to be placed adjacently
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The “blitz” variant allows a side to shoot for as long as it continues
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to score hits.
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The “salvo” game allows a player one shot per turn for each of his/her
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ships still afloat. This puts a premium scoring hits early and knocking
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out some ships and also makes much harder the situation where you face a
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superior force with only your PT-boat.
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Keys
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To position your ships: move the cursor to a spot, then type the first
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letter of a ship (using CAPITAL letters) type to select it, then type a
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direction ([hjkl] or [4862]), indicating how the ship should be pointed.
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You may also type a ship letter followed by
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r' to position it randomly, or typeR’ to place all remaining ships
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randomly.
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Navigation and aiming keys:
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yz k u 7 8 9
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\|/ \|/
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h-+-l 4-+-6
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/|\ /|\
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b j n 1 2 3
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Key Action Key Action
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------- -------------------------- ----------- --------------------------
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h / 4 move left y / z / 7 move up+left
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l / 6 move right b / 1 move down+left
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j / 2 move down u / 9 move up+right
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k / 8 move up n / 3 move down+right
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r place this ship randomly R place all ships randomly
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^L screen redraw Q quit game
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Compiling
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HiTech C has been used to compile it, but it needs a lot of free memory
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(TPA).
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For compiling, I used the command c bs.c in CP/M.
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