98 lines
2.9 KiB
Plaintext
98 lines
2.9 KiB
Plaintext
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MAZEZAM
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MazezaM is a puzzle game for CP/M.
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- Copyright (C) 2002 Malcolm Tyrrell tyrrelmr@cs.tcd.ie
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- CP/M version (C) 2004-2008 Ventzislav Tzvetkov (drHirudo) (for VT52
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terminals)
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- z88dk version by Stefano Bodrato (www.z88dk.org)
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- VT100 adaption (C) 2020 Anna Christina Naß acn@acn.wtf
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Licensed under the GPL.
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You can find the VT52 version of this game, and also for other
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platforms, here: http://hirudov.com/
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The game
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MazezaM (pronounced “may-zam”) is a simple puzzle game. You enter the
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mazezam on the left and you have to get to the exit on the right by
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pushing rows of blocks left and right.
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In the game = represents a brick, # represents a block, P is the Player
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and O is a door. Good Luck.
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Keys
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I changed the keys to 8, 6, 4, 2 on the numpad, but W, A, S, D will also
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work. Use R to restart a level (at the cost of one live).
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About the game, by drHirudo
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To the best of my knowledge MazezaM’s specific game logic is original.
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Unfortunately, there are so many puzzles out there that it is impossible
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for me to be sure. If you are aware of a prior instance of the idea,
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please get in touch. If possible, include a link which I can add to my
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web page.
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The idea for MazezaM came to me while recalling an Oric-1 type-in game
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called “Fall Guy” (from the book “Sixty Programs for the Oric-1” by
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Robert Erskine, Humphrey Walwyn, Paul Stanley and Michael Bews). The
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game play is a reminiscent of the game Sokoban (Thinking Rabbit, Inc)
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and also bears a resemblance to “sliding block” or “sliding piece”
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puzzles where wooden shapes are moved around in order to get a (usually
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larger) shape from one side of the puzzle to the other. The name
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“MazezaM” was suggested by Robert Byrne.
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Compiling
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MazezaM is written in C for the ZXCC compiler which can be found in
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z88dk.
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Use this command line (tested in Linux) to compile:
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zcc +cpm -lndos -o MAZEZAM.COM mazezam.c -O3
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New Levels Wanted:
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If you like this game and are good at designing levels, I encourage you
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to create levels and send them to any of the authors for include in
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further versions. Credit of course will be given.
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Other versions and games my drHirudo
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Original Sinclair and Java games - Copyright (C) 2002 Malcolm Tyrrell
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http://www.cs.tcd.ie/Malcolm.Tyrrell/
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Amiga Version Copyright (C) 2003-2004 Ventzislav Tzvetkov
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http://hirudov.com/
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Gameboy Version Copyright (C) 2003-2004 Ventzislav Tzvetkov
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http://hirudov.com/ Developed using GBDK v2.1.0-1 and Wzonka-Lad
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1.03.00.
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Oric Atmos Version Copyright (C) 2004 Ventzislav Tzvetkov
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http://hirudov.com/
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Apple II Version Copyright (C) 2004 Ventzislav Tzvetkov
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http://hirudov.com/
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Commodore 64 Version Copyright (C) 2004 Ventzislav Tzvetkov
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http://hirudov.com/
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SNES version Copyright (C) 2004-2006 Ventzislav Tzvetkov
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http://hirudov.com/
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CP/M version Copyright (C) 2004-2008 Ventzislav Tzvetkov
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http://hirudov.com/ Compiled using Z88DK on AmigaOS 4. Tested under
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DOSBox and MYZ80 emulator.
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