Snake
Snake game for CP/M and VT100/ANSI terminal
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First version (C) 2018, Karl A. Brokstad (www.z80.no) 
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Turbo Pascal conversion and other mods with permission (C) 2018, linker3000 (linker3000-at-gmail-dot-com) 
Version history:
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V1.2acn: 25-Jun-2020 Changed keys to 2/4/6/8 and H/J/K/L and clear ANSI attributes on exit 
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V1.2T: 21-Jul-2019 Corrected Y boundary max in putFood. 
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V1.1T: 14-Oct-2018 Command line switch -m (monochrome) suppresses all colour codes Version numbering detached from Karl A. Brokstad's original 
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V23N: 24-Sep-2018 First public release Game map used for collision detection and food position generation - this takes out several long loops. 
Original GitHub repository: https://github.com/linker3000/Z80-Board The first version can be found here: https://z80.no/projects/Pascal.html
License
GPL v2, see the file COPYING
Instructions
Compiling
To compile SNAKE, just use Turbo Pascal from the TP/ directory.
It's TP 3.0A for CP/M-80, only without the demo source code.
- Copy the TP files together with the SNAKE.PAS files to one disk
- The terminal definition is already set to ANSI and the speed is set to 8 MHz (for a standard RC2014), so running TINST is not needed
- Run Turbo Pascal using TURBO
- Set the compiler options to "compile -> Com-file" (press O, C, Q)
- Compile SNAKE.PAS: press C (Compile), then entersnakeas Work file name.
This should result in a SNAKE.COM file.
