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vt100-games/LadderTP/LADTYPE.PAS

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TYPE
Str80Type = STRING[80];
ScoreType = (ScoreReset, ScoreRock, ScoreStatue, ScoreMoney);
NameStringType = STRING[20];
LayoutType = ARRAY[1..LevelRows] OF ARRAY[1..LevelCols] OF CHAR;
LevelType = RECORD
Name : NameStringType;
InitialBonusTime : INTEGER;
Rocks : INTEGER;
Layout : LayoutType;
END;
{ The Action constants define what the Actor currently is, }
{ or is requested to be, doing }
ActionType = (
PENDING,
NONE,
STOPPED,
UP,
UPRIGHT,
RIGHT,
DOWNRIGHT,
DOWN,
DOWNLEFT,
LEFT,
UPLEFT,
FALLING,
JUMP, { Generic jump set by keyhandler }
JUMPRIGHT,
JUMPUP,
JUMPLEFT,
ACTIONEND
);
ActionArrayType = ARRAY[1..JumpsLen] OF ActionType;
KindType = ( ALAD, AROCK );
RockPointerType = ^ActorType;
{ The Actor struct holds info about an actor ie, the Lad or a Rock }
ActorType = RECORD
AType : KindType;
X,Y : INTEGER;
Ch : CHAR;
Dir, DirRequest : ActionType;
JumpStep : INTEGER;
Next : RockPointerType;
END;
{ The MapData hold all info about a map }
MapDataType = RECORD
Name : NameStringType;
Field : LayoutType;
LadsRemaining : INTEGER;
NumRocks : INTEGER;
Rocks : RockPointerType;
AnyRocksPending : BOOLEAN;
Level : INTEGER;
Score : INTEGER;
InitialBonusTime : INTEGER;
RemainingBonusTime : INTEGER;
ScoreText : Str80type;
END;
XYtype = RECORD
x, y : INTEGER;
END;
DispenserPointerType = ^DispenserType;
DispenserType = RECORD
xy : XYtype;
next : DispenserPointerType;
END;
{ layout of LADDER.DAT data file }
DataFileType = RECORD
TerminalName : STRING[DataFileStrLength];
MoveCsrPrefix : STRING[DataFileStrLength];
MoveCsrSeparator : STRING[DataFileStrLength];
MoveCsrSuffix : STRING[DataFileStrLength];
UnkEscSeq : STRING[DataFileStrLength]; { not sure what this is... initialization? }
ClrScrStr : STRING[DataFileStrLength];
Flags : ARRAY[0..DataFileStrLength] OF CHAR;
Keys : ARRAY[0..DataFileStrLength] OF CHAR;
Highs : ARRAY[1..NumHighScores] OF ARRAY[0..DataFileStrLength] OF BYTE;
Unused1 : ARRAY[0..DataFileStrLength] OF BYTE;
Unused2 : ARRAY[0..DataFileStrLength] OF BYTE; { padding to next 128 bytes }
Unused3 : ARRAY[0..DataFileStrLength] OF BYTE;
END;
HighScoreType = RECORD
Score : INTEGER;
Name : STRING[DataFileNameLength];
END;