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MazezaM: added 30 more levels from Amiga version

This commit is contained in:
acn 2020-06-29 12:42:26 +02:00
parent 3862305b06
commit 8e930e442b
2 changed files with 299 additions and 9 deletions

View File

@ -11,7 +11,7 @@
z88dk version by Stefano Bodrato (www.z88dk.org)
VT100 version by Anna Christina Naß <acn@acn.wtf>
VT100 version with 42 levels by Anna Christina Naß <acn@acn.wtf>
Build:
@ -27,7 +27,7 @@
#include <stdio.h> // We use printf(); putchar();
#include <string.h> // strlen for the Level name centering.
#define LEVELS 12 // Number of Levels
#define LEVELS 42 // Number of Levels
#define TRUE 1
#define FALSE 0
@ -147,20 +147,20 @@ void Level(int MazeNumber)
switch (MazeNumber)
{
case 1:
LevelName="Humble Origins";uWidth=7;uHeight=2;lx=rx=1;
LevelName="Humble Origins";uWidth=7;uHeight=2;lx=1;rx=1;
MazeLine[1]=" # # ";
MazeLine[2]=" # ## ";
break;
case 2:
LevelName="Easy Does It";uWidth=8;uHeight=lx=3;rx=2;
LevelName="Easy Does It";uWidth=8;uHeight=3;lx=3;rx=2;
MazeLine[1]=" # ###";
MazeLine[2]=" # # # ";
MazeLine[3]=" # # # ";
break;
case 3:
LevelName="Up, Up and Away";uWidth=5;uHeight=lx=11;rx=1;
LevelName="Up, Up and Away";uWidth=5;uHeight=11;lx=11;rx=1;
MazeLine[1]= " # ";
MazeLine[2]= " # ##";
MazeLine[3]= " ## ";
@ -183,7 +183,7 @@ void Level(int MazeNumber)
break;
case 5:
LevelName="To and Fro";uWidth=13;uHeight=6;lx=rx=1;
LevelName="To and Fro";uWidth=13;uHeight=6;lx=1;rx=1;
MazeLine[1]=" ##### ";
MazeLine[2]="# ##### ### ";
MazeLine[3]=" # ### #### ";
@ -208,7 +208,7 @@ void Level(int MazeNumber)
break;
case 8:
LevelName="Be Prepared";uWidth=7;uHeight=6;lx=5;rx=3;
LevelName="Be Prepared";uWidth=7;uHeight=6;lx=5;rx=3;
MazeLine[1]=" # ";
MazeLine[2]=" #### ";
MazeLine[3]=" ### ##";
@ -218,7 +218,7 @@ void Level(int MazeNumber)
break;
case 9:
LevelName="Two Front Doors";uWidth=16;uHeight=rx=7;lx=1;
LevelName="Two Front Doors";uWidth=16;uHeight=7;lx=1;rx=7;
MazeLine[1]=" ####### ";
MazeLine[2]=" #### #### # # ";
MazeLine[3]="## ## ###### # #";
@ -237,7 +237,7 @@ void Level(int MazeNumber)
break;
case 11:
LevelName="Double Cross";uWidth=9;uHeight=lx=7;rx=3;
LevelName="Double Cross";uWidth=9;uHeight=7;lx=7;rx=3;
MazeLine[1]=" # #### ";
MazeLine[2]=" # # ## ";
MazeLine[3]=" # #### #";
@ -261,6 +261,296 @@ void Level(int MazeNumber)
MazeLine[10]=" ";
break;
case 13:
LevelName="Hidden corridor ";uWidth=12;uHeight=10;lx=4;rx=1;
MazeLine[1]= " ## # # ### ";
MazeLine[2]= " # ## # ";
MazeLine[3]= " ## # ## ";
MazeLine[4]= " ######## ";
MazeLine[5]= " # # ## ";
MazeLine[6]= "# ## # # # ";
MazeLine[7]= " ####### # #";
MazeLine[8]= " ###### # ";
MazeLine[9]= " # # # # ## ";
MazeLine[10]="# # # # # ";
break;
case 14:
LevelName="First Principles";uWidth=5;uHeight=2;lx=2;rx=1;
MazeLine[1]=" # # ";
MazeLine[2]=" # ";
break;
case 15:
LevelName="Baby Steps";uWidth=7;uHeight=3;lx=1;rx=2;
MazeLine[1]=" ## ##";
MazeLine[2]=" # # # ";
MazeLine[3]=" ## # ";
break;
case 16:
LevelName="Conway's Game Of Death";uWidth=14;uHeight=12;lx=12;rx=3;
MazeLine[1]= " ## ## #";
MazeLine[2]= " ## ## #";
MazeLine[3]= "# # # # # # ";
MazeLine[4]= "### ## ## ####";
MazeLine[5]= " # # # # # # ";
MazeLine[6]= " ### ### ";
MazeLine[7]= " ### ### ";
MazeLine[8]= " # # # # # # ";
MazeLine[9]= "### ## ## ### ";
MazeLine[10]="# # ### # # ";
MazeLine[11]=" ## ## ";
MazeLine[12]=" ## ## ";
break;
case 17:
LevelName="Opening Gambit";uWidth=7;uHeight=4;lx=2;rx=3;
MazeLine[1]=" # # ";
MazeLine[2]=" ## ## ";
MazeLine[3]=" # # # ";
MazeLine[4]="# ### ";
break;
case 18:
LevelName="Collatz";uWidth=17;uHeight=5;lx=4;rx=5;
MazeLine[1]="### # # # # ";
MazeLine[2]=" # ## # # ## ";
MazeLine[3]="### # # # ### # ";
MazeLine[4]=" # # ## # # ";
MazeLine[5]="### # # # ### ";
break;
case 19:
LevelName="Fishcake";uWidth=10;uHeight=7;lx=2;rx=7;
MazeLine[1]=" ## ### # ";
MazeLine[2]=" ## # # ";
MazeLine[3]="# ##### ";
MazeLine[4]=" # ### #";
MazeLine[5]="# # # # # ";
MazeLine[6]=" # ## ## ";
MazeLine[7]=" ##### #";
break;
case 20:
LevelName="Ego";uWidth=12;uHeight=5;lx=5;rx=5;
MazeLine[1]=" # # # # ";
MazeLine[2]=" # # # ## ";
MazeLine[3]=" ## # # #";
MazeLine[4]=" # # ## #";
MazeLine[5]=" # # ## #";
break;
case 21:
LevelName="Little Rascal";uWidth=5;uHeight=4;lx=4;rx=4;
MazeLine[1]=" # ";
MazeLine[2]=" # ##";
MazeLine[3]=" # # ";
MazeLine[4]=" # #";
break;
case 22:
LevelName="Leap Frog";uWidth=7;uHeight=4;lx=1;rx=4;
MazeLine[1]=" # # # ";
MazeLine[2]="# ### ";
MazeLine[3]=" # # ##";
MazeLine[4]=" # # ";
break;
case 23:
LevelName="Shuttles";uWidth=7;uHeight=5;lx=1;rx=5;
MazeLine[1]=" ### #";
MazeLine[2]=" # # ";
MazeLine[3]=" # ###";
MazeLine[4]="# # # #";
MazeLine[5]=" # # ";
break;
case 24:
LevelName="The Nudge";uWidth=8;uHeight=3;lx=3;rx=3;
MazeLine[1]="# # ";
MazeLine[2]=" # # ##";
MazeLine[3]=" ## ### ";
break;
case 25:
LevelName="A Dog On A Plinth";uWidth=8;uHeight=9;lx=9;rx=9;
MazeLine[1]=" ## #";
MazeLine[2]=" ## ";
MazeLine[3]=" ### #";
MazeLine[4]=" #### ";
MazeLine[5]=" #### ";
MazeLine[6]=" # ##";
MazeLine[7]=" # #";
MazeLine[8]=" # #";
MazeLine[9]=" #### ";
break;
case 26:
LevelName="The Pit";uWidth=5;uHeight=10;lx=1;rx=1;
MazeLine[1]= " # # ";
MazeLine[2]= "# # ";
MazeLine[3]= " # ##";
MazeLine[4]= " ## ";
MazeLine[5]= " # # ";
MazeLine[6]= " ## ";
MazeLine[7]= "# ## ";
MazeLine[8]= " # #";
MazeLine[9]= " # #";
MazeLine[10]=" ## ";
break;
case 27:
LevelName="Duck Commander";uWidth=7;uHeight=8;lx=8;rx=1;
MazeLine[1]=" ## ";
MazeLine[2]=" # ###";
MazeLine[3]="# #### ";
MazeLine[4]="# # # ";
MazeLine[5]=" ## ";
MazeLine[6]="# # # ";
MazeLine[7]=" # ## #";
MazeLine[8]=" # # ";
break;
case 28:
LevelName="Nudge-nudge";uWidth=7;uHeight=4;lx=2;rx=2;
MazeLine[1]=" ## ## ";
MazeLine[2]=" # # # ";
MazeLine[3]=" # ### ";
MazeLine[4]=" ## ";
break;
case 29:
LevelName="Ragged Rascle";uWidth=6;uHeight=5;lx=4;rx=2;
MazeLine[1]=" # ";
MazeLine[2]=" ## #";
MazeLine[3]=" ## # ";
MazeLine[4]=" # ###";
MazeLine[5]=" # ";
break;
case 30:
LevelName="Knot Theory";uWidth=6;uHeight=6;lx=1;rx=6;
MazeLine[1]=" # # ";
MazeLine[2]="# # # ";
MazeLine[3]=" # # ";
MazeLine[4]="# ## ";
MazeLine[5]="# ## ";
MazeLine[6]=" # ##";
break;
case 31:
LevelName="Rack and Pinion";uWidth=10;uHeight=4;lx=1;rx=3;
MazeLine[1]=" ## # # ";
MazeLine[2]="### # ## ";
MazeLine[3]=" ## # # #";
MazeLine[4]="## ### # ";
break;
case 32:
LevelName="Blue Meanie";uWidth=7;uHeight=4;lx=1;rx=4;
MazeLine[1]=" ## # ";
MazeLine[2]=" # # #";
MazeLine[3]="# ### ";
MazeLine[4]=" # # ";
break;
case 33:
LevelName="Great Things";uWidth=7;uHeight=4;lx=3;rx=4;
MazeLine[1]=" # # ";
MazeLine[2]=" ## ## ";
MazeLine[3]=" # # #";
MazeLine[4]=" # ###";
break;
case 34:
LevelName="Just Enough";uWidth=8;uHeight=5;lx=3;rx=3;
MazeLine[1]="# # ## ";
MazeLine[2]="## # ## ";
MazeLine[3]=" # # #";
MazeLine[4]="# #### ";
MazeLine[5]=" # # ";
break;
case 35:
LevelName="The Secret Staircase";uWidth=11;uHeight=4;lx=1;rx=3;
MazeLine[1]=" ### ## ";
MazeLine[2]=" ## ## # #";
MazeLine[3]="# #### ## ";
MazeLine[4]="# ## ";
break;
case 36:
LevelName="Clear The Way";uWidth=8;uHeight=5;lx=4;rx=2;
MazeLine[1]=" # ###";
MazeLine[2]=" ## #";
MazeLine[3]=" # ### #";
MazeLine[4]=" # # ## ";
MazeLine[5]=" # # ##";
break;
case 37:
LevelName="A Mismatch Made In Heaven";uWidth=9;uHeight=4;lx=4;rx=1;
MazeLine[1]=" # # ";
MazeLine[2]="## #### ";
MazeLine[3]="### ## ";
MazeLine[4]=" # # ";
break;
case 38:
LevelName="Zen Garden";uWidth=7;uHeight=6;lx=1;rx=1;
MazeLine[1]=" # ## ";
MazeLine[2]=" # ## ";
MazeLine[3]="#### # ";
MazeLine[4]=" # ##";
MazeLine[5]="# #### ";
MazeLine[6]=" ";
break;
case 39:
LevelName="The Wumpus Room";uWidth=18;uHeight=5;lx=1;rx=5;
MazeLine[1]=" #### ### ### # ";
MazeLine[2]="## # # ### ### # ";
MazeLine[3]=" ## ## #### #### ";
MazeLine[4]="#### ## ### ## # ";
MazeLine[5]=" # # ## # ## #";
break;
case 40:
LevelName="Double Decker";uWidth=9;uHeight=7;lx=2;rx=5;
MazeLine[1]=" # ## ";
MazeLine[2]=" ## # # #";
MazeLine[3]="# # ## ";
MazeLine[4]=" ########";
MazeLine[5]=" # #### ";
MazeLine[6]="# ## # ";
MazeLine[7]=" # ### ";
break;
case 41:
LevelName="Back to Front";uWidth=11;uHeight=10;lx=1;rx=10;
MazeLine[1]= " ";
MazeLine[2]= "########## ";
MazeLine[3]= "### #### ";
MazeLine[4]= "# # ## # ";
MazeLine[5]= " # #### ";
MazeLine[6]= "##### ## ";
MazeLine[7]= " ### ## ## ";
MazeLine[8]= " ## ###";
MazeLine[9]= " ##########";
MazeLine[10]=" ";
break;
case 42:
LevelName="The Beast";uWidth=10;uHeight=7;lx=1;rx=1;
MazeLine[1]=" # ## # ";
MazeLine[2]="# # ### ##";
MazeLine[3]=" # # # ";
MazeLine[4]=" ## ## ###";
MazeLine[5]=" # # # # ";
MazeLine[6]=" ## # ### ";
MazeLine[7]=" # ### # ";
break;
default:
ClearScreen();

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