MazezaM: added 30 more levels from Amiga version
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3862305b06
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@ -11,7 +11,7 @@
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z88dk version by Stefano Bodrato (www.z88dk.org)
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VT100 version by Anna Christina Naß <acn@acn.wtf>
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VT100 version with 42 levels by Anna Christina Naß <acn@acn.wtf>
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Build:
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@ -27,7 +27,7 @@
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#include <stdio.h> // We use printf(); putchar();
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#include <string.h> // strlen for the Level name centering.
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#define LEVELS 12 // Number of Levels
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#define LEVELS 42 // Number of Levels
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#define TRUE 1
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#define FALSE 0
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@ -147,20 +147,20 @@ void Level(int MazeNumber)
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switch (MazeNumber)
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{
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case 1:
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LevelName="Humble Origins";uWidth=7;uHeight=2;lx=rx=1;
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LevelName="Humble Origins";uWidth=7;uHeight=2;lx=1;rx=1;
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MazeLine[1]=" # # ";
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MazeLine[2]=" # ## ";
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break;
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case 2:
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LevelName="Easy Does It";uWidth=8;uHeight=lx=3;rx=2;
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LevelName="Easy Does It";uWidth=8;uHeight=3;lx=3;rx=2;
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MazeLine[1]=" # ###";
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MazeLine[2]=" # # # ";
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MazeLine[3]=" # # # ";
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break;
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case 3:
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LevelName="Up, Up and Away";uWidth=5;uHeight=lx=11;rx=1;
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LevelName="Up, Up and Away";uWidth=5;uHeight=11;lx=11;rx=1;
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MazeLine[1]= " # ";
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MazeLine[2]= " # ##";
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MazeLine[3]= " ## ";
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@ -183,7 +183,7 @@ void Level(int MazeNumber)
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break;
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case 5:
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LevelName="To and Fro";uWidth=13;uHeight=6;lx=rx=1;
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LevelName="To and Fro";uWidth=13;uHeight=6;lx=1;rx=1;
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MazeLine[1]=" ##### ";
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MazeLine[2]="# ##### ### ";
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MazeLine[3]=" # ### #### ";
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@ -208,7 +208,7 @@ void Level(int MazeNumber)
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break;
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case 8:
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LevelName="Be Prepared";uWidth=7;uHeight=6;lx=5;rx=3;
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LevelName="Be Prepared";uWidth=7;uHeight=6;lx=5;rx=3;
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MazeLine[1]=" # ";
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MazeLine[2]=" #### ";
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MazeLine[3]=" ### ##";
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@ -218,7 +218,7 @@ void Level(int MazeNumber)
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break;
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case 9:
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LevelName="Two Front Doors";uWidth=16;uHeight=rx=7;lx=1;
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LevelName="Two Front Doors";uWidth=16;uHeight=7;lx=1;rx=7;
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MazeLine[1]=" ####### ";
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MazeLine[2]=" #### #### # # ";
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MazeLine[3]="## ## ###### # #";
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@ -237,7 +237,7 @@ void Level(int MazeNumber)
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break;
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case 11:
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LevelName="Double Cross";uWidth=9;uHeight=lx=7;rx=3;
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LevelName="Double Cross";uWidth=9;uHeight=7;lx=7;rx=3;
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MazeLine[1]=" # #### ";
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MazeLine[2]=" # # ## ";
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MazeLine[3]=" # #### #";
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@ -261,6 +261,296 @@ void Level(int MazeNumber)
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MazeLine[10]=" ";
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break;
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case 13:
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LevelName="Hidden corridor ";uWidth=12;uHeight=10;lx=4;rx=1;
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MazeLine[1]= " ## # # ### ";
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MazeLine[2]= " # ## # ";
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MazeLine[3]= " ## # ## ";
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MazeLine[4]= " ######## ";
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MazeLine[5]= " # # ## ";
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MazeLine[6]= "# ## # # # ";
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MazeLine[7]= " ####### # #";
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MazeLine[8]= " ###### # ";
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MazeLine[9]= " # # # # ## ";
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MazeLine[10]="# # # # # ";
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break;
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case 14:
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LevelName="First Principles";uWidth=5;uHeight=2;lx=2;rx=1;
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MazeLine[1]=" # # ";
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MazeLine[2]=" # ";
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break;
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case 15:
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LevelName="Baby Steps";uWidth=7;uHeight=3;lx=1;rx=2;
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MazeLine[1]=" ## ##";
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MazeLine[2]=" # # # ";
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MazeLine[3]=" ## # ";
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break;
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case 16:
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LevelName="Conway's Game Of Death";uWidth=14;uHeight=12;lx=12;rx=3;
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MazeLine[1]= " ## ## #";
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MazeLine[2]= " ## ## #";
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MazeLine[3]= "# # # # # # ";
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MazeLine[4]= "### ## ## ####";
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MazeLine[5]= " # # # # # # ";
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MazeLine[6]= " ### ### ";
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MazeLine[7]= " ### ### ";
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MazeLine[8]= " # # # # # # ";
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MazeLine[9]= "### ## ## ### ";
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MazeLine[10]="# # ### # # ";
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MazeLine[11]=" ## ## ";
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MazeLine[12]=" ## ## ";
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break;
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case 17:
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LevelName="Opening Gambit";uWidth=7;uHeight=4;lx=2;rx=3;
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MazeLine[1]=" # # ";
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MazeLine[2]=" ## ## ";
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MazeLine[3]=" # # # ";
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MazeLine[4]="# ### ";
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break;
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case 18:
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LevelName="Collatz";uWidth=17;uHeight=5;lx=4;rx=5;
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MazeLine[1]="### # # # # ";
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MazeLine[2]=" # ## # # ## ";
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MazeLine[3]="### # # # ### # ";
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MazeLine[4]=" # # ## # # ";
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MazeLine[5]="### # # # ### ";
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break;
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case 19:
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LevelName="Fishcake";uWidth=10;uHeight=7;lx=2;rx=7;
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MazeLine[1]=" ## ### # ";
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MazeLine[2]=" ## # # ";
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MazeLine[3]="# ##### ";
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MazeLine[4]=" # ### #";
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MazeLine[5]="# # # # # ";
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MazeLine[6]=" # ## ## ";
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MazeLine[7]=" ##### #";
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break;
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case 20:
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LevelName="Ego";uWidth=12;uHeight=5;lx=5;rx=5;
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MazeLine[1]=" # # # # ";
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MazeLine[2]=" # # # ## ";
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MazeLine[3]=" ## # # #";
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MazeLine[4]=" # # ## #";
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MazeLine[5]=" # # ## #";
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break;
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case 21:
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LevelName="Little Rascal";uWidth=5;uHeight=4;lx=4;rx=4;
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MazeLine[1]=" # ";
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MazeLine[2]=" # ##";
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MazeLine[3]=" # # ";
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MazeLine[4]=" # #";
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break;
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case 22:
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LevelName="Leap Frog";uWidth=7;uHeight=4;lx=1;rx=4;
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MazeLine[1]=" # # # ";
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MazeLine[2]="# ### ";
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MazeLine[3]=" # # ##";
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MazeLine[4]=" # # ";
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break;
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case 23:
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LevelName="Shuttles";uWidth=7;uHeight=5;lx=1;rx=5;
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MazeLine[1]=" ### #";
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MazeLine[2]=" # # ";
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MazeLine[3]=" # ###";
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MazeLine[4]="# # # #";
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MazeLine[5]=" # # ";
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break;
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case 24:
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LevelName="The Nudge";uWidth=8;uHeight=3;lx=3;rx=3;
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MazeLine[1]="# # ";
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MazeLine[2]=" # # ##";
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MazeLine[3]=" ## ### ";
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break;
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case 25:
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LevelName="A Dog On A Plinth";uWidth=8;uHeight=9;lx=9;rx=9;
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MazeLine[1]=" ## #";
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MazeLine[2]=" ## ";
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MazeLine[3]=" ### #";
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MazeLine[4]=" #### ";
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MazeLine[5]=" #### ";
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MazeLine[6]=" # ##";
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MazeLine[7]=" # #";
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MazeLine[8]=" # #";
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MazeLine[9]=" #### ";
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break;
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case 26:
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LevelName="The Pit";uWidth=5;uHeight=10;lx=1;rx=1;
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MazeLine[1]= " # # ";
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MazeLine[2]= "# # ";
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MazeLine[3]= " # ##";
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MazeLine[4]= " ## ";
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MazeLine[5]= " # # ";
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MazeLine[6]= " ## ";
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MazeLine[7]= "# ## ";
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MazeLine[8]= " # #";
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MazeLine[9]= " # #";
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MazeLine[10]=" ## ";
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break;
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case 27:
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LevelName="Duck Commander";uWidth=7;uHeight=8;lx=8;rx=1;
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MazeLine[1]=" ## ";
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MazeLine[2]=" # ###";
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MazeLine[3]="# #### ";
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MazeLine[4]="# # # ";
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MazeLine[5]=" ## ";
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MazeLine[6]="# # # ";
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MazeLine[7]=" # ## #";
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MazeLine[8]=" # # ";
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break;
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case 28:
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LevelName="Nudge-nudge";uWidth=7;uHeight=4;lx=2;rx=2;
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MazeLine[1]=" ## ## ";
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MazeLine[2]=" # # # ";
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MazeLine[3]=" # ### ";
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MazeLine[4]=" ## ";
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break;
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case 29:
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LevelName="Ragged Rascle";uWidth=6;uHeight=5;lx=4;rx=2;
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MazeLine[1]=" # ";
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MazeLine[2]=" ## #";
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MazeLine[3]=" ## # ";
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MazeLine[4]=" # ###";
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MazeLine[5]=" # ";
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break;
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case 30:
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LevelName="Knot Theory";uWidth=6;uHeight=6;lx=1;rx=6;
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MazeLine[1]=" # # ";
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MazeLine[2]="# # # ";
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MazeLine[3]=" # # ";
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MazeLine[4]="# ## ";
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MazeLine[5]="# ## ";
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MazeLine[6]=" # ##";
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break;
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case 31:
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LevelName="Rack and Pinion";uWidth=10;uHeight=4;lx=1;rx=3;
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MazeLine[1]=" ## # # ";
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MazeLine[2]="### # ## ";
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MazeLine[3]=" ## # # #";
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MazeLine[4]="## ### # ";
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break;
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case 32:
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LevelName="Blue Meanie";uWidth=7;uHeight=4;lx=1;rx=4;
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MazeLine[1]=" ## # ";
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MazeLine[2]=" # # #";
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MazeLine[3]="# ### ";
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MazeLine[4]=" # # ";
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break;
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case 33:
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LevelName="Great Things";uWidth=7;uHeight=4;lx=3;rx=4;
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MazeLine[1]=" # # ";
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MazeLine[2]=" ## ## ";
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MazeLine[3]=" # # #";
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MazeLine[4]=" # ###";
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break;
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case 34:
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LevelName="Just Enough";uWidth=8;uHeight=5;lx=3;rx=3;
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MazeLine[1]="# # ## ";
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MazeLine[2]="## # ## ";
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MazeLine[3]=" # # #";
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MazeLine[4]="# #### ";
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MazeLine[5]=" # # ";
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break;
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case 35:
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LevelName="The Secret Staircase";uWidth=11;uHeight=4;lx=1;rx=3;
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MazeLine[1]=" ### ## ";
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MazeLine[2]=" ## ## # #";
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MazeLine[3]="# #### ## ";
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MazeLine[4]="# ## ";
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break;
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case 36:
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LevelName="Clear The Way";uWidth=8;uHeight=5;lx=4;rx=2;
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MazeLine[1]=" # ###";
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MazeLine[2]=" ## #";
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MazeLine[3]=" # ### #";
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MazeLine[4]=" # # ## ";
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MazeLine[5]=" # # ##";
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break;
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case 37:
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LevelName="A Mismatch Made In Heaven";uWidth=9;uHeight=4;lx=4;rx=1;
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MazeLine[1]=" # # ";
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MazeLine[2]="## #### ";
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MazeLine[3]="### ## ";
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MazeLine[4]=" # # ";
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break;
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case 38:
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LevelName="Zen Garden";uWidth=7;uHeight=6;lx=1;rx=1;
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MazeLine[1]=" # ## ";
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MazeLine[2]=" # ## ";
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MazeLine[3]="#### # ";
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MazeLine[4]=" # ##";
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MazeLine[5]="# #### ";
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MazeLine[6]=" ";
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break;
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case 39:
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LevelName="The Wumpus Room";uWidth=18;uHeight=5;lx=1;rx=5;
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MazeLine[1]=" #### ### ### # ";
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MazeLine[2]="## # # ### ### # ";
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MazeLine[3]=" ## ## #### #### ";
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MazeLine[4]="#### ## ### ## # ";
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MazeLine[5]=" # # ## # ## #";
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break;
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case 40:
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LevelName="Double Decker";uWidth=9;uHeight=7;lx=2;rx=5;
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MazeLine[1]=" # ## ";
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MazeLine[2]=" ## # # #";
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MazeLine[3]="# # ## ";
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MazeLine[4]=" ########";
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MazeLine[5]=" # #### ";
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MazeLine[6]="# ## # ";
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MazeLine[7]=" # ### ";
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break;
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case 41:
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LevelName="Back to Front";uWidth=11;uHeight=10;lx=1;rx=10;
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MazeLine[1]= " ";
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MazeLine[2]= "########## ";
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MazeLine[3]= "### #### ";
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MazeLine[4]= "# # ## # ";
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MazeLine[5]= " # #### ";
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MazeLine[6]= "##### ## ";
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MazeLine[7]= " ### ## ## ";
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MazeLine[8]= " ## ###";
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MazeLine[9]= " ##########";
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MazeLine[10]=" ";
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break;
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case 42:
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LevelName="The Beast";uWidth=10;uHeight=7;lx=1;rx=1;
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MazeLine[1]=" # ## # ";
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MazeLine[2]="# # ### ##";
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MazeLine[3]=" # # # ";
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MazeLine[4]=" ## ## ###";
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MazeLine[5]=" # # # # ";
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MazeLine[6]=" ## # ### ";
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MazeLine[7]=" # ### # ";
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break;
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default:
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ClearScreen();
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