MazezaM: small change (rand vs. rand())
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ca01ada15c
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@ -28,7 +28,7 @@
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#include <stdio.h> // We use printf(); putchar();
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#include <string.h> // strlen for the Level name centering.
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#include <stdlib.h> // We use rand(); srand();
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#include <conio.h> // We use kbhit();
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#include <conio.h> // We use getk();
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#define LEVELS 42 // Number of Levels
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#define TRUE 1
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@ -705,7 +705,7 @@ void Title()
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int main()
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{
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int Mazeno,Loop,rand;
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int Mazeno,Loop;
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printf("\033[?25l"); // Hide Cursor escape sequence
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@ -729,7 +729,7 @@ int main()
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{
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gotogxy(l+j-3,t+i-1);
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InverseOn();
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printf(ARGH[rand%9]);
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printf(ARGH[rand()%9]);
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InverseOff();
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getkey();
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Level(Mazeno);
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@ -762,7 +762,7 @@ int main()
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}
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InverseOn();
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i=t+rx;
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switch (rand%6)
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switch (rand()%6)
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{
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case 0:
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gotogxy(13,i);
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@ -880,7 +880,6 @@ int main()
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PressedKey=0;
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if (bCloseFlag) break;
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rand++;
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}
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if (bCloseFlag) break;
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}
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