MazezaM: maze line colors are now chosen randomly plus some speed improvements
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@ -11,7 +11,7 @@
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z88dk version by Stefano Bodrato (www.z88dk.org)
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VT100 version with 42 levels by Anna Christina Naß <acn@acn.wtf>
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Color VT100 version with 42 levels by Anna Christina Naß <acn@acn.wtf>
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Build:
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@ -21,20 +21,22 @@
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the terms of the GNU General Public Licence.
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*/
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// the following assures that this games works when using Z3PLUS etc.
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#pragma output REGISTER_SP = 0xa000
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#pragma output hrgpage = 36096
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#include <stdio.h> // We use printf(); putchar();
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#include <string.h> // strlen for the Level name centering.
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#include <stdlib.h> // We use rand(); srand();
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#include <conio.h> // We use kbhit();
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#define LEVELS 42 // Number of Levels
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#define TRUE 1
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#define FALSE 0
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#define PLAYER "P" // player symbol
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#define BRICK ":" // brick symbol
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#define PLAYER "P" // player symbol
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#define COLWAY 15 // color of entrance and exit
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#define COLDOOR 15 // color of entrance door
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#define COLDOOR 11 // color of entrance door
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#define COLPLAYER 14 // color of player
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#define COLBRICK 8 // color of bricks
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@ -57,6 +59,9 @@ static char *ARGH[]={
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"PUFF!"
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};
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/* we need 12 colors as the "biggest" maze has 12 lines */
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static int LineColors[]={ 1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 12, 13 };
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/* We use escape control combinations for handling of the display */
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ClearScreen()
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@ -95,6 +100,18 @@ int color;
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printf("\033[4%dm", color);
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}
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ShuffleColors()
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{
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int n = sizeof(LineColors) / sizeof(LineColors[0]);
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for (int i = 0; i < n - 1; i++)
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{
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int j = i + (rand()%n) / (n / (n - i) + 1);
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int t = LineColors[j];
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LineColors[j] = LineColors[i];
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LineColors[i] = t;
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}
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}
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PrintPlayer()
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{
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FgCol(COLPLAYER);
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@ -105,7 +122,7 @@ PrintPlayer()
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ColorLine(line)
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int line;
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{
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FgCol(line);
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FgCol(LineColors[line-1]);
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}
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void PrintEnter()
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@ -116,7 +133,7 @@ void PrintEnter()
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void FillRow()
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{
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FgCol(COLBRICK);
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for (Column=0;Column<80;Column++) printf(BRICK);
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printf("::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::");
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ResetAttr();
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PrintEnter();
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}
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@ -124,13 +141,13 @@ void FillRow()
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void FillWall()
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{
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FgCol(COLBRICK);
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for (l=0;l<26;l++) printf(BRICK);
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printf("::::::::::::::::::::::::::");
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ResetAttr();
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}
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void FillSpace()
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{
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for (l=0;l<28;l++) printf(" ");
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printf(" ");
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}
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void gotogxy(int x,int y)
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@ -143,24 +160,26 @@ void Level(int MazeNumber)
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int k;
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char *LevelName; // Pointer to the Level name string.
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ShuffleColors();
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ClearScreen();
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switch (MazeNumber)
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{
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case 1:
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LevelName="Humble Origins";uWidth=7;uHeight=2;lx=1;rx=1;
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LevelName="Humble Origins";uWidth=7;uHeight=2;lx=rx=1;
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MazeLine[1]=" # # ";
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MazeLine[2]=" # ## ";
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break;
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case 2:
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LevelName="Easy Does It";uWidth=8;uHeight=3;lx=3;rx=2;
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LevelName="Easy Does It";uWidth=8;uHeight=lx=3;rx=2;
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MazeLine[1]=" # ###";
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MazeLine[2]=" # # # ";
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MazeLine[3]=" # # # ";
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break;
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case 3:
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LevelName="Up, Up and Away";uWidth=5;uHeight=11;lx=11;rx=1;
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LevelName="Up, Up and Away";uWidth=5;uHeight=lx=11;rx=1;
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MazeLine[1]= " # ";
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MazeLine[2]= " # ##";
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MazeLine[3]= " ## ";
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@ -183,7 +202,7 @@ void Level(int MazeNumber)
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break;
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case 5:
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LevelName="To and Fro";uWidth=13;uHeight=6;lx=1;rx=1;
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LevelName="To and Fro";uWidth=13;uHeight=6;lx=rx=1;
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MazeLine[1]=" ##### ";
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MazeLine[2]="# ##### ### ";
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MazeLine[3]=" # ### #### ";
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@ -218,7 +237,7 @@ void Level(int MazeNumber)
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break;
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case 9:
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LevelName="Two Front Doors";uWidth=16;uHeight=7;lx=1;rx=7;
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LevelName="Two Front Doors";uWidth=16;uHeight=rx=7;lx=1;
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MazeLine[1]=" ####### ";
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MazeLine[2]=" #### #### # # ";
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MazeLine[3]="## ## ###### # #";
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@ -237,7 +256,7 @@ void Level(int MazeNumber)
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break;
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case 11:
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LevelName="Double Cross";uWidth=9;uHeight=7;lx=7;rx=3;
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LevelName="Double Cross";uWidth=9;uHeight=lx=7;rx=3;
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MazeLine[1]=" # #### ";
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MazeLine[2]=" # # ## ";
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MazeLine[3]=" # #### #";
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@ -574,36 +593,36 @@ void Level(int MazeNumber)
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l=((80-uWidth)/2);
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t=((22-uHeight)/2);
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r=80-l-uWidth;
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FgCol(COLBRICK); printf(BRICK); printf(BRICK);printf(BRICK); ResetAttr();
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FgCol(COLBRICK); printf(":::"); ResetAttr();
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printf(" Level ");
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if (MazeNumber<10) printf("0%d ",MazeNumber);
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else printf("%d ",MazeNumber);
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FgCol(COLBRICK); for (i=0;i<50;i++) printf(BRICK); ResetAttr();
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FgCol(COLBRICK); printf("::::::::::::::::::::::::::::::::::::::::::::::::::"); ResetAttr();
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printf(" Lives ");
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if (uLives<10) printf("0%d",uLives);
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else printf("%d",uLives);
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FgCol(COLBRICK); printf(" "); printf(BRICK); printf(BRICK); printf(BRICK); PrintEnter(); ResetAttr();
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FgCol(COLBRICK); printf(" "); printf(":::"); PrintEnter(); ResetAttr();
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for (i=1;i!=t+1;i++) FillRow();
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for (i=1;i!=uHeight+1;i++)
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{
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if (i==lx) for (k=0;k!=l;k++) { FgCol(COLWAY); printf("_"); ResetAttr(); }
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if (i!=lx) for (k=0;k!=l;k++) { FgCol(COLBRICK); printf(BRICK); ResetAttr(); }
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if (i==lx) for (k=0;k!=l;k++) { FgCol(COLWAY); printf("_"); ResetAttr(); }
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if (i!=lx) for (k=0;k!=l;k++) { FgCol(COLBRICK); printf(":"); ResetAttr(); }
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ColorLine(i); printf(MazeLine[i]); ResetAttr(); // Print the Level line.
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if (i==rx) for (k=0;k!=r;k++) { FgCol(COLWAY); printf("_"); ResetAttr(); }
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if (i!=rx) for (k=0;k!=r;k++) { FgCol(COLBRICK); printf(BRICK); ResetAttr(); }
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if (i==rx) for (k=0;k!=r;k++) { FgCol(COLWAY); printf("_"); ResetAttr(); }
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if (i!=rx) for (k=0;k!=r;k++) { FgCol(COLBRICK); printf(":"); ResetAttr(); }
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PrintEnter();
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}
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FgCol(COLBRICK); for (i=t+uHeight+1;i!=22;i++) FillRow(); ResetAttr();
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j=strlen(LevelName);
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FgCol(COLBRICK); for (k=0;k!=((78-j)/2);k++) printf(BRICK); ResetAttr();
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printf(" ");
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printf(LevelName);
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printf(" ");
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FgCol(COLBRICK); for (k=0;k!=((78-j)/2);k++) printf(BRICK); ResetAttr();
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FgCol(COLBRICK); for (k=0;k!=((78-j)/2);k++) printf(":"); ResetAttr();
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InverseOn();
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printf(" "); printf(LevelName); printf(" ");
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InverseOff();
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FgCol(COLBRICK); for (k=0;k!=((78-j)/2);k++) printf(":"); ResetAttr();
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PrintEnter();
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for (i=0;i!=l;i++)
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@ -624,22 +643,24 @@ void Level(int MazeNumber)
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void Title()
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{
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int seed; // for random seed initialization
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ClearScreen();
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gotogxy(0,2);
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FillRow();
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FillWall(); BgCol(7); FgCol(13);
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FillRow();
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FillWall(); BgCol(4); FgCol(13);
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printf(" M"); FgCol(10); printf(" a"); FgCol(11); printf(" z");
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FgCol(12); printf(" e"); FgCol(11); printf(" z"); FgCol(10); printf(" a");
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FgCol(9); printf(" e"); FgCol(11); printf(" z"); FgCol(10); printf(" a");
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FgCol(13); printf(" M "); ResetAttr();
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FillWall(); PrintEnter();
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FillRow();
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FillWall(); FillSpace(); FillWall(); PrintEnter();
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FillWall(); FillSpace(); FillWall(); PrintEnter();
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FillWall(); printf(" CPM version (C) 2004-08 by "); FillWall(); PrintEnter();
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FillWall(); printf(" Ventzislav Tzvetkov "); FillWall(); PrintEnter();
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FillWall(); printf(" VT100 color (C) 2020 by "); FillWall(); PrintEnter();
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FillWall(); printf(" Anna Christina Nass "); FillWall(); PrintEnter();
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FillWall(); FillSpace(); FillWall(); PrintEnter();
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FillWall(); FillSpace(); FillWall(); PrintEnter();
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FillWall(); printf(" Ventzislav Tzvetkov "); FillWall(); PrintEnter();
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FillWall(); printf(" VT100 color (C) 2020 by "); FillWall(); PrintEnter();
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FillWall(); printf(" Anna Christina Nass "); FillWall(); PrintEnter();
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FillWall(); FillSpace(); FillWall(); PrintEnter();
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FillWall(); FillSpace(); FillWall(); PrintEnter();
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FillRow();
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PrintEnter();
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PrintEnter();
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@ -656,7 +677,8 @@ void Title()
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{
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gotogxy(Column,11);
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PrintPlayer();
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PressedKey=getkey();
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PressedKey=getk();
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seed++;
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if (PressedKey==' ') break;
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if (PressedKey=='Q' || PressedKey=='q')
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@ -664,19 +686,20 @@ void Title()
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bCloseFlag=TRUE;
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break;
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}
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if (PressedKey=='6')
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if (PressedKey=='6' || PressedKey=='d' || PressedKey=='D')
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{
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gotogxy(Column,11);
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Column+=(Column<53);
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printf(" ");
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}
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if (PressedKey=='4')
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if (PressedKey=='4' || PressedKey=='a' || PressedKey=='A')
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{
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gotogxy(Column,11);
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Column-=(Column>26);
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printf(" ");
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}
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}
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srand(seed);
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}
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@ -716,11 +739,6 @@ int main()
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// quit
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if (PressedKey=='Q' || PressedKey=='q')
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{
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//gotogxy(l+j-3,t+i-1);
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//InverseOn();
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//printf(ARGH[rand%9]);
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//InverseOff();
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//getkey();
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gotogxy(35,10);
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InverseOn();
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printf("GAME OVER!");
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