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README.md

Find That Mine!

A MineSweeper clone game for CP/M

VT100 color version by Anna Christina Naß acn@acn.wtf

Based on v2.0 - 07 April 2020.

Copyright (c) 2012-2020 Miguel Garcia / FloppySoftware, Spain.

The original repository can be found here: https://github.com/MiguelVis/ftm

Introduction

This is a clone (yes, one more!) of MineSweeper for CP/M with supported CRTs, derived from the plain CP/M version (and itself from the Amstrad PCW & Samaruc GUI version).

It should run in any version of the CP/M operating system and a Z80 CPU.

This version is patched to work with a VT100 terminal only and it uses color ANSI codes.

The game

The aim of the game is to find all the mines on the board, putting a flag on them and uncovering the other squares.

If you uncover a mine, you lose the game.

There are three different levels:

  • Level 1 : 08 x 08 squares, 08 mines
  • Level 2 : 08 x 12 squares, 12 mines
  • Level 3 : 08 x 16 squares, 16 mines

How to play

In the board, a number on a square means the quantity of mines around it.

To uncover a square, you must enter a command telling its position as row and column - ie:

1C

To put or remove a flag on a square, you must append a F character to the command - ie:

3DF

Technical notes

To compile, use MESCC, "Mike's Enhanced Small C Compiler". All files neccessary (and only these) to compile the game are included. The complete package of MESCC can be found in its repository:

https://github.com/MiguelVis/mescc

Compile it using:

CC FTM
CCOPT FTM
ZSM FTM
HEXTOCOM FTM

The game uses Codepage 437 border characters as default, if your terminal cannot display these, remove #define CP437 from FTM.C and recompile it.

License

This software is copyright of Miguel Garcia / FloppySoftware, Spain. All rights reserved.

This program is freeware, and it's licensed under the GNU General Public License.

See the license file for more details.