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vt100-games/RobotChase/chase.c

406 lines
10 KiB
C

#pragma output REGISTER_SP = 0xa000
#include <stdio.h>
#include <ctype.h>
#include <stdlib.h>
#include <time.h>
#include "ansi.h"
#define BOARD_WIDTH 40
#define BOARD_HEIGHT 20
#define BOT_COUNT 10
char board[BOARD_HEIGHT][BOARD_WIDTH];
int posX, posY;
int robotX[BOT_COUNT];
int robotY[BOT_COUNT];
unsigned int robotCount;
short seed;
unsigned char color = 0;
void displayStatus(char *text) {
gotoxy(5, 22);
clrline();
printf("%s", text);
}
void drawBoard() {
int i;
int j;
for (i=0;i<BOARD_HEIGHT;i++) {
for(j=0;j<BOARD_WIDTH;j++) {
gotoxy(j + 5, i + 1);
switch(board[i][j]) {
case 'X':
if (color) {
printf("\033[1;36mX\033[0m");
} else {
printf("X");
}
break;
case '*':
if (color) {
printf("\033[1;32m*\033[0m");
} else {
printf("*");
}
break;
case '+':
if (color) {
printf("\033[1;33m+\033[0m");
} else {
printf("+");
}
break;
case ' ':
printf(" ");
break;
}
}
}
}
void setupBoard() {
int i;
int j;
robotCount = BOT_COUNT;
for (i=0;i<BOARD_HEIGHT;i++) {
for (j=0;j<BOARD_WIDTH;j++) {
if (rand() % 20 == 5) {
board[i][j] = 'X';
} else {
board[i][j] = ' ';
}
}
}
for (i=0;i<BOARD_HEIGHT;i++) {
board[i][0] = 'X';
board[i][BOARD_WIDTH-1] = 'X';
}
for (i=0;i<BOARD_WIDTH;i++) {
board[0][i] = 'X';
board[BOARD_HEIGHT-1][i] = 'X';
}
// add player
do {
posX = rand() % (BOARD_WIDTH - 2) + 1;
posY = rand() % (BOARD_HEIGHT - 2) + 1;
} while (board[posY][posX] == 'X');
board[posY][posX] = '*';
// add robots
for (i=0;i<BOT_COUNT;i++) {
do {
robotX[i] = rand() % (BOARD_WIDTH - 2) + 1;
robotY[i] = rand() % (BOARD_HEIGHT - 2) + 1;
} while (board[robotY[i]][robotX[i]] != ' ');
board[robotY[i]][robotX[i]] = '+';
}
}
int robotMove() {
int i;
int j;
int newX;
int newY;
for (i=0;i<BOT_COUNT;i++) {
if (robotX[i] == -1 && robotY[i] == -1) continue;
if (robotX[i] - posX > 0) {
newX = robotX[i]-1;
} else if (robotX[i] - posX < 0) {
newX = robotX[i]+ 1;
} else {
newX = robotX[i];
}
if (robotY[i] - posY > 0) {
newY = robotY[i]-1;
} else if (robotY[i] - posY < 0) {
newY = robotY[i]+ 1;
} else {
newY = robotY[i];
}
if (board[newY][newX] == 'X') {
robotCount--;
gotoxy(robotX[i] + 5, robotY[i] + 1);
printf(" ");
board[robotY[i]][robotX[i]] = ' ';
robotY[i] = -1;
robotX[i] = -1;
} else if (board[newY][newX] == '+') {
// destroy both robots;
for (j=0;j<BOT_COUNT;j++) {
if (robotX[j] == newX && robotY[j] == newY) {
robotX[j] = -1;
robotY[j] = -1;
}
}
gotoxy(robotX[i] + 5, robotY[i] + 1);
printf(" ");
board[robotY[i]][robotX[i]] = ' ';
robotX[i] = -1;
robotY[i] = -1;
robotCount -= 2;
board[newY][newX] = ' ';
gotoxy(newX + 5, newY + 1);
printf(" ");
} else if (board[newY][newX] == '*') {
// uh oh
gotoxy(robotX[i] + 5, robotY[i] + 1);
printf(" ");
gotoxy(newX + 5, newY + 1);
if (color) {
printf("\033[1;33m+\033[0m");
} else {
printf("+");
}
displayStatus("Executed by a Robot! You're Dead. Press a key to Exit");
return 1;
} else {
board[robotY[i]][robotX[i]] = ' ';
board[newY][newX] = '+';
gotoxy(robotX[i] + 5, robotY[i] + 1);
printf(" ");
gotoxy(newX + 5, newY + 1);
if (color) {
printf("\033[1;33m+\033[0m");
} else {
printf("+");
}
robotY[i] = newY;
robotX[i] = newX;
}
}
if (robotCount == 0) {
displayStatus("You win! Press a key to Exit");
return 1;
}
return 0;
}
int playerMove() {
char key;
int newX;
int newY;
int done = 0;
while (!done) {
key = fgetc(stdin);
done = 1;
switch (tolower(key)) {
case '7':
newX = posX - 1;
newY = posY - 1;
break;
case '8':
newY = posY - 1;
newX = posX;
break;
case '9':
newY = posY - 1;
newX = posX + 1;
break;
case '4':
newX = posX - 1;
newY = posY;
break;
case '6':
newX = posX + 1;
newY = posY;
break;
case '1':
newX = posX - 1;
newY = posY + 1;
break;
case '2':
newY = posY + 1;
newX = posX;
break;
case '3':
newY = posY + 1;
newX = posX + 1;
break;
case '0':
return 0;
case 'j':
newX = rand() % (BOARD_WIDTH -2) + 1;
newY = rand() % (BOARD_HEIGHT -2) + 1;
break;
case 'q':
exit(0);
break;
default:
done = 0;
break;
}
}
if (board[newY][newX] == ' ') {
// safe move
board[newY][newX] = '*';
board[posY][posX] = ' ';
gotoxy(posX + 5, posY + 1);
printf(" ");
gotoxy(newX + 5, newY + 1);
if (color) {
printf("\033[1;32m*\033[0m");
} else {
printf("*");
}
posY = newY;
posX = newX;
return 0;
}
else {
if (board[newY][newX] == 'X') {
// electrocuted
displayStatus("High Voltage! ZAPP!! You're Dead. Press a key to Exit");
} else {
// robot got you!
displayStatus("Executed by a Robot! You're Dead. Press a key to Exit");
}
return 1;
}
}
int main()
{
int done = 0;
int quit = 0;
seed = 9374;
srand(seed);
while (!quit) {
clrscr();
if (!color) {
printf(" ___ _ _ ___ _ \n");
printf("| _ \\___| |__ ___| |_ / __| |_ __ _ ___ ___ \n");
printf("| / _ \\ '_ \\/ _ \\ _| | (__| ' \\/ _` (_-</ -_)\n");
printf("|_|_\\___/_.__/\\___/\\__| \\___|_||_\\__,_/__/\\___|\n");
printf("\nBased on the game \"CHASE\" appearing in the book\n");
printf(" \"More BASIC Computer Games\" by David Ahl\n\n");
printf("P - Play\n");
printf("I - Print Instructions\n");
printf("C - ANSI Color (off)\n");
printf("S - Enter Random Seed (%u)\n", seed);
printf("Q - Quit\n");
} else {
printf("\033[1;35m ___ _ _ ___ _ \n");
printf("| _ \\___| |__ ___| |_ / __| |_ __ _ ___ ___ \n");
printf("| / _ \\ '_ \\/ _ \\ _| | (__| ' \\/ _` (_-</ -_)\n");
printf("|_|_\\___/_.__/\\___/\\__| \\___|_||_\\__,_/__/\\___|\n");
printf("\n\033[1;32mBased on the game \"CHASE\" appearing in the book\n");
printf(" \"More BASIC Computer Games\" by David Ahl\n\n");
printf("\033[1;36mP \033[1;37m- Play\n");
printf("\033[1;36mI \033[1;37m- Print Instructions\n");
printf("\033[1;36mC \033[1;37m- ANSI Color (\033[1;32mon\033[1;37m)\n");
printf("\033[1;36mS \033[1;37m- Enter Random Seed (\033[1;32m%u\033[1;37m)\n", seed);
printf("\033[1;36mQ \033[1;37m- Quit\n");
}
switch(tolower(fgetc(stdin))) {
case 'p':
done = 0;
clrscr();
setupBoard();
if (!color) {
printf(" R O B O T\n");
printf(" C H A S E\n");
printf("\n");
printf(" Turn NUM LOCK on!\n");
printf("\n");
printf(" 7 8 9 J - Jump\n");
printf(" \\ | / 0 - Pass\n");
printf(" 4 - * - 6\n");
printf(" / | \\\n");
printf(" 1 2 3 Q - Quit\n");
printf("\n");
printf(" * - You\n");
printf(" X - High Voltage Line\n");
printf(" + - Killer Robot\n");
} else {
printf(" \033[1;35mR O B O T\033[0m\n");
printf(" \033[1;35mC H A S E\033[0m\n");
printf("\n");
printf(" \033[1;31mTurn NUM LOCK on!\033[0m\n");
printf("\n");
printf(" \033[1;37m7 8 9 J - Jump\033[0m\n");
printf(" \033[1;37m\\ | / 0 - Pass\033[0m\n");
printf(" \033[1;37m4 - * - 6\n");
printf(" \033[1;37m/ | \\\n");
printf(" \033[1;37m1 2 3 Q - Quit\033[0m\n");
printf("\n");
printf(" \033[1;32m* \033[1;37m- You\033[0m\n");
printf(" \033[1;36mX \033[1;37m- High Voltage Line\033[0m\n");
printf(" \033[1;33m+ \033[1;37m- Killer Robot\033[0m\n");
}
drawBoard();
while (!done) {
gotoxy(79, 23);
if (playerMove()) break;
done = robotMove();
}
fgetc(stdin);
break;
case 'i':
clrscr();
if (color) {
printf("\033[0m");
}
printf("You are trapped in a maze of high voltage power\n");
printf("fences and posts. There are also killer robots\n");
printf("trying to destroy you.\n\n");
printf("Your only hope is to lure the robots into a fence\n");
printf("or each other to destroy them.\n\n");
printf("If things get hopeless, you can do a mega jump,\n");
printf("but you could end up anywhere, including on top\n");
printf("of a power fence or a robot!\n");
if (color) {
printf("\033[1;37m");
}
printf("\nPress a key to continue!\n");
fgetc(stdin);
break;
case 'c':
color = !color;
break;
case 's':
printf("Please enter a seed: ");
scanf("%u", &seed);
srand(seed);
break;
case 'q':
if (color) {
printf("\033[0m");
}
quit = 1;
break;
}
}
clrscr();
printf("Thanks for playing Robot Chase!\n");
return 0;
}