2048 | ||
Battleships | ||
Blocks | ||
CatChum | ||
cpmtris | ||
FindThatMine | ||
HDimage | ||
Ladder | ||
LadderTP | ||
MazezaM | ||
Quatris | ||
RobotChase | ||
Robots | ||
Rogue | ||
Snake | ||
Sokoban | ||
Wanderer | ||
Worm | ||
.gitignore | ||
README.md |
VT100 games for CP/M
In this repository, I want to collect some games for CP/M which work when using a VT100 compatible terminal (i.e. VT100 ANSI escape sequences).
These games use VT100 either per default or were adopted to using them.
Whenever possible, I will provide working binaries (i.e. .COM files) and also the sources or original files that I found online.
Backgammon
by David C. Oshel; C/asm sources available; I've adopted the code to VT100.
See this repository: https://git.imzadi.de/acn/backgammon-vt100
Games in this repository
- 2048
- Ladder
- Ladder (Turbo Pascal version)
- Rogue
- Wanderer
- CatChum
- Quatris
- Worm
- Cpmtris
- Sokoban
- Battleships
- Blocks
- Robots
- FindThatMine
- Snake
- Robot Chase
- MazezaM
More Games on the Interwebs
- Gorilla.bas: GORILLA.BAS port to CP/M in Turbo Modula-2. Supported terminals: VT52, VT100, ANSI, ADM-31, KayPro, C128, Memotech monochrome, CPC / Zenith Z19
- Hangman: C implementation for CP/M of the classic "hangman" included in "bsdgames" popular package for UNIX
HD image
In the directory HDimage, you can find a 4MB z80pack compatible HD image conaining all the game files (minimal file count). All games are on user area 0, except Wanderer, which uses a lot of data files - Wanderer is placed in user area 1. This HD image file should be usable e.g. on the IMSAI 8080 clone or any other z80pack powered emulation.