49 lines
1.4 KiB
Markdown
49 lines
1.4 KiB
Markdown
# Snake
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Snake game for CP/M and VT100/ANSI terminal
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* First version (C) 2018, Karl A. Brokstad (www.z80.no)
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* Turbo Pascal conversion and other mods with permission (C) 2018, linker3000 (linker3000-at-gmail-dot-com)
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Version history:
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* V1.2acn: 25-Jun-2020
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Changed keys to 2/4/6/8 and H/J/K/L and clear ANSI attributes on exit
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* V1.2T: 21-Jul-2019
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Corrected Y boundary max in putFood.
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* V1.1T: 14-Oct-2018
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Command line switch -m (monochrome) suppresses all colour codes
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Version numbering detached from Karl A. Brokstad's original
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* V23N: 24-Sep-2018 First public release
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Game map used for collision detection and food position
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generation - this takes out several long loops.
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Original GitHub repository: https://github.com/linker3000/Z80-Board
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The first version can be found here: https://z80.no/projects/Pascal.html
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## License
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GPL v2, see the file COPYING
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## Instructions
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## Compiling
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To compile SNAKE, just use Turbo Pascal from the ``TP/`` directory.
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It's TP 3.0A for CP/M-80, only without the demo source code.
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* Copy the TP files together with the SNAKE.PAS files to one disk
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* The terminal definition is already set to ANSI and the speed is set to 8 MHz (for a
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standard RC2014), so running TINST is not needed
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* Run Turbo Pascal using TURBO
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* Set the compiler options to "compile -> Com-file" (press O, C, Q)
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* Compile ``SNAKE.PAS``: press C (Compile), then enter ``snake`` as Work file name.
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This should result in a ``SNAKE.COM`` file.
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