56 lines
2.3 KiB
Markdown
56 lines
2.3 KiB
Markdown
# Sokoban
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CP/M port of a Unix curses clone of sokoban
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I found it as part of the ZCN repository: https://github.com/jamesots/zcn
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The C source has been modified for VT100 compatibility, and some unused variables have been removed :)
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``sokoban.com`` is the compiled binary.
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To run it, the files ``sokoban.com`` and ``soklevls.dat`` are needed
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The help file, ``sokoban.hlp``, is not used in this version.
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You find the contents below.
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See the ``readme.*`` files for more information.
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## Commands
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| Key | Action | Key | Action | Key | Action |
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| ----- | ------------------- | ------ | -------------- | --- | ------------------- |
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| h | move/push left | H | run/push left | ^H | run left to object |
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| l | move/push right | L | run/push right | ^L | run right to object |
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| j | move/push down | J | run/push down | ^J | run down to object |
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| k | move/push up | K | run/push up | ^K | run up to object |
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| u | undo last move/push | U | undo all | | |
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| c / s | temporary save | ^U / r | reset to temporary save | | |
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| ^R | Refresh screen | q | quit | | |
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## The game
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Characters on screen are:
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| Symbol | Meaning | Symbol | Meanging |
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| ------ | -------------------------- | ------ | -------------------------- |
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| ``@@`` | player | ``++`` | player on saving position |
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| ``..`` | saving position for packet | ``$$`` | packets |
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| ``**`` | saved packet | ``##`` | wall |
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Your goal is to move all packets to the saving position by pushing them.
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As you could see you can make a temporary save. This is useful if you think
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that all the moves/pushes you have made are correct, but you don't know how
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to go on. In this case you can temporary save (using the c command). If you
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then get stucked you need not undo all (using U), you can reset to you
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temporary save.
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If you have restored a saved game, a temporary save is automatically made
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at the start.
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## Compiling
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HiTech C has been used to compile it, it is placed in the directory ``HitechC``.
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To compile Sokoban, I used the command ``c -O sokoban.c`` in CP/M.
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