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vt100-games/Sokoban/README.md
2019-10-24 15:22:53 +02:00

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# Sokoban
CP/M port of a Unix curses clone of sokoban
I found it as part of the ZCN repository: https://github.com/jamesots/zcn
The C source has been modified for VT100 compatibility, and some unused variables have been removed :)
``sokoban.com`` is the compiled binary.
To run it, the files ``sokoban.com`` and ``soklevls.dat`` are needed
The help file, ``sokoban.hlp``, is not used in this version.
You find the contents below.
See the ``readme.*`` files for more information.
## Commands
| Key | Action | Key | Action | Key | Action |
| ----- | ------------------- | ------ | -------------- | --- | ------------------- |
| h | move/push left | H | run/push left | ^H | run left to object |
| l | move/push right | L | run/push right | ^L | run right to object |
| j | move/push down | J | run/push down | ^J | run down to object |
| k | move/push up | K | run/push up | ^K | run up to object |
| u | undo last move/push | U | undo all | | |
| c / s | temporary save | ^U / r | reset to temporary save | | |
| ^R | Refresh screen | q | quit | | |
## The game
Characters on screen are:
| Symbol | Meaning | Symbol | Meanging |
| ------ | -------------------------- | ------ | -------------------------- |
| ``@@`` | player | ``++`` | player on saving position |
| ``..`` | saving position for packet | ``$$`` | packets |
| ``**`` | saved packet | ``##`` | wall |
Your goal is to move all packets to the saving position by pushing them.
As you could see you can make a temporary save. This is useful if you think
that all the moves/pushes you have made are correct, but you don't know how
to go on. In this case you can temporary save (using the c command). If you
then get stucked you need not undo all (using U), you can reset to you
temporary save.
If you have restored a saved game, a temporary save is automatically made
at the start.
## Compiling
HiTech C has been used to compile it, it is placed in the directory ``HitechC``.
To compile Sokoban, I used the command ``c -O sokoban.c`` in CP/M.