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CP/M games that work with a VT100 terminal
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2020-06-24 12:58:25 +02:00
2048 2048: slight VT100 changes (arrow characters, clear screen) and added uz80as as Linux assembler 2020-06-23 16:13:45 +02:00
Battleships Added BattleShips 2019-10-25 09:59:49 +02:00
Blocks Blocks: changed keys, cleaned up code 2020-03-13 17:36:12 +01:00
CatChum Added CatChum 2019-09-07 15:00:24 +02:00
cpmtris Added Cpmtris 2019-10-24 11:48:18 +02:00
FindThatMine README change 2020-04-22 12:14:02 +02:00
HDimage Added a HD image for z80pack with all the games in one place 2020-03-31 13:39:57 +02:00
Ladder Some README changes 2019-09-05 15:48:35 +02:00
LadderTP Added Turbo Pascal reimplementation of Ladder 2020-06-24 12:58:25 +02:00
Quatris Added Quatris 2019-09-07 15:28:27 +02:00
Robots Added Robots 2020-03-10 16:16:14 +01:00
Rogue Some README changes 2019-09-05 15:47:01 +02:00
Sokoban README changed 2019-10-24 15:22:53 +02:00
Wanderer Some README changes 2019-09-05 15:47:01 +02:00
Worm Added Worm 2019-09-12 15:59:38 +02:00
README.md Added Turbo Pascal reimplementation of Ladder 2020-06-24 12:58:25 +02:00

VT100 games for CP/M

In this repository, I want to collect some games for CP/M which work when using a VT100 compatible terminal (i.e. VT100 ANSI escape sequences).

These games use VT100 either per default or were adopted to using them.

Whenever possible, I will provide working binaries (i.e. .COM files) and also the sources or original files that I found online.

Backgammon

by David C. Oshel; C/asm sources available; I've adopted the code to VT100.

See this repository: https://git.imzadi.de/acn/backgammon-vt100

Games in this repository

More Games on the Interwebs

  • Gorilla.bas: GORILLA.BAS port to CP/M in Turbo Modula-2. Supported terminals: VT52, VT100, ANSI, ADM-31, KayPro, C128, Memotech monochrome, CPC / Zenith Z19
  • Hangman: C implementation for CP/M of the classic "hangman" included in "bsdgames" popular package for UNIX

HD image

In the directory HDimage, you can find a 4MB z80pack compatible HD image conaining all the game files (minimal file count). All games are on user area 0, except Wanderer, which uses a lot of data files - Wanderer is placed in user area 1. This HD image file should be usable e.g. on the IMSAI 8080 clone or any other z80pack powered emulation.