94 lines
2.9 KiB
Markdown
94 lines
2.9 KiB
Markdown
# MazezaM
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MazezaM is a puzzle game for CP/M.
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* Copyright (C) 2002 Malcolm Tyrrell <tyrrelmr@cs.tcd.ie>
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* CP/M version (C) 2004-2008 Ventzislav Tzvetkov (drHirudo) (for VT52 terminals)
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* z88dk version by Stefano Bodrato (www.z88dk.org)
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* VT100 adaption (C) 2020 Anna Christina Naß <acn@acn.wtf>
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Licensed under the GPL.
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You can find the VT52 version of this game, and also for other platforms, here: http://hirudov.com/
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## The game
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MazezaM (pronounced "may-zam") is a simple puzzle game. You enter the
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mazezam on the left and you have to get to the exit on the right by
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pushing rows of blocks left and right.
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In the game ``=`` represents a brick, ``#`` represents a block, ``P`` is the Player
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and ``O`` is a door.
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Good Luck.
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## Keys
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I changed the keys to 8, 6, 4, 2 on the numpad, but W, A, S, D will also work.
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Use R to restart a level (at the cost of one live).
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## About the game, by drHirudo
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To the best of my knowledge MazezaM's specific game logic is original.
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Unfortunately, there are so many puzzles out there that it is impossible for
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me to be sure. If you are aware of a prior instance of the idea, please get
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in touch. If possible, include a link which I can add to my web page.
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The idea for MazezaM came to me while recalling an Oric-1 type-in game
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called "Fall Guy" (from the book "Sixty Programs for the Oric-1" by Robert
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Erskine, Humphrey Walwyn, Paul Stanley and Michael Bews). The game play is a
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reminiscent of the game Sokoban (Thinking Rabbit, Inc) and also bears a
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resemblance to "sliding block" or "sliding piece" puzzles where wooden shapes
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are moved around in order to get a (usually larger) shape from one side of the
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puzzle to the other. The name "MazezaM" was suggested by Robert Byrne.
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## Compiling
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MazezaM is written in C for the ZXCC compiler which can be found in [z88dk](https://www.z88dk.org/).
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Use this command line (tested in Linux) to compile:
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zcc +cpm -lndos -o MAZEZAM.COM mazezam.c -O3
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## New Levels Wanted:
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If you like this game and are good at designing levels, I encourage you to
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create levels and send them to any of the authors for include in further
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versions. Credit of course will be given.
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## Other versions and games my drHirudo
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Original Sinclair and Java games - Copyright (C) 2002 Malcolm Tyrrell
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http://www.cs.tcd.ie/Malcolm.Tyrrell/
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Amiga Version
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Copyright (C) 2003-2004 Ventzislav Tzvetkov
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http://hirudov.com/
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Gameboy Version
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Copyright (C) 2003-2004 Ventzislav Tzvetkov
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http://hirudov.com/
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Developed using GBDK v2.1.0-1 and Wzonka-Lad 1.03.00.
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Oric Atmos Version
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Copyright (C) 2004 Ventzislav Tzvetkov
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http://hirudov.com/
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Apple II Version
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Copyright (C) 2004 Ventzislav Tzvetkov
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http://hirudov.com/
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Commodore 64 Version
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Copyright (C) 2004 Ventzislav Tzvetkov
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http://hirudov.com/
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SNES version
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Copyright (C) 2004-2006 Ventzislav Tzvetkov
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http://hirudov.com/
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CP/M version
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Copyright (C) 2004-2008 Ventzislav Tzvetkov
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http://hirudov.com/
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Compiled using Z88DK on AmigaOS 4.
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Tested under DOSBox and MYZ80 emulator.
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