79 lines
1.9 KiB
Markdown
79 lines
1.9 KiB
Markdown
# Find That Mine!
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A MineSweeper clon game for CP/M
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VT100 color version by Anna Christina Naß <acn@acn.wtf>
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Based on v2.0 - 07 April 2020.
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Copyright (c) 2012-2020 Miguel Garcia / FloppySoftware, Spain.
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The original repository can be found here:
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https://github.com/MiguelVis/ftm
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## Introduction
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This is a clone (yes, one more!) of MineSweeper for CP/M with supported CRTs,
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derived from the plain CP/M version (and itself from the Amstrad PCW
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& Samaruc GUI version).
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It should run in any version of the CP/M operating system and a Z80 CPU.
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This version is patched to work with a VT100 terminal only and it uses
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color ANSI codes.
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## The game
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The aim of the game is to find all the mines on the board, putting a flag on
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them and uncovering the other squares.
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If you uncover a mine, you lose the game.
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There are three different levels:
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* Level 1 : 08 x 08 squares, 08 mines
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* Level 2 : 08 x 12 squares, 12 mines
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* Level 3 : 08 x 16 squares, 16 mines
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## How to play
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In the board, a number on a square means the quantity of mines around it.
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To uncover a square, you must enter a command telling its position as row and column - ie:
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```
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1C
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```
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To put or remove a flag on a square, you must append a F character to the command - ie:
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```
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3DF
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```
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## Technical notes
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To compile, use MESCC, "Mike's Enhanced Small C Compiler".
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All files neccessary (and only these) to compile the game are included.
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The complete package of MESCC can be found in its repository:
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https://github.com/MiguelVis/mescc
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Compile it using:
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CC FTM
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CCOPT FTM
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ZSM FTM
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HEXTOCOM FTM
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The game uses Codepage 437 border characters as default, if your terminal
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cannot display these, remove ```#define CP437``` from FTM.C and recompile it.
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## License
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This software is copyright of Miguel Garcia / FloppySoftware, Spain. All rights
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reserved.
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This program is freeware, and it's licensed under the GNU General Public License.
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See the license file for more details.
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